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CTileSetManager.cpp
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1246 lines (1055 loc) · 32.3 KB
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#include "stdafx.h"
#include "OP2Editor.h"
#include "CTileSetManager.h"
#include "GlobalFunctions.h"
extern int g_cLocks;
const char CTileSetManager::tagTileSet[] = "TILE SET\x01A";
// IUnknown functions
// ******************
ULONG __stdcall CTileSetManager::AddRef()
{
return ++m_cRef;
}
ULONG __stdcall CTileSetManager::Release()
{
if (--m_cRef != 0)
return m_cRef;
delete this;
return 0;
}
HRESULT __stdcall CTileSetManager::QueryInterface(REFIID riid, void** ppv)
{
if (riid == IID_IUnknown)
*ppv = (IUnknown*)(TileSetManager*)this;
else if (riid == IID_TileSetManager)
*ppv = (TileSetManager*)this;
else if (riid == IID_ISupportErrorInfo)
*ppv = (ISupportErrorInfo*)this;
else
{
*ppv = NULL;
return E_NOINTERFACE;
}
AddRef();
return S_OK;
}
// ISupportErrorInfo
// *****************
HRESULT CTileSetManager::InterfaceSupportsErrorInfo(REFIID riid)
{
if (riid == IID_TileSetManager)
return S_OK;
else
return S_FALSE;
}
// TileSetManager
// **************
HRESULT CTileSetManager::get_NumTileSets(int *numTileSets)
{
*numTileSets = this->numTileSets;
return S_OK;
}
HRESULT CTileSetManager::get_TileSetName(int index, BSTR *tileSetName)
{
// Error check array bounds
if ((index < 0) || (index >= numTileSets))
{
PostErrorMsg(L"Invalid index value.");
return E_INVALIDARG;
}
// Return a new copy of the string (replacing passed in string)
SysReAllocString(tileSetName, tileSetInfo[index].wideTileSetName);
return S_OK;
}
HRESULT CTileSetManager::get_TileSet(int index, TileSet **tileSet)
{
// Return the tile set object (interface) pointer
*tileSet = tileSetInfo[index].tileSet;
if (*tileSet != NULL)
(*tileSet)->AddRef(); // Increment the reference count
return S_OK;
}
HRESULT CTileSetManager::AddTileSet(BSTR tileSetName, int *index)
{
TileSetInfo *tileInfo;
TileSet *tileSet;
unsigned int lenString;
int tileSetIndex;
// Cache the tileSetName string length
lenString = SysStringLen(tileSetName);
*index = -1;
// Check if tile set is already loaded
for (tileSetIndex = 0; tileSetIndex < numTileSets; tileSetIndex++)
{
tileInfo = &tileSetInfo[tileSetIndex]; // Cache the tileSetInfo address
// Check if input string matches this entry
if ( (lenString == SysStringLen(tileInfo->wideTileSetName))
&& (memcmp(tileSetName, tileInfo->wideTileSetName, lenString*2) == 0) )
{
// Tile set already loaded
*index = tileSetIndex;
PostErrorMsg(L"Tile set already loaded.");
return E_FAIL;
}
}
// Try to load the tile set
tileSource->LoadTileSet(tileSetName, &tileSet);
if (tileSet == NULL)
{
// Failed to load the tile set
PostErrorMsg(L"Failed to load the tile set.");
return E_FAIL;
}
// Find an empty tile set slot
for (tileSetIndex = 0; tileSetIndex < numTileSets; tileSetIndex++)
{
if (tileSetInfo[tileSetIndex].stringLength == 0)
{
// Empty slot found. Add tile set here
break; // Fill in entries after the loop
}
}
if (tileSetIndex >= numTileSets)
{
// No empty tile set slot found. Try to extend the tile set list.
