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godot_reference_config.example.json
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48 lines (48 loc) · 1.22 KB
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{
"output_root": "GodotReferenceExports",
"include_paths": [
"README.md",
"Packages/manifest.json",
"ProjectSettings/EditorBuildSettings.asset",
"ProjectSettings/InputManager.asset",
"ProjectSettings/ProjectSettings.asset",
"ProjectSettings/TagManager.asset",
"ProjectSettings/TimeManager.asset",
"Assets"
],
"exclude_patterns": [
".git/*",
".vs/*",
".vscode/*",
"Library/*",
"Temp/*",
"Obj/*",
"Logs/*",
"Build/*",
"Builds/*",
"MemoryCaptures/*",
"UserSettings/*",
"Assets/Editor",
"Assets/Editor/*",
"Assets/**/Editor",
"Assets/**/Editor/*",
"Assets/**/Documentation/*",
"Assets/**/Examples/*",
"Assets/**/Samples/*",
"Assets/**/Demo/*",
"Assets/**/Demos/*",
"*.csproj",
"*.sln",
"*.user",
"*.tmp"
],
"vendor_paths_excluded_by_default": [
"Assets/Photon",
"Assets/LeanTween",
"Assets/TextMesh Pro",
"Assets/Plugins",
"Assets/Settings"
],
"export_note": "# Godot Reference Export\n\nThis is a trimmed Unity reference snapshot for Godot migration.\n",
"ai_context_template": "# AI Migration Context\n\nThis export was generated from `{source_project}` for Godot migration reference.\n"
}