From 241f6cad09d6fcc8920dfe50311cbaa51faf9f40 Mon Sep 17 00:00:00 2001 From: LocalIdentity Date: Thu, 18 Jun 2026 07:09:10 +1000 Subject: [PATCH] Fix Daze not applying 50% more Stun Buildup Forgot to apply the inherent Daze stun buildup multiplier --- src/Modules/CalcSetup.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/src/Modules/CalcSetup.lua b/src/Modules/CalcSetup.lua index 62d1f816c7..16180e7ede 100644 --- a/src/Modules/CalcSetup.lua +++ b/src/Modules/CalcSetup.lua @@ -92,6 +92,7 @@ function calcs.initModDB(env, modDB) modDB:NewMod("MassiveShrine", "FLAG", true, "Base", { type = "Condition", var = "MassiveShrine" }) modDB:NewMod("AlchemistsGenius", "FLAG", true, "Base", { type = "Condition", var = "AlchemistsGenius" }) modDB:NewMod("LuckyHits", "FLAG", true, "Base", { type = "Condition", var = "LuckyHits" }) + modDB:NewMod("HeavyStunBuildup", "MORE", 50, "Base", { type = "Condition", var = "Dazed"}) modDB:NewMod("ColdCannotHeavyStun", "FLAG", true) modDB:NewMod("Convergence", "FLAG", true, "Base", { type = "Condition", var = "Convergence" }) modDB:NewMod("PhysicalDamageReduction", "BASE", -15, "Base", { type = "Condition", var = "Crushed" })