Suggestions to improve how games feel to play: clarity, fairness, discoverability, and engagement. Based on a pass through the fun commands and their UIs.
- Blackjack
- Wordle
- Slots
- Hangman
- Rock–Paper–Scissors
- Trivia
- Connect 4 (PvP)
- Tic Tac Toe
- Darts
- Cross-cutting
- Priority summary
Current: Hit, Stand, Extend time. Dealer stands on 17. Cooldown 5s, game timeout 1h.
- Double down missing – Comment in code mentions "hit/stand/double" but only Hit and Stand exist. Adding a Double button (one extra card, then dealer plays) would match real blackjack and add meaningful choice.
- No Split – Splitting pairs is optional but would deepen strategy; lower priority than Double.
- Timeout outcome – On timeout the message shows "Dealer wins" + "Timed out". Consider: "You didn't play in time; round forfeited." so it's clear it wasn't a normal loss.
- Blackjack payout – Message says "You win 3:2!" but there's no currency/bet; consider "Blackjack! (3:2 payout)" or keep as-is for flavor.
Current: Daily word, 6 guesses, modal input, 🟩🟨⬛ feedback, letter bank, share line, resume.
- Invalid words count as guesses – The modal only checks length (5) and
[a-z]. Words likeAAAAAorXYZABare accepted and consume a guess. Validate against the word list (e.g.WORDSingameLogic.tsor a separate "valid guesses" list) and reply ephemerally: "Not in word list. Try another 5-letter word." without using a guess. - Discoverability of stats – First-time players may not know
/fun wordle statsexists. Optional: add a small line under the grid when the game ends: "See your stats:/fun wordle stats". - Resume message – "Continuing your game..." is good; consider adding "X guesses so far" when resuming so they know where they left off.
Current: One spin per command, paytable/leaderboard/stats via flags, jackpot tracking.
- Paytable visibility – Players only see paytable if they use
/fun slots paytable:True. Consider showing a short paytable in the footer of the spin embed (e.g. "3-of-kind: 5–100× | Two match: 2×") or a "View paytable" hint so they don't need to discover the option. - "2x" meaning – Paytable says "Two matching symbols: 2x". Since there's no bet, "2×" is a multiplier on… what? Consider "Two matching: 2× (small win)" so it's clear it's a small win tier, not a bet multiplier.
- Biggest win in stats – Stats show "Biggest Win: X" when present; good. No change needed.
Current: Letter dropdowns (A–M, N–Z), difficulty, 6 wrong guesses, solve time on win.
- Wrong letters – "Wrong: A, B (2/6)" is clear. Consider always showing the fraction even when wrong list is empty: "Wrong: (0/6)" so lives remaining are obvious at a glance.
- Difficulty in message – "Difficulty: Easy" is shown; good. No change needed.
Current: Solo vs bot (one shot), challenge with opponent (both pick; 24h timeout).
- Solo – Single round, then done. Optional: add a "Play again" button that re-runs a round (same command, no new flow) to reduce typing
/fun rps choice:rockagain. - Challenge – Both players see the same buttons; decline and extend are clear. Head-to-head stats are a nice touch. No major changes.
Current: One question per /fun trivia, 30s to answer, category/difficulty, points and streaks.
- One question per command – To play again you run
/fun triviaagain. Optional: after answering (correct or wrong), show a "Next question" button that fetches another question and updates the message (same collector or new), so players can binge without re-typing the command. - Timeout – "Time's up! The answer was: X" and buttons disabled is clear. Good.
Current: 7 columns, 🔴/🟡, turn line, 30 min per move, extend (starter only).
- Turn line – "Turn: 🔴 @user1" is clear. Good.
- Column labels – "1️⃣2️⃣3️⃣4️⃣5️⃣6️⃣7️⃣" under the board matches buttons 1–7. Good.
- Full column – Buttons are disabled when
board[0][col] !== 0. Consider adding a small note when the last column fills: "Game is a draw" if you support draw detection (or already do).
Current: Vs bot (❌ vs ⭕) and vs player; 3×3 grid, extend time.
- Vs bot – "Your turn! Click a square." is clear. Bot move is immediate after player. Good.
- Vs player – Same turn-indication pattern as Connect 4 would help (e.g. "Turn: ❌ @user1").
Current: Solo = one throw (3 darts), challenge = both throw once, higher score wins.
- Solo – Single throw of 3 darts, then done. Optional: "Throw again" button for another round without re-typing the command.
- Challenge – Clear who threw what; H2H stats are good. No change needed.
- Scoring – Display of hits and total score is clear. Optional: brief rules in help (e.g. "3 darts per throw; highest score wins in PvP").
- Cooldowns – Messages like "Wait X seconds before playing again" are clear. Consider linking to the command: "Use
/fun slotsagain in Xs." - Extend time – Games that have "Extend time" explain it well (e.g. "+30 min for this move"). Good.
- Ephemeral vs public – Most games post in-channel so others can watch; Wordle has a channel tease. Consistent and good.
- Help –
/help topic:games(or similar) could list each game with one line and a tip (e.g. "Wordle: invalid words don't count if you add validation").
| Priority | Item |
|---|---|
| High | Wordle: validate guess against word list so invalid words don't use a guess. |
| Medium | Blackjack: add Double button (and clarify timeout message). |
| Medium | Slots: surface paytable in spin embed or footer so players don’t need to discover the flag. |
| Low | Trivia: "Next question" button after each answer. |
| Low | RPS solo / Darts solo: "Play again" or "Throw again" button. |
| Low | Hangman: show "Wrong: (0/6)" when no wrong letters yet. |
If you want, the next step can be implementing the Wordle word validation and/or the Blackjack Double button.