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// ===== MODULE PHYSICS =====
class Physics {
constructor(params = {}) {
// Parametres physiques du systeme
this.mc = params.mc || 1.0; // masse chariot (kg)
this.mp = params.mp || 0.3; // masse pendule (kg)
this.l = params.l || 0.5; // longueur pendule (m)
this.b = params.b || 0.05; // coefficient frottement chariot (N·s/m)
this.c = params.c || 0.01; // coefficient frottement pendule (N·m·s)
this.g = params.g || 9.81; // gravite (m/s2)
this.fMax = params.fMax || 50; // force max (N)
// Etat du systeme [x, x_dot, theta, theta_dot]
this.state = [0, 0, 0.1, 0]; // Commence pres de la verticale
// Temps
this.t = 0;
this.dt = 0.01; // pas d'integration (s)
}
// Met a jour les parametres physiques
updateParams(params) {
Object.assign(this, params);
}
// Normalise l'angle entre -PI et PI (utilitaire du modele de reference)
wrapAngle(angle) {
const pi = Math.PI;
const twoPi = 2 * pi;
angle = (angle + pi) % twoPi;
if (angle < 0) angle += twoPi;
return angle - pi;
}
// Calcule les derivees du systeme - Equations du modele de reference
derivatives(state, force) {
const [x, x_dot, theta, theta_dot] = state;
const F = Math.max(-this.fMax, Math.min(this.fMax, force)); // saturation
const S = Math.sin(theta);
const C = Math.cos(theta);
const totalM = this.mc + this.mp;
// Frottement pendule (ajoute pour plus de realisme)
const c = this.c || 0.01; // coefficient frottement pendule
// Matrice implicite 2x2 sur [x¨, θ¨]^T (methode de reference)
// (mc+mp) * x¨ + b x˙ + mp l (θ¨ cosθ - θ˙² sinθ) = F
// l θ¨ + (c/(mp l)) θ˙ + g sinθ = - x¨ cosθ
const a11 = totalM;
const a12 = this.mp * this.l * C;
const a21 = C;
const a22 = this.l;
const v1 = F - this.b * x_dot - this.mp * this.l * theta_dot * theta_dot * S;
const v2 = -(c / (this.mp * this.l)) * theta_dot - this.g * S;
// Resolution 2x2 : det = (mc+mp)*l - mp*l*C*C = l(mc + mp*(1 - C^2))
const det = a11 * a22 - a12 * a21;
const inv11 = a22 / det;
const inv12 = -a12 / det;
const inv21 = -a21 / det;
const inv22 = a11 / det;
const x_ddot = inv11 * v1 + inv12 * v2;
const theta_ddot = inv21 * v1 + inv22 * v2;
return [x_dot, x_ddot, theta_dot, theta_ddot];
}
// Integration Runge-Kutta 4eme ordre
rk4Step(force) {
const k1 = this.derivatives(this.state, force);
const state_k2 = this.state.map((s, i) => s + this.dt * k1[i] / 2);
const k2 = this.derivatives(state_k2, force);
const state_k3 = this.state.map((s, i) => s + this.dt * k2[i] / 2);
const k3 = this.derivatives(state_k3, force);
const state_k4 = this.state.map((s, i) => s + this.dt * k3[i]);
const k4 = this.derivatives(state_k4, force);
// Mise a jour de l'etat
for (let i = 0; i < 4; i++) {
this.state[i] += this.dt * (k1[i] + 2*k2[i] + 2*k3[i] + k4[i]) / 6;
}
// Normalise l'angle theta (indice 2) pour eviter les problemes numeriques
this.state[2] = this.wrapAngle(this.state[2]);
this.t += this.dt;
}
// Integration Euler
eulerStep(force) {
const derivatives = this.derivatives(this.state, force);
for (let i = 0; i < 4; i++) {
this.state[i] += this.dt * derivatives[i];
}
this.t += this.dt;
}
// Avance la simulation d'un pas
step(force, integrator = 'rk4') {
if (integrator === 'rk4') {
this.rk4Step(force);
} else {
this.eulerStep(force);
}
// Limite la position du chariot avec amortissement intelligent
const maxPosition = 1.1; // metres (reduit pour plus de securite)
const softBoundary = 0.9; // zone d'amortissement
if (this.state[0] > maxPosition) {
this.state[0] = maxPosition;
this.state[1] = -Math.abs(this.state[1]) * 0.3; // Rebond tres amorti
} else if (this.state[0] < -maxPosition) {
this.state[0] = -maxPosition;
this.state[1] = Math.abs(this.state[1]) * 0.3; // Rebond tres amorti
}
// Zone d'amortissement progressive plus aggressive
if (this.state[0] > softBoundary) {
const factor = (this.state[0] - softBoundary) / (maxPosition - softBoundary);
this.state[1] *= (1 - factor * 0.6); // Amortissement plus fort
} else if (this.state[0] < -softBoundary) {
const factor = (-this.state[0] - softBoundary) / (maxPosition - softBoundary);
this.state[1] *= (1 - factor * 0.6); // Amortissement plus fort
}
// Limitation de la vitesse angulaire pour eviter le spinning
const maxAngularVelocity = 10; // rad/s
if (Math.abs(this.state[3]) > maxAngularVelocity) {
this.state[3] = Math.sign(this.state[3]) * maxAngularVelocity;
}
}
// Remet a zero la simulation
reset(initialState = [0, 0, 0.1, 0]) {
this.state = [...initialState];
this.t = 0;
}
// Applique une impulsion
applyImpulse(impulse) {
// Impulsion = changement de momentum
// Pour le chariot: Δp = mc * Δv = impulse
this.state[1] += impulse / this.mc;
}
// Verifie si le pendule est tombe (avec detection de boucle infinie)
hasFallen() {
// Detection de problemes graves
const isOutOfBounds = Math.abs(this.state[0]) > 1.8;
const isSpinning = Math.abs(this.state[2]) > 6*Math.PI; // Plus de 3 tours
const hasExtremeVelocity = Math.abs(this.state[1]) > 10 || Math.abs(this.state[3]) > 20;
return isOutOfBounds || isSpinning || hasExtremeVelocity;
}
// Permet de modifier directement l'etat (pour l'interactivite)
setState(x, x_dot, theta, theta_dot) {
this.state = [x, x_dot, theta, theta_dot];
}
// Getters pour l'etat actuel
get x() { return this.state[0]; }
get x_dot() { return this.state[1]; }
get theta() { return this.state[2]; }
get theta_dot() { return this.state[3]; }
}
// ===== MODULE CONTROLLER =====
class PIDController {
constructor(kp = 80, ki = 15, kd = 12) {
this.kp = kp;
this.ki = ki;
this.kd = kd;
this.integral = 0;
this.lastError = 0;
this.lastTime = 0;
}
// Met a jour les gains PID
setGains(kp, ki, kd) {
this.kp = kp;
this.ki = ki;
this.kd = kd;
}
// Calcule la commande PID
compute(setpoint, measurement, dt) {
const error = setpoint - measurement;
// Terme integral
this.integral += error * dt;
// Terme derive
const derivative = (error - this.lastError) / dt;
// Commande PID
const output = this.kp * error + this.ki * this.integral + this.kd * derivative;
this.lastError = error;
return output;
}
// Remet a zero l'integrateur
reset() {
this.integral = 0;
this.lastError = 0;
}
// Auto-reglage Ziegler-Nichols (approximation)
autoTune() {
// Approximation simple basee sur les caracteristiques du systeme
const ku = 25; // Gain critique approximatif
const tu = 0.5; // Periode critique approximative
this.kp = 0.6 * ku;
this.ki = 2 * this.kp / tu;
this.kd = this.kp * tu / 8;
return { kp: this.kp, ki: this.ki, kd: this.kd };
}
// Presets de reglage
static getPreset(type) {
const presets = {
underdamped: { kp: 45, ki: 10, kd: 5 },
critical: { kp: 50, ki: 12, kd: 6 },
overdamped: { kp: 35, ki: 8, kd: 4 }
};
return presets[type] || presets.critical;
}
}
// ===== MODULE UI =====
class UI {
constructor() {
this.isPlaying = false;
this.mode = 'strict'; // 'strict' ou 'project'
this.initializeElements();
this.setupEventListeners();
}
initializeElements() {
// Controles principaux
this.playBtn = document.getElementById('play-btn');
this.pauseBtn = document.getElementById('pause-btn');
this.resetBtn = document.getElementById('reset-btn');
this.impulseBtn = document.getElementById('impulse-btn');
// Mode
this.strictModeBtn = document.getElementById('strict-mode');
this.projectModeBtn = document.getElementById('project-mode');
// Sliders PID
