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[RFE] Add reflection data #7

Description

@dzhdanNV

Reasons:

  • an important prerequisite for a "bit more automated" render graph
  • or at least to add more "automation" into code

Thoughts:

  • most likely 1 GAPI-agnostic data for 1 shader in a separate file / entity (assuming same source code for DXBC, DXIL and SPIRV)
  • blobs and headers should be supported

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