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Misere_Board.cpp
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185 lines (125 loc) · 4.6 KB
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#include "Misere_Board.h"
#include <iostream>
#include <iomanip>
#include <cctype>
#include "XO_Classes.h"
int minimax(MISERE_Board* board, char mySym, char oppSym, bool isMaximizing, int depth) {
Player<char> pAI("ai", mySym, PlayerType::AI);
Player<char> pHuman("human", oppSym, PlayerType::HUMAN);
if (board->is_lose(&pAI))
return -10 + depth;
if (board->is_lose(&pHuman))
return 10 - depth;
if (board->is_draw(&pAI))
return 0;
int bestScore = isMaximizing ? -100000 : 100000;
for (int i = 0; i < board->get_rows(); i++) {
for (int j = 0; j < board->get_columns(); j++) {
if (board->get_board_matrix()[i][j] == '.') {
// try move
Move<char> mv(i, j, isMaximizing ? mySym : oppSym);
board->update_board(&mv);
int score = minimax(board, mySym, oppSym, !isMaximizing, depth + 1);
// undo
Move<char> undo(i, j, 0);
board->update_board(&undo);
if (isMaximizing)
bestScore = std::max(bestScore, score);
else
bestScore = std::min(bestScore, score);
}
}
}
return bestScore;
}
MISERE_Board::MISERE_Board() : Board(3, 3) {
for (auto& row : board)
for (auto& cell : row)
cell = blank_symbol;
}
bool MISERE_Board::update_board(Move<char>* move) {
int x = move->get_x();
int y = move->get_y();
char mark = move->get_symbol();
// Valid square or undo
if (!(x < 0 || x >= rows || y < 0 || y >= columns) &&
(board[x][y] == blank_symbol || mark == 0)) {
if (mark == 0) { // UNDO FIX
n_moves--;
board[x][y] = blank_symbol;
}
else {
n_moves++;
board[x][y] = toupper(mark);
}
return true;
}
return false;
}
bool MISERE_Board::is_win(Player<char>*)
{
return false; // In Misère TicTacToe, nobody "wins"
}
bool MISERE_Board::is_lose(Player<char>* player)
{
const char sym = player->get_symbol();
auto all_equal = [&](char a, char b, char c) {
return a == b && b == c && a != blank_symbol;
};
// rows & columns
for (int i = 0; i < rows; ++i) {
if ((all_equal(board[i][0], board[i][1], board[i][2]) && board[i][0] == sym) ||
(all_equal(board[0][i], board[1][i], board[2][i]) && board[0][i] == sym))
return true;
}
// diagonals
if ((all_equal(board[0][0], board[1][1], board[2][2]) && board[1][1] == sym) ||
(all_equal(board[0][2], board[1][1], board[2][0]) && board[1][1] == sym))
return true;
return false;
}
bool MISERE_Board::is_draw(Player<char>* player)
{
return (n_moves == 9 && !is_lose(player));
}
bool MISERE_Board::game_is_over(Player<char>* player)
{
return is_lose(player) || is_draw(player);
}
MISERE_UI::MISERE_UI() : UI<char>("Welcome to MISERE Game!", 3) {}
Player<char>* MISERE_UI::create_player(string& name, char symbol, PlayerType type)
{
cout << "Creating " << (type == PlayerType::HUMAN ? "human" : "computer")
<< " player: " << name << " (" << symbol << ")\n";
return new Player<char>(name, symbol, type);
}
Move<char>* MISERE_UI::get_move(Player<char>* player) {
int x = 0, y = 0;
if (player->get_type() == PlayerType::HUMAN) {
cout << "\nPlease enter your move x and y (0 to 2): ";
cin >> x >> y;
}
else {
MISERE_Board* board = dynamic_cast<MISERE_Board*>(player->get_board_ptr());
char mySym = player->get_symbol();
char oppSym = (mySym == 'X') ? 'O' : 'X';
int bestScore = -100000;
for (int i = 0; i < board->get_rows(); i++) {
for (int j = 0; j < board->get_columns(); j++) {
if (board->get_board_matrix()[i][j] == '.') {
Move<char> mv(i, j, mySym);
board->update_board(&mv);
int score = minimax(board, mySym, oppSym, false, 0);
Move<char> undo(i, j, 0);
board->update_board(&undo);
if (score > bestScore) {
bestScore = score;
x = i;
y = j;
}
}
}
}
}
return new Move<char>(x, y, player->get_symbol());
}