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processor.js
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376 lines (306 loc) · 10.4 KB
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const fs = require("fs");
const path = require("path");
const yaml = require("js-yaml");
const resx = require("resx");
const compendium = path.join(__dirname, "compendium/collections");
const bnpc = JSON.parse(
fs.readFileSync(path.join(__dirname, "processor", "names.json"), "utf8")
);
const actions = JSON.parse(
fs.readFileSync(path.join(__dirname, "processor", "actions.json"), "utf8")
);
const enemies = {};
const floorsets = {};
function pascalify(str) {
return str[0].toUpperCase() + str.slice(1).toLowerCase();
}
function notes(data) {
if (typeof data === "string") {
return [{ Notes: [data], Subnotes: [] }];
} else if (Array.isArray(data)) {
return data.map(notes).flat();
} else if (typeof data === "object") {
return {
Notes: [data.note],
Subnotes: data.subnotes != null ? notes(data.subnotes) : []
};
}
}
function buildNote(notes, indent = 0) {
if (!notes) return undefined;
let str = "";
let indentStr = " ".repeat(indent);
let iHateJavascript = Array.isArray(notes) ? notes : [notes];
for (const note of iHateJavascript) {
for (const n of note.Notes) {
str += `${indentStr}- ${n}\n`;
}
for (const sub of note.Subnotes) {
str += buildNote(sub, indent + 2);
}
}
return str;
}
function deepDungeon(name) {
if (name.includes("potd")) {
return "PalaceOfTheDead";
} else if (name.includes("hoh")) {
return "HeavenOnHigh";
} else if (name.includes("eo")) {
return "EurekaOrthos";
} else if (name.includes("pt")) {
return "PilgrimsTraverse";
} else {
return null;
}
}
async function main() {
const strings = await resx.resx2js(
fs.readFileSync(
path.join(__dirname, "OfDungeonsDeep", "Strings.resx"),
"utf8"
)
);
function map_bnpc(data)
{
// I LOVE DUPLICATES THANK YOU SQUARE ENIX
switch (data.name.toLowerCase()) {
case "heavenly shabti":
if(data.start_floor == 56) return 7334;
if(data.start_floor == 97) return 7386;
break;
case "heavenly nuppeppo":
if(data.attack_damage == 3026) return 7378; // WAR
if(data.attack_damage == 5504) return 7379; // MNK
if(data.attack_damage == 6285) return 7380; // WHM
case "heavenly gozu":
if(data.start_floor == 81) return 7368;
if(data.start_floor == 91) return 7388;
case "heavenly sekizo":
if(data.start_floor == 42) return 7317;
if(data.start_floor == 44) return 7325;
case "heavenly saikoro":
if(data.start_floor == 41) return 7314;
if(data.start_floor == 44) return 7319;
case "heavenly iseki":
if(data.start_floor == 46) return 7320;
if(data.start_floor == 47) return 7323;
case "heavenly onmitsu":
if(data.start_floor == 31) return 7311;
if(data.start_floor == 34) return 7305;
case "quivering coffer":
if(data.start_floor < 30) return 7392;
if(data.start_floor > 30 && data.start_floor < 60) return 7393;
if(data.start_floor > 60) return 7394;
case "forgiven conceit":
return 14116;
case "forgiven conformity":
return 14113;
case "forgiven deceit":
return 14119;
case "forgiven disobedience":
return 14118;
case "forgiven folly":
return 14115;
case "forgiven ignorance":
return 14114;
case "forgiven violence":
return 14117;
case "forgiven ambition":
return 14130;
case "forgiven bribery":
return 14136;
case "forgiven cruelty":
return 14129;
case "forgiven dissonance":
return 14128;
case "forgiven jealousy":
return 14126;
case "forgiven venery":
return 14127;
case "forgiven extortion":
return 14142;
case "forgiven hypocrisy":
return 14144;
case "forgiven prejudice":
return 14143;
case "forgiven grudge":
return 14181;
case "forgiven vanity":
return 14197;
case "mimic":
if( data.level > 90)
{
if(data.start_floor < 30) return 14264;
if(data.start_floor > 30 && data.start_floor < 60) return 14265;
if(data.start_floor > 60) return 14266;
}
return 2566;
default:
break;
}
return 0;
}
function ability(prefix, data) {
// Remove parentheses
const name = data.name
.replace(/\(.*\)/g, "")
.trim()
.toLowerCase();
const id = Object.entries(actions).filter(
([, v]) => v.toLowerCase() === name
);
if (id.length < 1) {
console.log(`(Actions) Unable to find ID for ${data.name} (${name})`);
return;
}
// Just pick the first ability for now - TODO
const realId = parseInt(id[0][0]);
if (data.description)
strings[`AbilityNote_${prefix}_${realId}`] = data.description;
if (data.warning)
strings[`AbilityWarning_${prefix}_${realId}`] = data.warning;
return {
Id: realId,
