-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.cpp
More file actions
154 lines (116 loc) · 3.72 KB
/
main.cpp
File metadata and controls
154 lines (116 loc) · 3.72 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
#include <SDL.h>
#include <GL/gl.h>
#include "main.h"
#include "game/signal.h"
#include "game/game.h"
#include "game/timer.h"
void init_GL(int w,int h) {
modGame.updateScreen(w,h);
}
#ifdef SCREENSAVER
int initGtk(int argc, char *argv[])
{
GtkWidget *window;
GtkWidget *drawingArea;
gtk_init(&argc, &argv);
gboolean fullscreen=FALSE;
for(int i=1; i<argc; i++) {
if(strcmp("-root",argv[i])==0)
fullscreen=TRUE;
}
window = gs_theme_window_new();
GdkScreen *screen = gtk_window_get_screen(GTK_WINDOW(window));
int width = gdk_screen_get_width(screen);
int height = gdk_screen_get_height(screen);
gtk_window_set_default_size(GTK_WINDOW(window), width/1.5, height/1.5);
if(fullscreen)
gtk_window_fullscreen(GTK_WINDOW(window));
drawingArea = gtk_drawing_area_new();
gtk_container_add(GTK_CONTAINER(window), drawingArea);
g_signal_connect_swapped(window, "destroy", G_CALLBACK(gtk_main_quit), NULL);
g_signal_connect(G_OBJECT(window), "delete-event", G_CALLBACK(deleteEvent), NULL);
gtk_widget_set_events(drawingArea, GDK_EXPOSURE_MASK);
GdkGLConfig *glConfig;
gtk_gl_init(&argc, &argv);
glConfig = gdk_gl_config_new_by_mode( GdkGLConfigMode(GDK_GL_MODE_RGBA | GDK_GL_MODE_DEPTH | GDK_GL_MODE_DOUBLE) );
if(!glConfig)
g_assert_not_reached();
if(!gtk_widget_set_gl_capability(drawingArea, glConfig, NULL, TRUE, GDK_GL_RGBA_TYPE) )
g_assert_not_reached();
g_signal_connect(drawingArea, "configure-event", G_CALLBACK(configureCb), NULL);
g_signal_connect(drawingArea, "expose-event", G_CALLBACK(exposeCb), NULL);
#ifdef FPS_DEF
const gdouble TIMEOUT_PERIOD = 1000 / double(FPS_DEF);
#else
const gdouble TIMEOUT_PERIOD = 1000 / double(100.0);
#endif
g_timeout_add(TIMEOUT_PERIOD, idleCb, drawingArea);
gtk_widget_show_all(window);
return 1;
}
gboolean deleteEvent(GtkWidget* widget, GdkEvent* event, gpointer data)
{
return FALSE;
}
gboolean configureCb(GtkWidget* drawingArea, GdkEventConfigure* event, gpointer data)
{
GdkGLContext *glContext = gtk_widget_get_gl_context(drawingArea);
GdkGLDrawable *glDrawable = gtk_widget_get_gl_drawable(drawingArea);
if(!gdk_gl_drawable_gl_begin(glDrawable, glContext) )
g_assert_not_reached();
glViewport(0,0, drawingArea->allocation.width, drawingArea->allocation.height);
init_GL(drawingArea->allocation.width, drawingArea->allocation.height);
gdk_gl_drawable_gl_end(glDrawable);
return TRUE;
}
gboolean exposeCb(GtkWidget* drawingArea, GdkEventExpose* event, gpointer data)
{
GdkGLContext *glContext = gtk_widget_get_gl_context(drawingArea);
GdkGLDrawable *glDrawable = gtk_widget_get_gl_drawable(drawingArea);
if( !gdk_gl_drawable_gl_begin(glDrawable, glContext) )
g_assert_not_reached();
modGame.runFrame();
if( gdk_gl_drawable_is_double_buffered(glDrawable))
gdk_gl_drawable_swap_buffers(glDrawable);
else
glFlush();
gdk_gl_drawable_gl_end(glDrawable);
return TRUE;
}
gboolean idleCb(gpointer userData)
{
GtkWidget *drawingArea = GTK_WIDGET(userData);
gdk_window_invalidate_rect(drawingArea->window, &drawingArea->allocation, FALSE);
return TRUE;
}
#endif
void startup(int argc, char *argv[]) {
#ifdef SCREENSAVER
initGtk(argc,argv);
#else
SDL_Init( SDL_INIT_VIDEO );
const SDL_VideoInfo *info = SDL_GetVideoInfo();
//int size = info->current_h<info->current_w ? info->current_h : info->current_w;
//size = double(size)*0.85;
int w=info->current_w, h=info->current_h;
SDL_Surface *sdlScreen = SDL_SetVideoMode(w,h,0, SDL_OPENGL | SDL_FULLSCREEN);
init_GL(w,h);
#endif
mTimer.setup();
modSignal.startup();
}
void shutdown() {
modSignal.shutdown();
SDL_Quit();
}
int main(int argc, char *argv[]) {
startup(argc,argv);
#ifndef SCREENSAVER
modGame.run();
#else
modGame.init();
gtk_main();
#endif
shutdown();
return 0;
}