TileSetInfo *newInfo = new TileSetInfo[numTileSets+1];
if (newInfo == NULL)
{
// Failed to allocate new space for tile mappings
// Release the loaded tile set
tileSource->UnloadTileSet(tileSetName);
tileSet->Release();
PostErrorMsg(L"Could not allocate space for new tile set array.");
return E_FAIL;
}
// Copy the tile set info to the new array
memcpy(newInfo, tileSetInfo, sizeof(*tileSetInfo)*numTileSets);
// Release the old data
delete [] tileSetInfo;
// Update the pointer to the new array
tileSetInfo = newInfo;
// Increment number of tile sets in array
numTileSets++;
}
// Fill in tile set info entry
*index = tileSetIndex;
tileInfo = &tileSetInfo[tileSetIndex]; // Cache pointer to entry
// Store string length
tileInfo->stringLength = lenString;
// Allocate a new BSTR to cache the name
tileInfo->wideTileSetName = SysAllocString(tileSetName);
// Allocate a new char array to hold the tile set name
tileInfo->tileSetName = new char[lenString+1];
tileInfo->tileSetName[lenString] = 0; // NULL terminate it
// Convert the BSTR to ASCII
WideCharToMultiByte(CP_ACP, 0, tileSetName, lenString, tileInfo->tileSetName, lenString, 0, 0);
// Initialize tile set variables
tileSet->get_NumTiles(&tileInfo->numTiles);
tileInfo->tileSet = tileSet;
// Return success
return S_OK;
}
HRESULT CTileSetManager::RemoveTileSet(BSTR tileSetName, int *index)
{
TileSetInfo *tileInfo;
unsigned int lenString;
int i;
lenString = SysStringLen(tileSetName); // Cache the tileSetName string length
*index = -1;
// Search for the input string in the array
for (i = 0; i < numTileSets; i++)
{
tileInfo = &tileSetInfo[i]; // Cache the tileSetInfo address
// Check if input string matches this entry
if ( (lenString == SysStringLen(tileInfo->wideTileSetName))
&& (memcmp(tileSetName, tileInfo->wideTileSetName, lenString*2) == 0) )
{
// Strings match. Delete this entry
*index = i;
// Release the tile set
tileSource->UnloadTileSet(tileSetName);
// Release the cached tile set name BSTR
SysFreeString(tileInfo->wideTileSetName);
tileInfo->wideTileSetName = NULL;
// Free the ascii string
delete [] tileInfo->tileSetName;
tileInfo->tileSetName = NULL;
// Reset all other variables
tileInfo->stringLength = 0;
tileInfo->numTiles = 0;
tileInfo->tileSet->Release();
tileInfo->tileSet = NULL;
// Break out of the loop
break;
}
}
// **TODO** Clear out the mapping array elements which referred to this tile set
return S_OK;
}
HRESULT CTileSetManager::ReplaceTileSet(int index, BSTR tileSetName)
{
TileSet *tileSet;
int numTiles;
// Error check
// ***********
// Check for invalid index values
if ((index < 0) || (index >= numTileSets))
{
PostErrorMsg(L"Invalid index value.");
return E_INVALIDARG;
}
// Try to load the tile set
tileSource->LoadTileSet(tileSetName, &tileSet);
// Check for error loading the tile set
if (tileSet == NULL)
{
// Failed to load the tile set
PostErrorMsg(L"Failed to load the tile set.");
return E_FAIL;
}
// Check if the tile set has the right number of tiles
TileSetInfo &tileInfo = tileSetInfo[index];
tileSet->get_NumTiles(&numTiles);
if (numTiles != tileInfo.numTiles)
{
PostErrorMsg(L"Error replacing tile sets. Tile sets must have the same number of tiles.");
return E_FAIL;
}
// Replace the tile sets
// *********************
// Remove the old tile set
tileSource->UnloadTileSet(tileInfo.wideTileSetName);
tileInfo.tileSet->Release();
// Add the new tile set
tileInfo.tileSet = tileSet;
tileInfo.numTiles = numTiles;
tileInfo.stringLength = SysStringLen(tileSetName);
SysReAllocString(&tileInfo.wideTileSetName, tileSetName);
// Allocate a new char array to hold the tile set name
tileInfo.tileSetName = new char[tileInfo.stringLength+1];
tileInfo.tileSetName[tileInfo.stringLength] = 0; // NULL terminate it
// Convert the BSTR to ASCII
WideCharToMultiByte(CP_ACP, 0, tileSetName, tileInfo.stringLength, tileInfo.tileSetName, tileInfo.stringLength, 0, 0);
return S_OK;
}
HRESULT CTileSetManager::MapInTiles(int tileSetIndex, int startTile, int numTiles, int *mappingIndex)
{
// Initialize returned mapping index to invalid
*mappingIndex = -1;
// Error check
// ***********
// Make sure the specified tile set is valid
if (tileSetIndex >= numTileSets)
{
PostErrorMsg(L"Invalid tile set specified.");
return E_INVALIDARG;
}
// Check for an invalid tile range
if ((startTile < 0) || (numTiles < 1))
{
PostErrorMsg(L"Invalid range. Value of startTile must be nonnegative (>=0) and value of numTiles must be positive (>0).");
return E_INVALIDARG;
}
// Make sure the range of tiles is contained in the specified tile set (Note: comparison must be > here)
if ((startTile + numTiles) > tileSetInfo[tileSetIndex].numTiles)
{
PostErrorMsg(L"Invaild range. The tile set does not contain those tiles.");
