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Test.c
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72 lines (58 loc) · 1.95 KB
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#include <stdio.h>
#include "ModelImporter.h"
int main()
{
float* VertexArray = NULL;
int* NumVertex = NULL;
int* NumTexCoord = NULL;
unsigned int* Model_Indices = NULL;
unsigned int* Model_IndexArray = NULL;
Import_x3d("Triangle.x3d", &VertexArray, &NumVertex, &NumTexCoord, &Model_Indices, &Model_IndexArray);
assert(NumVertex);
assert(NumTexCoord);
printf("Num of vertices %d\n", *NumVertex);
printf("Num tex coords %d\n", *NumTexCoord);
assert(VertexArray);
for (int i = 0; i < *NumVertex * 3 + *NumTexCoord * 2; ++i)
printf("Coord is %f\n", VertexArray[i]);
assert(Model_Indices);
printf("Model_Indices %d\n", *Model_Indices);
assert(Model_IndexArray);
for (int i = 0; i < *Model_Indices; ++i)
printf("Model_IndexArray %d\n", Model_IndexArray[i]);
free(VertexArray);
VertexArray = NULL;
free(NumVertex);
NumVertex = NULL;
free(NumTexCoord);
NumTexCoord = NULL;
free(Model_Indices);
Model_Indices = NULL;
free(Model_IndexArray);
Model_IndexArray = NULL;
printf("--------------------------\n");
Import_x3d("Plane.x3d", &VertexArray, &NumVertex, &NumTexCoord, &Model_Indices, &Model_IndexArray);
assert(NumVertex);
assert(NumTexCoord);
printf("Num of vertices %d\n", *NumVertex);
printf("Num tex coords %d\n", *NumTexCoord);
assert(VertexArray);
for (int i = 0; i < *NumVertex * 3 + *NumTexCoord * 2; ++i)
printf("Coord is %f\n", VertexArray[i]);
assert(Model_Indices);
printf("Model_Indices %d\n", *Model_Indices);
assert(Model_IndexArray);
for (int i = 0; i < *Model_Indices; ++i)
printf("Model_IndexArray %d\n", Model_IndexArray[i]);
free(VertexArray);
VertexArray = NULL;
free(NumVertex);
NumVertex = NULL;
free(NumTexCoord);
NumTexCoord = NULL;
free(Model_Indices);
Model_Indices = NULL;
free(Model_IndexArray);
Model_IndexArray = NULL;
return 0;
}