Type: data.type,
Potency: data.potency?.toString(),
};
}
const dirs = fs.readdirSync(compendium);
for (const dir of dirs.filter((x) => x.endsWith("_enemies"))) {
const files = fs.readdirSync(path.join(compendium, dir));
const floor = parseInt(dir.split("_")[2]);
const type = deepDungeon(dir);
if (type == null) {
console.log(`(Type) Unable to find type for ${filePath}`);
continue;
}
for (const file of files) {
const filePath = path.join(compendium, dir, file);
const raw = fs.readFileSync(filePath, "utf8");
const data = yaml.load(raw.split("---")[1]);
const id = Object.entries(bnpc).filter(
([, v]) => v.toLowerCase() === data.name.toLowerCase()
);
if (id.length == 0) {
console.log(`(BNPC) Unable to find ID for ${data.name} (${id}) in ${filePath}`);
continue;
}
var realId = parseInt(id[0][0]);
if (id.length !== 1) {
realId = map_bnpc(data);
console.log(`(BNPC) Multiple IDs for ${data.name} (${id}) in ${filePath}, picking the adequate one (${realId})`);
}
const uniqueId = `${type}_${floor}_${realId}`;
let dmg = parseInt(data.attack_damage);
if (isNaN(dmg)) dmg = null;
if(data.image == null) (data.image = "none.png")
const enemy = {
Id: realId,
Image: data.image.replace(".png", ".jpg"),
DungeonType: type,
StartFloor: data.start_floor,
EndFloor: data.end_floor,
Hp: data.hp,
Aggro: data.agro,
AttackName: data.attack_name,
AttackType: data.attack_type,
AttackDamage: data.attack_damage,
Abilities: (data.abilities ?? []).map((x) => ability(uniqueId, x)),
Vulnerabilities: Object.fromEntries(
Object.entries(data.vulnerabilities)
.filter(([k, v]) => typeof v === "boolean")
.map(([k, v]) => [pascalify(k), v])
),
};
if (!enemies[type]) {
enemies[type] = {};
}
if (!enemies[type][floor]) {
enemies[type][floor] = [];
}
enemies[type][floor].push(enemy);
const builtNote = buildNote(notes(data.notes));
if (builtNote) strings[`EnemyNote_${uniqueId}`] = builtNote;
}
}
for (const dir of dirs.filter((x) => x.endsWith("_floorsets"))) {
const files = fs.readdirSync(path.join(compendium, dir));
for (const file of files) {
const filePath = path.join(compendium, dir, file);
const raw = fs.readFileSync(filePath, "utf8");
const data = yaml.load(raw.split("---")[1]);
let floorNotes = raw.split("---")[2].trimStart().replaceAll();
floorNotes = floorNotes.trimStart();
floorNotes = floorNotes.replaceAll("\r\n\r\n", "ABC");
floorNotes = floorNotes.replaceAll("\r\n", " ");
floorNotes = floorNotes.replaceAll("ABC", "\n");
floorNotes = floorNotes.replace(/\[(.*?)\]\((.*?)\)/gm, "$1");
let type = deepDungeon(dir);
if (type == null) {
console.log(`(Floor Notes) Unable to find type for ${filePath}`);
continue;
}
const floorsetId = parseInt(data.floorset);
// TODO: handle duplicate names
const id = Object.entries(bnpc).filter(
([, v]) => v.toLowerCase() === data.boss.toLowerCase()
);
if (id.length == 0) {
// Eminent Grief exception
if(data.boss == "Devoured Eater and Eminent Grief")
var tempId = 14037;
else {
console.log(`(BNPC Floorset) Unable to find ID for ${data.name} (${id}) in ${filePath}, replacing with a Time Bomb as a dummy data`);
var tempId = 4562;
}
}
else {
var tempId = parseInt(id[0][0]);
}
const realId = tempId;
const floorset = {
Id: realId,
Image: data.boss_image.replace(".png", ".jpg"),
DungeonType: type,
Floor: floorsetId,
Hp: parseInt(data.boss_hp),
AttackDamage: parseInt(data.boss_attack_damage),
Boss: data.boss,
BossAbilities: (data.boss_abilities ?? []).map((x) =>
ability(`${type}_${floorsetId}_${realId}`, x)
),
Title: data.title.toString(), // TODO: maybe put in resx
MimicType: data.mimic_type.toString(), // TODO: put this in resx
Rooms: data.rooms_per_floor.toString(),
Chests: data.chests_per_floor.toString(),
Enemies: data.enemies_per_room.toString(),
KillsNeeded: data.kills_per_passage.toString(),
RespawnRate: data.respawns.toString(),
Reward: data.hoard_type.toString(), // TODO: resolve hoard_type to an itemid
Notes: floorNotes,
};
if (!floorsets[type]) {
floorsets[type] = {};
}
floorsets[type][floorsetId] = floorset;
const builtNote = buildNote(notes(data.boss_notes));
if (builtNote)
strings[`FloorsetNote_${type}_${data.floorset}`] = builtNote;
}
}
fs.writeFileSync(
path.join(__dirname, "Data", "enemies.json"),
JSON.stringify(enemies)
);
fs.writeFileSync(
path.join(__dirname, "Data", "floorsets.json"),
JSON.stringify(floorsets)
);
const resxWrite = await resx.js2resx(strings);
fs.writeFileSync(
path.join(__dirname, "OfDungeonsDeep", "Strings.resx"),
resxWrite
);
}
main();