return E_INVALIDARG;
}
// Check if there is room to add the new tile mapping entries
if ((numMappings + numTiles) >= 2048)
{
PostErrorMsg(L"Only a maximum of 2048 tiles can be used.");
return E_FAIL;
}
// Add in the new tile set mappings
// ********************************
// Allocate space for new mapping array
TileSetTileMapping *newMapping = new TileSetTileMapping[numMappings + numTiles];
// Check for allocation error
if (newMapping == NULL)
{
PostErrorMsg(L"Could not allocate memory for new mapping array.");
return E_FAIL;
}
// Copy the old array into the new one
memcpy(newMapping, mapping, sizeof(mapping[0])*numMappings);
// Release the old memory
delete [] mapping;
// Update the array pointer
mapping = newMapping;
// Initialize new entries
int i;
*mappingIndex = numMappings;
for (i = 0; i < numTiles; i++)
{
mapping[numMappings+i].tileSetIndex = tileSetIndex;
mapping[numMappings+i].tileIndex = startTile + i;
mapping[numMappings+i].numTileReplacements = 0;
mapping[numMappings+i].cycleDelay = 0;
}
// Update the number of mappings
numMappings += numTiles;
// Return success
return S_OK;
}
// Note: Use -1 for don't care conditions on numTileReplacements and cycleDelay.
// Use -2 for a nonzero condition on numTileReplacements and cycleDelay.
HRESULT CTileSetManager::GetMappingIndex(int tileSetIndex, int tileIndex, int numTileReplacements, int cycleDelay, int *mappingIndex)
{
int i;
for (i = 0; i < numMappings; i++)
{
TileSetTileMapping &map = mapping[i];
if ((map.tileSetIndex == tileSetIndex) && (map.tileIndex == tileIndex))
{
// TileSet and TileSetIndex match.
// Check remaining parameters
if ((numTileReplacements == -1) || (numTileReplacements == map.numTileReplacements) || ((numTileReplacements == -2) && (map.numTileReplacements != 0)))
{
if ((cycleDelay == -1) || (cycleDelay == map.cycleDelay) || ((cycleDelay == -2) && (map.cycleDelay != 0)))
{
// Match found
*mappingIndex = i;
return S_OK;
}
}
}
}
// Entry not found
*mappingIndex = -1;
return S_OK;
}
HRESULT CTileSetManager::get_NumMappings(int *numMappings)
{
*numMappings = this->numMappings;
return S_OK;
}
HRESULT CTileSetManager::get_TileSetIndex(int mappingIndex, int *tileSetIndex)
{
if ((mappingIndex < 0) || (mappingIndex >= numMappings))
{
PostErrorMsg(L"Mapping index out of range.");
return E_INVALIDARG;
}
*tileSetIndex = mapping[mappingIndex].tileSetIndex;
return S_OK;
}
HRESULT CTileSetManager::put_TileSetIndex(int mappingIndex, int tileSetIndex)
{
if ((mappingIndex < 0) || (mappingIndex >= numMappings))
{
PostErrorMsg(L"Mapping index out of range.");
return E_INVALIDARG;
}
mapping[mappingIndex].tileSetIndex = tileSetIndex;
return S_OK;
}
HRESULT CTileSetManager::get_TileSetTileIndex(int mappingIndex, int *tileSetTileIndex)
{
if ((mappingIndex < 0) || (mappingIndex >= numMappings))
{
PostErrorMsg(L"Mapping index out of range.");
return E_INVALIDARG;
}
*tileSetTileIndex = mapping[mappingIndex].tileIndex;
return S_OK;
}
HRESULT CTileSetManager::put_TileSetTileIndex(int mappingIndex, int tileSetTileIndex)
{
if ((mappingIndex < 0) || (mappingIndex >= numMappings))
{
PostErrorMsg(L"Mapping index out of range.");
return E_INVALIDARG;
}
mapping[mappingIndex].tileIndex = tileSetTileIndex;
return S_OK;
}
HRESULT CTileSetManager::get_NumTileReplacements(int mappingIndex, int *numTileReplacements)
{
if ((mappingIndex < 0) || (mappingIndex >= numMappings))
{
PostErrorMsg(L"Mapping index out of range.");
return E_INVALIDARG;
}
*numTileReplacements = mapping[mappingIndex].numTileReplacements;
return S_OK;
}
HRESULT CTileSetManager::put_NumTileReplacements(int mappingIndex, int numTileReplacements)
{
if ((mappingIndex < 0) || (mappingIndex >= numMappings))
{
PostErrorMsg(L"Mapping index out of range.");
return E_INVALIDARG;
}
mapping[mappingIndex].numTileReplacements = numTileReplacements;
return S_OK;
}
HRESULT CTileSetManager::get_CycleDelay(int mappingIndex, int *cycleDelay)
{
if ((mappingIndex < 0) || (mappingIndex >= numMappings))
{
PostErrorMsg(L"Mapping index out of range.");
return E_INVALIDARG;
}
*cycleDelay = mapping[mappingIndex].cycleDelay;
return S_OK;
}
HRESULT CTileSetManager::put_CycleDelay(int mappingIndex, int cycleDelay)
{
if ((mappingIndex < 0) || (mappingIndex >= numMappings))
{
PostErrorMsg(L"Mapping index out of range.");
return E_INVALIDARG;
}
mapping[mappingIndex].cycleDelay = cycleDelay;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::get_NumTerrains(int *numTerrains)
{
*numTerrains = this->numTerrains;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::SetNumTerrains(int numTerrains)
{
if (numTerrains < 1)
{
PostErrorMsg(L"There must be at least one terrain type in a map.");
return E_INVALIDARG;
}
// Allocate space for new terrain array
