Entities which have been despawned due to player movement will still send packets to players (for 1 tick) This can be fixed by only sending viewable packets if the chunk is within BOTH `chunk_view_position` and `new_chunk_view_position`
Entities which have been despawned due to player movement will still send packets to players (for 1 tick)
This can be fixed by only sending viewable packets if the chunk is within BOTH
chunk_view_positionandnew_chunk_view_position