Skip to content

spt_cam_control 1: Chell's model sticks to the camera if a custom model has been loaded #441

@forkgenesis

Description

@forkgenesis

Output of plugin_load spt or plugin_print:
Output of plugin_load spt:

SourcePauseTool version Dec  7 2025 18:37:56 was loaded in 926ms.
Loaded plugin "../SPT/spt-2013"

Output of plugin_print:

---------------------
0:	"plugin_load fix"
1:	"Source Speedrun Tools Beta v0.17"
2:	"SourcePauseTool vDec  7 2025 18:37:56"
---------------------

Game, output of version command and mod:
Game: Portal 1
Output of version command:

Build Label:           9862575   # Uniquely identifies each build
Network PatchVersion:  1745010   # Determines client and server compatibility
Protocol version:           24   # High level network protocol version

Commands or behaviors that don't work or show as expected:
spt_cam_control 1 doesn't let go of the player's body if a custom player model is loaded.

Video examples:
Loading a demo with a custom player model enabled:
https://drive.google.com/file/d/1UnVpwOh_50bXrq2N2wDKHUU-xEzDrLiw/view

Difference in viewing a demo without a custom model/with a custom model:
Default model: https://drive.google.com/file/d/132YSVy_Pe4R76KvGKdhSGn8vGKfh23a3/view
Model from Hatsune Miku addon (link to moddb): https://drive.google.com/file/d/1qnNHXEi-e02chZUSJo1-NXxqFuRecSG5/view

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions