-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMemory_XO.cpp
More file actions
120 lines (93 loc) · 3.09 KB
/
Memory_XO.cpp
File metadata and controls
120 lines (93 loc) · 3.09 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
#include "Memory_XO.h"
#include <cctype>
#include <cstdlib>
#include <ctime>
using namespace std;
Memory_XO_Board::Memory_XO_Board()
: Board<char>(3, 3)
{
board_hidden.resize(3, vector<char>(3, blank_symbol));
for (auto& row : board)
for (auto& cell : row)
cell = blank_symbol;
}
bool Memory_XO_Board::update_board(Move<char>* move)
{
int x = move->get_x();
int y = move->get_y();
char mark = static_cast<char>(toupper(move->get_symbol()));
if (x < 0 || x >= 3 || y < 0 || y >= 3)
return false;
if (board_hidden[x][y] == blank_symbol) {
board_hidden[x][y] = mark;
board[x][y] = blank_symbol;
n_moves++;
return true;
}
return false;
}
bool Memory_XO_Board::is_win(Player<char>* player)
{
char sym = static_cast<char>(toupper(player->get_symbol()));
auto all_equal = [&](char a, char b, char c) {
return a == sym && b == sym && c == sym;
};
for (int i = 0; i < 3; i++) {
if (all_equal(board_hidden[i][0], board_hidden[i][1], board_hidden[i][2]))
return true;
if (all_equal(board_hidden[0][i], board_hidden[1][i], board_hidden[2][i]))
return true;
}
if (all_equal(board_hidden[0][0], board_hidden[1][1], board_hidden[2][2]))
return true;
if (all_equal(board_hidden[0][2], board_hidden[1][1], board_hidden[2][0]))
return true;
return false;
}
bool Memory_XO_Board::is_lose(Player<char>*)
{
return false;
}
bool Memory_XO_Board::is_draw(Player<char>* player)
{
return n_moves == 9 && !is_win(player);
}
bool Memory_XO_Board::game_is_over(Player<char>* player)
{
return is_win(player) || is_draw(player);
}
Memory_XO_UI::Memory_XO_UI()
: UI<char>("Welcome to Memory X-O Game", 3)
{
}
Player<char>* Memory_XO_UI::create_player(string& name, char symbol, PlayerType type)
{
cout << "Creating " << (type == PlayerType::HUMAN ? "human" : "computer")
<< " player: " << name << " (" << symbol << ")\n";
return new Player<char>(name, symbol, type);
}
Move<char>* Memory_XO_UI::get_move(Player<char>* player)
{
int x, y;
if (player->get_type() == PlayerType::HUMAN) {
cout << "\nEnter your move row and column (0-2): ";
cin >> x >> y;
return new Move<char>(x, y, player->get_symbol());
}
Memory_XO_Board* memoryBoard = dynamic_cast<Memory_XO_Board*>(player->get_board_ptr());
if (memoryBoard != nullptr) {
vector<vector<char>>& hidden = memoryBoard->get_hidden_board();
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (hidden[i][j] == '.') {
cout << "[Computer plays at (" << i << "," << j << ")]\n";
return new Move<char>(i, j, player->get_symbol());
}
}
}
}
x = rand() % 3;
y = rand() % 3;
cout << "[Computer plays at (" << x << "," << y << ")]\n";
return new Move<char>(x, y, player->get_symbol());
}