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For some reason I thought this project already had support for the custom bitmap format used for tilesets, particularly since the OP2MapImager project can image map files. Though after checking both projects, it seems we don't have such code.
I suppose we can go back to the OP2Editor project and base something off of the code there. The relevant method is CTileSet::LoadTileSet:
https://github.com/OutpostUniverse/OP2Editor/blob/e2d7b1a4cc75c88e7ec8b155784af2f517c6e4e4/CTileSet.cpp#L349
I figure the basic loading code should go into OP2Utility. The same code could be re-used by both the OP2MapImager and OP2BitmapConverter projects.
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