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UsbGamepadGenesisControllerObserver.cpp
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131 lines (124 loc) · 3.37 KB
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#include "UsbGamepadGenesisControllerObserver.h"
UsbGamepadGenesisControllerObserver::UsbGamepadGenesisControllerObserver(
UsbGamepad& usbController,
const ButtonMap *buttonLookup) :
usbController(usbController),
buttonLookup(buttonLookup)
{}
bool UsbGamepadGenesisControllerObserver::keyStateChanged(uint8_t id, Key key, bool down)
{
// ID is unneeded
(void)id;
ButtonMap button = buttonLookup[key];
switch (button)
{
case MAP_LANALOG_UP:
if (usbController.getAnalogThumbY(true) >= 0)
{
usbController.setAnalogThumbY(true, down ? 127 : 0);
}
break;
case MAP_LANALOG_DOWN:
if (usbController.getAnalogThumbY(true) <= 0)
{
usbController.setAnalogThumbY(true, down ? -128 : 0);
}
break;
case MAP_LANALOG_LEFT:
if (usbController.getAnalogThumbX(true) <= 0)
{
usbController.setAnalogThumbX(true, down ? -128 : 0);
}
break;
case MAP_LANALOG_RIGHT:
if (usbController.getAnalogThumbX(true) >= 0)
{
usbController.setAnalogThumbX(true, down ? 127 : 0);
}
break;
case MAP_RANALOG_UP:
if (usbController.getAnalogThumbY(false) >= 0)
{
usbController.setAnalogThumbY(false, down ? 127 : 0);
}
break;
case MAP_RANALOG_DOWN:
if (usbController.getAnalogThumbY(false) <= 0)
{
usbController.setAnalogThumbY(false, down ? -128 : 0);
}
break;
case MAP_RANALOG_LEFT:
if (usbController.getAnalogThumbX(false) <= 0)
{
usbController.setAnalogThumbX(false, down ? -128 : 0);
}
break;
case MAP_RANALOG_RIGHT:
if (usbController.getAnalogThumbX(false) >= 0)
{
usbController.setAnalogThumbX(false, down ? 127 : 0);
}
break;
case MAP_LTRIGGER:
if (usbController.getAnalogTrigger(true) <= 0)
{
usbController.setAnalogTrigger(true, down ? 127 : -128);
}
break;
case MAP_RTRIGGER:
if (usbController.getAnalogTrigger(false) <= 0)
{
usbController.setAnalogTrigger(false, down ? 127 : -128);
}
break;
case MAP_DPAD_UP:
usbController.setDigitalPad(UsbGamepad::DPAD_UP, down);
break;
case MAP_DPAD_DOWN:
usbController.setDigitalPad(UsbGamepad::DPAD_DOWN, down);
break;
case MAP_DPAD_LEFT:
usbController.setDigitalPad(UsbGamepad::DPAD_LEFT, down);
break;
case MAP_DPAD_RIGHT:
usbController.setDigitalPad(UsbGamepad::DPAD_RIGHT, down);
break;
case MAP_BUTTON0:
case MAP_BUTTON1:
case MAP_BUTTON2:
case MAP_BUTTON3:
case MAP_BUTTON4:
case MAP_BUTTON5:
case MAP_BUTTON6:
case MAP_BUTTON7:
case MAP_BUTTON8:
case MAP_BUTTON9:
case MAP_BUTTON10:
case MAP_BUTTON11:
case MAP_BUTTON12:
case MAP_BUTTON13:
case MAP_BUTTON14:
case MAP_BUTTON15:
usbController.setButton(button - MAP_BUTTON0, down);
break;
case MAP_NONE:
// Do nothing and return true
break;
default:
return false;
}
return true;
}
void UsbGamepadGenesisControllerObserver::controllerConnected(uint8_t id)
{
usbController.updateControllerConnected(true);
}
void UsbGamepadGenesisControllerObserver::controllerDisconnected(uint8_t id)
{
usbController.updateControllerConnected(false);
}
bool UsbGamepadGenesisControllerObserver::send()
{
return usbController.send();
}