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The Play screen menu is configured in
src/app/screens/Play/components/headerMenu/. The root menu is intentionally
small: Resume, New Puzzle, Settings, Leaderboard, and Help. Detailed controls
live under Settings so the in-game menu reads like a player menu rather than a
debug panel.
Some entries are shown only when their backing handler or capability exists.
Debug-only entries require canShowDebug; haptics require canShowHaptics;
daily visual modifiers require onDailyPreferredModifierChange.
Settings Submenus
Submenu
Entries
Notes
Advanced
Clear Cache, Performance Overlay, Reset Local Stats, Silhouette debug
Cache and stats actions are shown when handlers are provided. Performance and silhouette controls are debug-only.
Appearance
Color blind friendly, Immersive Mode, Preview, Show minimap
Color blind friendly changes progress/done/success states to blue. Minimap appears when minimap state is available.
Assistance
Alignment Grid, Cluster Outlines, Edge Highlight
Visual aids for solving. Grouped under Gameplay. Cluster Outlines is shown when its handler is provided.
Audio
Background Music, Haptics, Sound Effects
Haptics is shown only on supported devices/capabilities.
Gameplay
Parent submenu for Assistance, Modes, Move behavior, Piece Shape, Snapping, and Controls
Gameplay groups solving behavior and viewport controls.
Effects
Fog, Night, None, Sepia
Daily preferred visual modifier. Grouped under Appearance. These apply when daily modifier support is wired.
Manual Controls
Reset View, Zoom In, Zoom Out
Manual board viewport controls. Grouped under Gameplay.
Modes
Adaptive Personality, Auto-align on snap, Deliberate Detach, Drift Mode, Dynamic Difficulty, Mystery Mode, Precision Mode, Relaxed Mode, Show Timer, Zen Ambient
Grouped under Gameplay. Most are toggles. Deliberate Detach, Drift Mode, and Relaxed Mode are shown only when their handlers are provided.
Move behavior
Undo & Redo, Undo, Redo
Grouped under Gameplay. Undo & Redo enables or disables move history controls. Undo/Redo are disabled when history is unavailable or the feature is off.
Piece Shape
Classic, Hard, Irregular
Grouped under Gameplay. Radio-style choices. Applies to the next puzzle.
Snapping
Magnetic Snap, Progressive Reveal, Snap Glow, Unlock Pieces
Grouped under Gameplay. Snap Glow shows target highlights, "Fits here" / "Almost" labels, and non-color icons while dragging. Unlock Pieces is the inverse of piece locking.
Root Actions
Root action
Notes
Resume
Closes the menu and returns focus to the hamburger button.
New Puzzle
Opens the existing new-puzzle flow.
Settings
Opens Gameplay, Appearance, Audio, and Advanced groups.
Leaderboard
Navigates to /stats.
Help
Opens How to Play, Keyboard & Controls, and contribution links.
Menu Layout And Accessibility
Menu panels are portaled and clamped to the viewport.
Small screens and short viewports use a constrained bottom sheet instead of
cascading hover flyouts.
Menu rows are at least 44px tall.
Escape backs out of the active panel or closes the menu.
Closing the menu returns focus to the menu button.
Icon-only controls still need visible labels or aria-label; title text is
helpful rollover text, not the only accessible name.
Hidden Or Conditional Items
Entry
Status
Ghost Hint
Present in config but hidden.
Ghost When Idle
Present in config but hidden.
Clear Cache
Conditional on onClearCache.
Reset Local Stats
Conditional on onResetStats.
Background Music
Conditional on onToggleMusic.
Haptics
Conditional on canShowHaptics.
Performance Overlay
Conditional on canShowDebug.
Silhouette debug
Conditional on canShowDebug and onToggleShowSilhouette.