Operating System
Windows
Extender Version
v60
Game Version
v3.6.117.3735
Bug Summary
Ext.Events.BeforeStatusApply:Subscribe(function(ev)
print("BeforeStatusApply 1",ev.Status.StatusId)
end,{Priority = -9999})
Ext.Events.BeforeStatusApply:Subscribe(function(ev)
print("BeforeStatusApply 4",ev.Status.StatusId)
end,{Priority = 1000})
Ext.Events.BeforeStatusApply:Subscribe(function(ev)
print("BeforeStatusApply 2",ev.Status.StatusId)
end,{Priority = 0})
Ext.Events.BeforeStatusApply:Subscribe(function(ev)
print("BeforeStatusApply 3",ev.Status.StatusId)
end)
-- BeforeStatusApply 4 CHILLED
-- BeforeStatusApply 3 CHILLED
-- BeforeStatusApply 2 CHILLED
-- BeforeStatusApply 1 CHILLED
Compared to the sentence from Docu https://github.com/Norbyte/ositools/blob/master/Docs/ReleaseNotesv56.md#new-event-system : The Priority setting determines the order in which subscribers are called; subscribers with lower priority are called first.
Best would most likely be to fix the Docu.
Links
No response
Operating System
Windows
Extender Version
v60
Game Version
v3.6.117.3735
Bug Summary
Compared to the sentence from Docu https://github.com/Norbyte/ositools/blob/master/Docs/ReleaseNotesv56.md#new-event-system : The Priority setting determines the order in which subscribers are called; subscribers with lower priority are called first.
Best would most likely be to fix the Docu.
Links
No response