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tkinterTesting.py
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72 lines (53 loc) · 1.46 KB
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from tkinter import *
import pygame
pygame.init()
RES = (400, 400)
win = pygame.display.set_mode(RES)
clock = pygame.time.Clock()
black = (0, 0, 0)
green = (50, 150, 50)
blue = (50, 50, 150)
currentColour = black
dummyVar = "black"
def drawFrame():
win.fill(currentColour)
pygame.display.update()
def chooseColor():
def printAndSet(*args):
print([x for x in args])
print(color.get())
setColour(color.get())
tkWindow = Tk()
tkWindow.geometry('400x400')
color = StringVar(tkWindow, dummyVar)
color.trace('w', printAndSet)
dropDown = OptionMenu(tkWindow, color, "green", "blue", "black")
dropDown.pack()
button = Button(tkWindow, text="Done", command=tkWindow.destroy)
button.pack()
mainloop()
def testMe(*args):
for x in args:
print(x)
print("Alllll DOney")
def setColour(chosenColor):
global currentColour
print(chosenColor, type(chosenColor))
if chosenColor == "black":
currentColour = black
elif chosenColor == "blue":
currentColour = blue
elif chosenColor == "green":
currentColour = green
running = True
while running:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
chooseColor()
elif event.type == pygame.KEYDOWN:
if event.unicode == 'p':
print()
drawFrame()