-
-
{props.title}
-
+ {props.title && (
+
+
{props.title}
+
+ )}

+ {props.title && (
+
+
{props.title}
+
+ )}
+ {props.dim && (
+
+
+ Dimension: {props.dim}
+
+
+ )}
+ {props.amount && (
+
+
+ Spawn Amount: {props.amount}
+
+
+ )}
+ {props.spawnRules && (
+ props.spawnRules.map((item: string) =>
+
+ {item}
+
+ )
+ )}
+
+ );
+}
+
+export enum Dimension {
+ Overworld = "Overworld",
+ Nether = "The Nether",
+ End = "The End"
+}
\ No newline at end of file
diff --git a/src/css/custom.css b/src/css/custom.css
index 8801cf7..badf4af 100644
--- a/src/css/custom.css
+++ b/src/css/custom.css
@@ -90,13 +90,30 @@ a.no-underline {
.item-card__content {
padding: 20px;
display: flex;
- flex-wrap: wrap;
- gap: 1px;
- max-width: 100%;
justify-content: center;
align-items: center;
}
+.item-attribute-card__content {
+ padding: 10px;
+ display: flex;
+ justify-content: left;
+ border-bottom: 1px solid var(--box-outline);
+}
+
+.hearts {
+ display: flex;
+ align-items: center;
+ gap: 1px;
+ flex-wrap: wrap;
+ max-width: 100%;
+}
+
+.hearts img {
+ width: 11px;
+ height: 11px;
+}
+
.item-card__image {
max-width: 100%;
height: auto;
@@ -109,3 +126,33 @@ a.no-underline {
align-items: flex-start;
margin-bottom: 10px;
}
+
+.attack-card {
+ margin-left: 20px;
+}
+
+.attack-card ul li {
+ list-style-type: none;
+ display: flex;
+ align-items: center;
+ gap: 0.5rem;
+}
+
+.attack-header {
+ display: inline-flex;
+ align-items: center;
+ gap: 0.4rem;
+}
+
+.attack-header h4 {
+ margin: 0;
+ line-height: 1;
+ font-size: inherit;
+}
+
+.attack-header img {
+ width: 16px;
+ height: 16px;
+ display: inline-block;
+ object-fit: contain;
+}
diff --git a/static/img/bow.png b/static/img/bow.png
new file mode 100644
index 0000000..e66f7c1
Binary files /dev/null and b/static/img/bow.png differ
diff --git a/static/img/iron_sword.png b/static/img/iron_sword.png
new file mode 100644
index 0000000..5b9dae3
Binary files /dev/null and b/static/img/iron_sword.png differ
diff --git a/sullysmod/mauled.mdx b/sullysmod/mauled.mdx
index 294e357..8d9a01b 100644
--- a/sullysmod/mauled.mdx
+++ b/sullysmod/mauled.mdx
@@ -2,8 +2,60 @@
title: The Mauled
---
import ShowcaseBlock from "../src/components/ShowcaseBlock";
-import EntityAttributes from "../src/components/EntityAttributes";
+import EntityAttributes, {MobBehavior, WeaponType} from "../src/components/EntityAttributes";
+import SpawnConfig, {Dimension} from "../src/components/SpawnConfig";
+import Tabs from '@theme/Tabs';
+import TabItem from '@theme/TabItem';
+
+export const ranged = {
+ type: WeaponType.Ranged,
+ weapontype: "bow",
+ easy: 2,
+ normal: 3,
+ hard: 4
+}
+
+export const melee = {
+ type: WeaponType.Melee,
+ weapontype: "iron_sword",
+ easy: 3,
+ normal: 5,
+ hard: 7
+}
+
+export const spawnRules = [
+ "Only in deepslate levels",
+ "In all biomes besides the Deep Dark"
+]
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+The Mauled is a short skeleton that spawns below deepslate levels.
+
+It has a bow and an iron sword.
+By default it will use the bow for ranged attacks and will try to circle around you like a normal skeleton.
+However, if you get too close, it will switch to a sword and try to close distance by itself.
+
+When the Mauled is half dead, it sheds its flesh (sometimes dropping rotten flesh) and becomes faster, prefers the sword and tries to hunt you.
+
-
-
-
\ No newline at end of file