this.kpSlider = document.getElementById('kp-slider');
this.kiSlider = document.getElementById('ki-slider');
this.kdSlider = document.getElementById('kd-slider');
this.pidPreset = document.getElementById('pid-preset');
this.autoTuneBtn = document.getElementById('auto-tune');
// Sliders systeme
this.mcSlider = document.getElementById('mc-slider');
this.mpSlider = document.getElementById('mp-slider');
this.lSlider = document.getElementById('l-slider');
this.bSlider = document.getElementById('b-slider');
this.gSlider = document.getElementById('g-slider');
this.fmaxSlider = document.getElementById('fmax-slider');
// Simulation
this.dtSlider = document.getElementById('dt-slider');
this.integratorSelect = document.getElementById('integrator');
this.scenarioSelect = document.getElementById('scenario');
// Indicateurs
this.stabilityIndicator = document.getElementById('stability-indicator');
this.angleIndicator = document.getElementById('angle-indicator');
this.riseIndicator = document.getElementById('rise-indicator');
this.errorIndicator = document.getElementById('error-indicator');
this.statusIndicator = document.getElementById('status-indicator');
// Valeurs affichees
this.setupValueDisplays();
}
setupValueDisplays() {
const sliders = [
'kp', 'ki', 'kd', 'mc', 'mp', 'l', 'b', 'g', 'fmax', 'dt'
];
sliders.forEach(name => {
const slider = document.getElementById(`${name}-slider`);
const display = document.getElementById(`${name}-value`);
slider.addEventListener('input', () => {
let value = parseFloat(slider.value);
if (name === 'dt') {
display.textContent = value.toString();
} else {
display.textContent = value.toFixed(2);
}
});
});
}
setupEventListeners() {
// Controles principaux
this.playBtn.addEventListener('click', () => this.onPlay());
this.pauseBtn.addEventListener('click', () => this.onPause());
this.resetBtn.addEventListener('click', () => this.onReset());
this.impulseBtn.addEventListener('click', () => this.onImpulse());
// Mode
this.strictModeBtn.addEventListener('click', () => this.setMode('strict'));
this.projectModeBtn.addEventListener('click', () => this.setMode('project'));
// Auto-tune
this.autoTuneBtn.addEventListener('click', () => this.onAutoTune());
// Presets PID
this.pidPreset.addEventListener('change', () => this.onPresetChange());
// Scenarios
this.scenarioSelect.addEventListener('change', () => this.onScenarioChange());
}
setMode(mode) {
this.mode = mode;
this.strictModeBtn.classList.toggle('active', mode === 'strict');
this.projectModeBtn.classList.toggle('active', mode === 'project');
}
// Callbacks (a implementer par l'application principale)
onPlay() { console.log('Play'); }
onPause() { console.log('Pause'); }
onReset() { console.log('Reset'); }
onImpulse() { console.log('Impulse'); }
onAutoTune() { console.log('Auto-tune'); }
onPresetChange() { console.log('Preset change'); }
onScenarioChange() { console.log('Scenario change'); }
// Met a jour les indicateurs de performance
updateIndicators(metrics) {
this.updateIndicator('stability', metrics.stabilityTime, metrics.stabilityStatus);
this.updateIndicator('angle', metrics.maxAngle, metrics.angleStatus);
this.updateIndicator('rise', metrics.riseTime, metrics.riseStatus);
this.updateIndicator('error', metrics.steadyError, metrics.errorStatus);
this.updateIndicator('status', metrics.systemStatus, metrics.overallStatus);
}
updateIndicator(type, value, status) {
const indicator = document.getElementById(`${type}-indicator`);
const valueElement = document.getElementById(`${type === 'status' ? 'system-status' : type + '-time'}`);
if (type === 'status') {
valueElement.textContent = value;
