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gameui.cpp
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59 lines (43 loc) · 1.51 KB
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#include "gameui.h"
#include <QDebug>
gameUI::gameUI(View* gameView,game* game_obj,QObject *parent) :
QObject(parent)
{
this->gameView = gameView;
this->game_obj = game_obj;
waveText.setDefaultTextColor(Qt::white);
lifeText.setDefaultTextColor(Qt::white);
moneyText.setDefaultTextColor(Qt::white);
waveTimerText.setDefaultTextColor(Qt::white);
//TODO show status of time before next wave
update(UIupdate::all);
waveText.setPos(20,0);
moneyText.setPos(20,20);
lifeText.setPos(20,40);
// waveTimerText.setPos(0,60);
gameView->addItem(&waveText);
gameView->addItem(&moneyText);
gameView->addItem(&lifeText);
// gameView->addItem(&waveTimerText);
}
void gameUI::update(UIupdate upd){
switch(upd) {
case UIupdate::life:
lifeText.setPlainText(QString("life: %1").arg(game_obj->getLife()));
break;
case UIupdate::money:
moneyText.setPlainText(QString("Money: %1").arg(game_obj->getMoney()));
break;
case UIupdate::wave:
waveText.setPlainText(QString("Wave: %1").arg(game_obj->getWave()));
break;
// case UIupdate::waveTimer:
// waveText.setPlainText(QString("Wave: %1").arg(game_obj->getWave()));
// break;
case UIupdate::all:
lifeText.setPlainText(QString("life: %1").arg(game_obj->getLife()));
waveText.setPlainText(QString("Wave: %1").arg(game_obj->getWave()));
moneyText.setPlainText(QString("Money: %1").arg(game_obj->getMoney()));
break;
}
}