-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathAbstractFactory.cpp
More file actions
92 lines (84 loc) · 1.75 KB
/
AbstractFactory.cpp
File metadata and controls
92 lines (84 loc) · 1.75 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
//
// Created by osher on 14/02/2022.
//
#include <iostream>
using namespace std;
class Sword {
public:
string material;
};
class WoodSword:public Sword {
public:
WoodSword() {
material = "wood";
}
};
class MetalSword:public Sword {
public:
MetalSword() {
material = "metal";
}
};
class Shield {
public:
string material;
};
class WoodShield:public Shield {
public:
WoodShield() {
material = "wood";
}
};
class MetalShield:public Shield {
public:
MetalShield() {
material = "metal";
}
};
class AbstractFactory {
public:
virtual Sword* createSword() = 0;
virtual Shield* createShield() = 0;
};
class WoodFactory : public AbstractFactory {
Sword* createSword() override {
return new WoodSword;
};
Shield* createShield() override {
return new WoodShield;
};
};
class MetalFactory : public AbstractFactory {
Sword* createSword() override {
return new MetalSword;
};
Shield* createShield() override {
return new MetalShield;
};
};
int main() {
char material;
AbstractFactory* factory;
bool x;
do {
cout << "Enter material ('m' or 'w'): ";
cin >> material;
switch (material) {
case 'm':
factory = new MetalFactory();
x = false;
break;
case 'w':
factory = new WoodFactory();
x = false;
break;
default:
x = true;
}
} while (x);
Sword *sword = factory->createSword();
Shield *shield = factory->createShield();
cout << "Sword material: " << sword->material << endl;
cout << "Shield material: " << shield->material << endl;
return 0;
}