} else if (type === 'angle') {
document.getElementById('max-angle').textContent = `${value.toFixed(3)} rad`;
} else if (type === 'error') {
document.getElementById('steady-error').textContent = `${value.toFixed(1)}%`;
} else {
valueElement.textContent = value !== null ? `${value.toFixed(2)} s` : '-- s';
}
// Met a jour les classes CSS
indicator.className = 'indicator';
if (status === 'success') indicator.classList.add('success');
else if (status === 'warning') indicator.classList.add('warning');
else if (status === 'danger') indicator.classList.add('danger');
}
// Getters pour les parametres
getPIDParams() {
return {
kp: parseFloat(this.kpSlider.value),
ki: parseFloat(this.kiSlider.value),
kd: parseFloat(this.kdSlider.value)
};
}
getSystemParams() {
return {
mc: parseFloat(this.mcSlider.value),
mp: parseFloat(this.mpSlider.value),
l: parseFloat(this.lSlider.value),
b: parseFloat(this.bSlider.value),
g: parseFloat(this.gSlider.value),
fMax: parseFloat(this.fmaxSlider.value)
};
}
getSimulationParams() {
return {
dt: parseFloat(this.dtSlider.value) / 1000, // ms vers s
integrator: this.integratorSelect.value
};
}
// Setters pour mettre a jour l'interface
setPIDParams(params) {
this.kpSlider.value = params.kp;
this.kiSlider.value = params.ki;
this.kdSlider.value = params.kd;
// Declenche les evenements pour mettre a jour l'affichage
this.kpSlider.dispatchEvent(new Event('input'));
this.kiSlider.dispatchEvent(new Event('input'));
this.kdSlider.dispatchEvent(new Event('input'));
this.pidPreset.value = 'custom';
}
}
// ===== MODULE ANIMATION AVEC INTERACTIVITE =====
class Animation {
constructor(canvasId) {
this.canvas = document.getElementById(canvasId);
this.ctx = this.canvas.getContext('2d');
// Parametres d'affichage
this.scale = 150; // pixels par metre (reduit pour garder le pendule visible)
this.centerX = this.canvas.width / 2;
this.centerY = this.canvas.height / 2; // Centre verticalement
// Parametres visuels
this.cartWidth = 60;
this.cartHeight = 30;
this.poleWidth = 4;
this.railY = this.centerY + this.cartHeight / 2;
// Variables d'interactivite
this.isDragging = false;
this.dragTarget = null; // 'cart' ou 'pendulum'
this.lastMouseX = 0;
this.lastMouseY = 0;
this.mouseForce = 0;
// Callbacks pour l'interactivite
this.onCartDrag = null;
this.onPendulumDrag = null;
this.onMouseForce = null;
this.setupInteraction();
}
setupInteraction() {
// Gestion des evenements souris
this.canvas.addEventListener('mousedown', (e) => this.onMouseDown(e));
this.canvas.addEventListener('mousemove', (e) => this.onMouseMove(e));
this.canvas.addEventListener('mouseup', (e) => this.onMouseUp(e));
this.canvas.addEventListener('mouseleave', (e) => this.onMouseUp(e));
// Gestion tactile pour mobile
this.canvas.addEventListener('touchstart', (e) => this.onTouchStart(e));
this.canvas.addEventListener('touchmove', (e) => this.onTouchMove(e));
this.canvas.addEventListener('touchend', (e) => this.onTouchEnd(e));
// Style du curseur
this.canvas.style.cursor = 'grab';
}
getMousePos(e) {
const rect = this.canvas.getBoundingClientRect();
return {
x: e.clientX - rect.left,
y: e.clientY - rect.top
};
}
getTouchPos(e) {
const rect = this.canvas.getBoundingClientRect();
return {
x: e.touches[0].clientX - rect.left,
y: e.touches[0].clientY - rect.top
};
}
isPointInCart(x, y, cartX, cartY) {
return x >= cartX - this.cartWidth / 2 &&
x <= cartX + this.cartWidth / 2 &&
y >= cartY - this.cartHeight / 2 &&
y <= cartY + this.cartHeight / 2;
}
isPointInPendulum(x, y, pendulumX, pendulumY) {
const radius = 15; // Rayon de detection autour de la masse
const dx = x - pendulumX;
const dy = y - pendulumY;