TerrainType *newTerrain = new TerrainType[numTerrains];
// Check for allocation error
if (newTerrain == NULL)
{
PostErrorMsg(L"Could not allocate memory for new terrain array.");
return E_FAIL;
}
// Zero it
memset(newTerrain, 0, sizeof(terrain[0])*numTerrains);
// Copy the old array into the new one
if (numTerrains < this->numTerrains)
memcpy(newTerrain, terrain, sizeof(terrain[0])*numTerrains);
else
memcpy(newTerrain, terrain, sizeof(terrain[0])*this->numTerrains);
// Release the old memory
delete [] terrain;
// Update the array pointer & numTerrains var
terrain = newTerrain;
this->numTerrains = numTerrains;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::get_TerrainStartTile(int terrainIndex, int *startMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
*startMapping = terrain[terrainIndex].firstTile;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::put_TerrainStartTile(int terrainIndex, int startMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
terrain[terrainIndex].firstTile = startMapping;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::get_TerrainEndTile(int terrainIndex, int *endMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
*endMapping = terrain[terrainIndex].lastTile;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::put_TerrainEndTile(int terrainIndex, int endMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
terrain[terrainIndex].lastTile = endMapping;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::get_TerrainDozed(int terrainIndex, int *dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
*dataMapping = terrain[terrainIndex].bulldozed;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::put_TerrainDozed(int terrainIndex, int dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
terrain[terrainIndex].bulldozed = dataMapping;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::get_TerrainRubble(int terrainIndex, int *dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
*dataMapping = terrain[terrainIndex].commonRubble;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::put_TerrainRubble(int terrainIndex, int dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
terrain[terrainIndex].commonRubble = dataMapping;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::get_TerrainTubeUnk(int terrainIndex, enum TerrainTubeDirection direction, int *dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
if (direction < 0 || direction > 5)
{
PostErrorMsg(L"Invalid direction.");
return E_INVALIDARG;
}
*dataMapping = terrain[terrainIndex].tubeUnknown[direction];
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::put_TerrainTubeUnk(int terrainIndex, enum TerrainTubeDirection direction, int dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
if (direction < 0 || direction > 5)
{
PostErrorMsg(L"Invalid direction.");
return E_INVALIDARG;
}
terrain[terrainIndex].tubeUnknown[direction] = dataMapping;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::get_TerrainLavaWall(int terrainIndex, enum TerrainTubeDirection direction, int *dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
if (direction < 0 || direction > 15)
{
PostErrorMsg(L"Invalid direction.");
return E_INVALIDARG;
}
*dataMapping = terrain[terrainIndex].wall[0].tile[direction];
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::put_TerrainLavaWall(int terrainIndex, enum TerrainTubeDirection direction, int dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
if (direction < 0 || direction > 15)
{
PostErrorMsg(L"Invalid direction.");
return E_INVALIDARG;
}
terrain[terrainIndex].wall[0].tile[direction] = dataMapping;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::get_TerrainMicrobeWall(int terrainIndex, enum TerrainTubeDirection direction, int *dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
if (direction < 0 || direction > 15)
{
PostErrorMsg(L"Invalid direction.");
return E_INVALIDARG;
}
*dataMapping = terrain[terrainIndex].wall[1].tile[direction];
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::put_TerrainMicrobeWall(int terrainIndex, enum TerrainTubeDirection direction, int dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
if (direction < 0 || direction > 15)
{
PostErrorMsg(L"Invalid direction.");
return E_INVALIDARG;
}
terrain[terrainIndex].wall[1].tile[direction] = dataMapping;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::get_TerrainNormalWall(int terrainIndex, enum TerrainTubeDirection direction, int *dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
if (direction < 0 || direction > 15)
{
PostErrorMsg(L"Invalid direction.");
return E_INVALIDARG;
}
*dataMapping = terrain[terrainIndex].wall[2].tile[direction];
