Skip to content

User Input #30

@Phantom139

Description

@Phantom139

So silly me forgot about one of the most important aspects of the platform module, which is the ability to fetch user input and actually parse it to the necessary locations.

So, I'm going to spend some of my open time over the coming days to nail this down. The context of this system will feature the ability to fetch input from:

  • Keyboards (Text Input)
  • Mouse
  • Controllers (Steam, Xbox, PS, Gamepads, Etc), Force Feedback over Controllers

The best route of attack here is to establish some basic abstract classes in the generic platform and then derive the necessary components as needed by each of the individual platforms we'll be supporting. This is the way Torque did things and I see no reason why it won't work here.

Metadata

Metadata

Assignees

Type

No type

Projects

No projects

Relationships

None yet

Development

No branches or pull requests

Issue actions