Under Houdini 21, Hydra runs in Scene Index mode, and hdMoonray doesn't render native Houdini primitives. A Sphere LOP renders blank with Moonray, but renders fine in Houdini GL, and a USD asset (crag) renders fine with Moonray. So the geometry is valid and the delegate works; only native primitives in Scene Index mode fail.
Env: macOS Apple Silicon, Houdini 21.0.631, Houdini USD 23.x (v0_25_5), Python 3.11, hdMoonray 6.41.0.0, scalar exec mode.
Repro:
- Sphere LOP in Solaris, render with Moonray → blank.
- Same sphere, Houdini GL → renders.
crag.usd with Moonray (Debug) → renders.
Sphere + Moonray (blank):

Sphere + Houdini GL (renders):

crag.usd + Moonray Debug (renders):

Rob Wilson confirmed on ASWF Slack this is a known Scene Index limitation he's working on:
if you are using Houdini 21, it is running Hydra in SceneIndex mode. There are few things that don't work in that mode, including primitive geometry. I'm currently working on fixes for these issues.
Slack thread: https://academysoftwarefdn.slack.com/archives/C0AHKA6E17Z/p1776195285395069
I have a working Houdini 21 / macOS build and am happy to help fix this — pointers on where Scene Index primitive handling lives would be welcome.
Under Houdini 21, Hydra runs in Scene Index mode, and hdMoonray doesn't render native Houdini primitives. A Sphere LOP renders blank with Moonray, but renders fine in Houdini GL, and a USD asset (
crag) renders fine with Moonray. So the geometry is valid and the delegate works; only native primitives in Scene Index mode fail.Env: macOS Apple Silicon, Houdini 21.0.631, Houdini USD 23.x (
v0_25_5), Python 3.11, hdMoonray 6.41.0.0, scalar exec mode.Repro:
crag.usdwith Moonray (Debug) → renders.Sphere + Moonray (blank):

Sphere + Houdini GL (renders):

crag.usd+ Moonray Debug (renders):Rob Wilson confirmed on ASWF Slack this is a known Scene Index limitation he's working on:
Slack thread: https://academysoftwarefdn.slack.com/archives/C0AHKA6E17Z/p1776195285395069
I have a working Houdini 21 / macOS build and am happy to help fix this — pointers on where Scene Index primitive handling lives would be welcome.