Title: Feature: Create "Asteroid Belt" Arcade Game
Description:
Problem/Goal:
To introduce a different style of gameplay, this ticket is for a game inspired by Asteroids. The player will pilot a spaceship in a zero-gravity, screen-wrapping environment, with the goal of destroying asteroids that fragment into smaller, faster pieces.
Proposed Solution/Approach:
We will use Phaser and its Arcade Physics engine to handle the spaceship's momentum-based movement (thrust and rotation) and the screen-wrapping effect. The game will feature vector-style graphics to stay true to the original's aesthetic. Player stats will be saved locally.
Acceptance Criteria:
Labels:
games, feature, frontend, phaser
Priority (Optional):
Medium - Offers great gameplay variety, but is slightly more complex than the other foundational titles.
Title: Feature: Create "Asteroid Belt" Arcade Game
Description:
Problem/Goal:
To introduce a different style of gameplay, this ticket is for a game inspired by Asteroids. The player will pilot a spaceship in a zero-gravity, screen-wrapping environment, with the goal of destroying asteroids that fragment into smaller, faster pieces.
Proposed Solution/Approach:
We will use Phaser and its Arcade Physics engine to handle the spaceship's momentum-based movement (thrust and rotation) and the screen-wrapping effect. The game will feature vector-style graphics to stay true to the original's aesthetic. Player stats will be saved locally.
Acceptance Criteria:
highScore,asteroidsDestroyed,shipsLost.Labels:
games,feature,frontend,phaserPriority (Optional):
Medium - Offers great gameplay variety, but is slightly more complex than the other foundational titles.