return dx * dx + dy * dy <= radius * radius;
}
onMouseDown(e) {
const pos = this.getMousePos(e);
this.startInteraction(pos.x, pos.y);
}
onTouchStart(e) {
e.preventDefault();
const pos = this.getTouchPos(e);
this.startInteraction(pos.x, pos.y);
}
startInteraction(x, y) {
// Calcule les positions actuelles
const cartX = this.centerX + this.currentX * this.scale;
const cartY = this.centerY;
const poleLength = this.currentL * this.scale;
const poleEndX = cartX + poleLength * Math.sin(this.currentTheta);
const poleEndY = cartY - poleLength * Math.cos(this.currentTheta);
// Detecte quel element est clique
if (this.isPointInPendulum(x, y, poleEndX, poleEndY)) {
this.isDragging = true;
this.dragTarget = 'pendulum';
this.canvas.style.cursor = 'grabbing';
} else if (this.isPointInCart(x, y, cartX, cartY)) {
this.isDragging = true;
this.dragTarget = 'cart';
this.canvas.style.cursor = 'grabbing';
}
this.lastMouseX = x;
this.lastMouseY = y;
}
onMouseMove(e) {
const pos = this.getMousePos(e);
this.handleInteraction(pos.x, pos.y);
}
onTouchMove(e) {
e.preventDefault();
const pos = this.getTouchPos(e);
this.handleInteraction(pos.x, pos.y);
}
handleInteraction(x, y) {
if (!this.isDragging) {
// Change le curseur selon l'element survole
const cartX = this.centerX + this.currentX * this.scale;
const cartY = this.centerY;
const poleLength = this.currentL * this.scale;
const poleEndX = cartX + poleLength * Math.sin(this.currentTheta);
const poleEndY = cartY - poleLength * Math.cos(this.currentTheta);
if (this.isPointInPendulum(x, y, poleEndX, poleEndY) ||
this.isPointInCart(x, y, cartX, cartY)) {
this.canvas.style.cursor = 'grab';
} else {
this.canvas.style.cursor = 'default';
}
return;
}
const deltaX = x - this.lastMouseX;
const deltaY = y - this.lastMouseY;
if (this.dragTarget === 'cart') {
// Deplacement du chariot
const deltaPos = deltaX / this.scale;
if (this.onCartDrag) {
this.onCartDrag(deltaPos);
}
} else if (this.dragTarget === 'pendulum') {
// Rotation du pendule
const cartX = this.centerX + this.currentX * this.scale;
const cartY = this.centerY;
// Calcule l'angle base sur la position de la souris
const dx = x - cartX;
const dy = cartY - y; // Inverse car y croit vers le bas
const newTheta = Math.atan2(dx, dy);
if (this.onPendulumDrag) {
this.onPendulumDrag(newTheta);
}
}
this.lastMouseX = x;
this.lastMouseY = y;
}
onMouseUp(e) {
this.endInteraction();
}
onTouchEnd(e) {
e.preventDefault();
this.endInteraction();
}
endInteraction() {
this.isDragging = false;
this.dragTarget = null;
this.canvas.style.cursor = 'default';
}
draw(x, theta, l, targetX = null) {
// Stocke les valeurs actuelles pour l'interactivite
this.currentX = x;
this.currentTheta = theta;
this.currentL = l;
// Efface le canvas
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
// Dessine le rail
this.drawRail();
// Position du chariot en pixels
const cartX = this.centerX + x * this.scale;
// Dessine le chariot
this.drawCart(cartX, this.centerY);
// Dessine le pendule
this.drawPole(cartX, this.centerY, theta, l);
// Dessine la cible si mode projet
if (targetX !== null) {
this.drawTarget(this.centerX + targetX * this.scale, this.centerY);
}
// Affiche les valeurs
this.drawValues(x, theta);
// Affiche les instructions d'interactivite
this.drawInstructions();
}
drawRail() {
this.ctx.strokeStyle = '#34495e';
this.ctx.lineWidth = 3;
this.ctx.beginPath();
this.ctx.moveTo(50, this.railY);
this.ctx.lineTo(this.canvas.width - 50, this.railY);
this.ctx.stroke();
}
drawCart(x, y) {
// Surbrillance si survole ou en cours de deplacement
const isHighlighted = this.dragTarget === 'cart' ||
