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SettingsScene.lua
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171 lines (144 loc) · 6.17 KB
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local composer = require( "composer" )
local scene = composer.newScene()
--Native controls here need removed manually on hide().
-- -----------------------------------------------------------------------------------
-- Code outside of the scene event functions below will only be executed ONCE unless
-- the scene is removed entirely (not recycled) via "composer.removeScene()"
-- -----------------------------------------------------------------------------------
local ipTextField = ""
local ipLabel = ""
local header = ""
local teamButton = ""
local teamLabel = ""
local teamTimer = ""
local debugToggle = ""
local function GoToSceneSelect()
local options = {effect = "flip", time = 125}
composer.gotoScene("SceneSelect", options)
end
local function UpdateURL(event)
SetServerAddress(event.text)
end
local function TeamChangeListener(event)
--button clicked to change team.
local newTeam =0;
if (factionID == 0 or factionID == 3) then
newTeam = 1
elseif (factionID == 1) then
newTeam = 2
elseif (factionID == 2) then
newTeam = 3
end
SetTeamAssignment(newTeam)
factionID = newTeam
end
function DeleteDataListener(event)
local url = serverURL .. "Data/Player/" .. system.getInfo("deviceID") .. defaultQueryString
print(url)
--network.request(url, "DELETE", DeleteDataResponse)
table.insert(networkQueue, { url = url, verb = "DELETE", handlerFunc = DeleteDataResponse})
end
function DeleteDataResponse(event)
if (event.status == 200) then
local deletedEntries = event.response
if (system.getInfo("manufacturer") == "Apple") then
native.showAlert("Completed", "Deleted " .. deletedEntries .. " deleted from the server. Close the app now.")
else
native.showAlert("Completed", "Deleted " .. deletedEntries .. " deleted from the server. Exiting game now. ")
native.requestExit()
end
else
native.showAlert("Failed", "Server didn't answer the request. Try again with better connectivity or in a few minutes.")
end
end
local function checkTeamMembership()
if (factionID == 0) then
teamLabel.text = "Active Team: Undetermined"
elseif (factionID == 1) then
teamLabel.text = "Active Team: Red"
elseif (factionID == 2) then
teamLabel.text = "Active Team: Green"
elseif (factionID == 3) then
teamLabel.text = "Active Team: Blue"
end
end
function setDebugImg()
debug = not debug
if (debug) then
debugToggle.fill = {type = "image", filename = "themables/debugOn.png"}
else
debugToggle.fill = {type = "image", filename = "themables/debugOff.png"}
end
debugToggle.x = display.contentCenterX
debugToggle.y = 650
end
-- -----------------------------------------------------------------------------------
-- Scene event functions
-- -----------------------------------------------------------------------------------
-- create()
function scene:create( event )
local sceneGroup = self.view
-- Code here runs when the scene is first created but has not yet appeared on screen
debugToggle = display.newImageRect(sceneGroup, "themables/debugOn.png",300, 100)
setDebugImg()
debugToggle:addEventListener("tap", setDebugImg)
end
-- show()
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Code here runs when the scene is still off screen (but is about to come on screen)
header = display.newImageRect(sceneGroup, "themables/Settings.png",300, 100)
header.x = display.contentCenterX
header.y = 100
header:addEventListener("tap", GoToSceneSelect)
--native components dont play nicely like the built in OpenGL stuff does, so manage it slightly differently.
ipLabel = display.newText(sceneGroup, "Server URL: (Start with 'http://', end with '/')", 25, 210, 600, 50, native.systemFont, 30)
ipLabel.anchorX = 0
teamLabel = display.newText(sceneGroup, "Active Team: ", 25, 410, 600, 50, native.systemFont, 30)
teamLabel.anchorX = 0
teamTimer = timer.performWithDelay(500, checkTeamMembership, -1)
teamButton = display.newImageRect(sceneGroup, "themables/ChangeTeam.png",300, 100)
teamButton.x = display.contentCenterX
teamButton.y = 500
teamButton:addEventListener("tap", TeamChangeListener)
ipTextField = native.newTextField(350, 250, 650, 50)
ipTextField.placeholder = "https://YourPraxisMapper.com/"
ipTextField:addEventListener("userInput", UpdateURL)
delUserData = display.newImageRect(sceneGroup, "themables/delUserData.png",300, 100)
delUserData.x = display.contentCenterX
delUserData.y = 800
delUserData:addEventListener("tap", DeleteDataListener)
elseif ( phase == "did" ) then
-- Code here runs when the scene is entirely on screen
ipTextField.text = GetServerAddress()
end
end
-- hide()
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Code here runs when the scene is on screen (but is about to go off screen)
ipTextField:removeSelf() --native components dont automatically leave the screen.
serverURL = GetServerAddress()
timer.cancel(teamTimer)
elseif ( phase == "did" ) then
-- Code here runs immediately after the scene goes entirely off screen
end
end
-- destroy()
function scene:destroy( event )
local sceneGroup = self.view
-- Code here runs prior to the removal of scene's view
end
-- -----------------------------------------------------------------------------------
-- Scene event function listeners
-- -----------------------------------------------------------------------------------
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
-- -----------------------------------------------------------------------------------
return scene