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RetroRemoteServerSocket.cs
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58 lines (43 loc) · 1.2 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace RetroRemoteServer
{
internal class ServerSocket
{
private TcpListener Listener;
private TcpClient? sender;
public ServerSocket(String Address, int Port)
{
Listener = new TcpListener(new IPEndPoint(IPAddress.Parse(Address), Port));
Listener.Start();
}
public void Accept()
{
sender = Listener.AcceptTcpClient();
Console.WriteLine("Connection accepted.");
}
public void Close()
{
if (sender != null) sender.Close();
Listener.Stop();
}
public void SendMessage(String msg)
{
if (sender == null) return;
var bytes = Encoding.ASCII.GetBytes(msg);
var stream = sender.GetStream();
stream.Write(bytes);
stream.FlushAsync();
//if (handler == null)
//{
// return;
//}
//handler.Send(Encoding.ASCII.GetBytes(msg));
}
}
}