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::put_TerrainNormalWall(int terrainIndex, enum TerrainTubeDirection direction, int dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
if (direction < 0 || direction > 15)
{
PostErrorMsg(L"Invalid direction.");
return E_INVALIDARG;
}
terrain[terrainIndex].wall[2].tile[direction] = dataMapping;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::get_TerrainDamagedWall(int terrainIndex, enum TerrainTubeDirection direction, int *dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
if (direction < 0 || direction > 15)
{
PostErrorMsg(L"Invalid direction.");
return E_INVALIDARG;
}
*dataMapping = terrain[terrainIndex].wall[3].tile[direction];
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::put_TerrainDamagedWall(int terrainIndex, enum TerrainTubeDirection direction, int dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
if (direction < 0 || direction > 15)
{
PostErrorMsg(L"Invalid direction.");
return E_INVALIDARG;
}
terrain[terrainIndex].wall[3].tile[direction] = dataMapping;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::get_TerrainRuinedWall(int terrainIndex, enum TerrainTubeDirection direction, int *dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
if (direction < 0 || direction > 15)
{
PostErrorMsg(L"Invalid direction.");
return E_INVALIDARG;
}
*dataMapping = terrain[terrainIndex].wall[4].tile[direction];
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::put_TerrainRuinedWall(int terrainIndex, enum TerrainTubeDirection direction, int dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
if (direction < 0 || direction > 15)
{
PostErrorMsg(L"Invalid direction.");
return E_INVALIDARG;
}
terrain[terrainIndex].wall[4].tile[direction] = dataMapping;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::get_TerrainLava(int terrainIndex, int *dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
*dataMapping = terrain[terrainIndex].lava;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::put_TerrainLava(int terrainIndex, int dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
terrain[terrainIndex].lava = dataMapping;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::get_TerrainFlat1(int terrainIndex, int *dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
*dataMapping = terrain[terrainIndex].flat1;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::put_TerrainFlat1(int terrainIndex, int dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
terrain[terrainIndex].flat1 = dataMapping;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::get_TerrainFlat2(int terrainIndex, int *dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
*dataMapping = terrain[terrainIndex].flat2;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::put_TerrainFlat2(int terrainIndex, int dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
terrain[terrainIndex].flat2 = dataMapping;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::get_TerrainFlat3(int terrainIndex, int *dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
*dataMapping = terrain[terrainIndex].flat3;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::put_TerrainFlat3(int terrainIndex, int dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
terrain[terrainIndex].flat3 = dataMapping;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::get_TerrainTube(int terrainIndex, enum TerrainTubeDirection direction, int *dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
if (direction < 0 || direction > 15)
{
PostErrorMsg(L"Invalid direction.");
return E_INVALIDARG;
}
*dataMapping = terrain[terrainIndex].tube.tile[direction];
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::put_TerrainTube(int terrainIndex, enum TerrainTubeDirection direction, int dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
if (direction < 0 || direction > 15)
{
PostErrorMsg(L"Invalid direction.");
return E_INVALIDARG;
}
terrain[terrainIndex].tube.tile[direction] = dataMapping;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::get_TerrainScorched(int terrainIndex, int *dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
*dataMapping = terrain[terrainIndex].scorched;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::put_TerrainScorched(int terrainIndex, int dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
terrain[terrainIndex].scorched = dataMapping;
return S_OK;
}
HRESULT STDMETHODCALLTYPE CTileSetManager::get_TerrainUnknown(int terrainIndex, int unkIndex, int *dataMapping)
{
if (terrainIndex < 0 || terrainIndex > numTerrains)
{
PostErrorMsg(L"Invalid terrain ID.");
return E_INVALIDARG;
}
if (unkIndex < 0x0 || unkIndex > 0x14)
{
PostErrorMsg(L"Invalid unkIndex.");
return E_INVALIDARG;
}