(!this.isDragging && this.isPointInCart(this.lastMouseX, this.lastMouseY, x, y));
this.ctx.fillStyle = isHighlighted ? '#2980b9' : '#3498db';
this.ctx.fillRect(
x - this.cartWidth / 2,
y - this.cartHeight / 2,
this.cartWidth,
this.cartHeight
);
// Contour si survole
if (isHighlighted) {
this.ctx.strokeStyle = '#1abc9c';
this.ctx.lineWidth = 2;
this.ctx.strokeRect(
x - this.cartWidth / 2,
y - this.cartHeight / 2,
this.cartWidth,
this.cartHeight
);
}
// Roues
this.ctx.fillStyle = '#2c3e50';
const wheelRadius = 8;
// Roue gauche
this.ctx.beginPath();
this.ctx.arc(x - this.cartWidth / 3, y + this.cartHeight / 2, wheelRadius, 0, 2 * Math.PI);
this.ctx.fill();
// Roue droite
this.ctx.beginPath();
this.ctx.arc(x + this.cartWidth / 3, y + this.cartHeight / 2, wheelRadius, 0, 2 * Math.PI);
this.ctx.fill();
}
drawPole(cartX, cartY, theta, l) {
const poleLength = l * this.scale;
const poleEndX = cartX + poleLength * Math.sin(theta);
const poleEndY = cartY - poleLength * Math.cos(theta);
// Tige du pendule
this.ctx.strokeStyle = '#e74c3c';
this.ctx.lineWidth = this.poleWidth;
this.ctx.beginPath();
this.ctx.moveTo(cartX, cartY);
this.ctx.lineTo(poleEndX, poleEndY);
this.ctx.stroke();
// Surbrillance de la masse si survole ou en cours de deplacement
const isHighlighted = this.dragTarget === 'pendulum' ||
(!this.isDragging && this.isPointInPendulum(this.lastMouseX, this.lastMouseY, poleEndX, poleEndY));
// Masse du pendule
this.ctx.fillStyle = isHighlighted ? '#c0392b' : '#e74c3c';
this.ctx.beginPath();
this.ctx.arc(poleEndX, poleEndY, 12, 0, 2 * Math.PI);
this.ctx.fill();
// Contour si survole
if (isHighlighted) {
this.ctx.strokeStyle = '#1abc9c';
this.ctx.lineWidth = 2;
this.ctx.beginPath();
this.ctx.arc(poleEndX, poleEndY, 12, 0, 2 * Math.PI);
this.ctx.stroke();
}
// Axe de rotation
this.ctx.fillStyle = '#2c3e50';
this.ctx.beginPath();
this.ctx.arc(cartX, cartY, 6, 0, 2 * Math.PI);
this.ctx.fill();
}
drawTarget(x, y) {
this.ctx.strokeStyle = '#27ae60';
this.ctx.lineWidth = 2;
this.ctx.setLineDash([5, 5]);
// Ligne verticale de la cible
this.ctx.beginPath();
this.ctx.moveTo(x, y - 40);
this.ctx.lineTo(x, y + 40);
this.ctx.stroke();
this.ctx.setLineDash([]);
}
drawValues(x, theta) {
this.ctx.fillStyle = '#2c3e50';
this.ctx.font = '14px monospace';
const xText = `x = ${x.toFixed(3)} m`;
const thetaText = `θ = ${theta.toFixed(3)} rad (${(theta * 180 / Math.PI).toFixed(1)}°)`;
this.ctx.fillText(xText, 10, 25);
this.ctx.fillText(thetaText, 10, 45);
}
drawInstructions() {
this.ctx.fillStyle = '#7f8c8d';
this.ctx.font = '12px sans-serif';
this.ctx.textAlign = 'right';
const instructions = [
'Cliquez et glissez:',
'• Chariot pour le deplacer',
'• Masse pour changer l\'angle'
];
instructions.forEach((text, index) => {
this.ctx.fillText(text, this.canvas.width - 10, this.canvas.height - 40 + index * 15);
});
this.ctx.textAlign = 'left';
}
}
// ===== MODULE PLOTS (inchange) =====
class Plotter {
constructor(canvasId, title, unit, color, timeWindow = 15) {
this.canvas = document.getElementById(canvasId);
this.ctx = this.canvas.getContext('2d');
this.title = title;
this.unit = unit;
this.color = color;
this.timeWindow = timeWindow;
this.data = [];
this.maxDataPoints = timeWindow * 100;
}
addPoint(time, value) {
this.data.push({ t: time, y: value });
while (this.data.length > 0 && this.data[0].t < time - this.timeWindow) {
this.data.shift();
}
}
draw() {
if (this.data.length === 0) return;
this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
const margin = { top: 30, right: 20, bottom: 40, left: 60 };
const plotWidth = this.canvas.width - margin.left - margin.right;
const plotHeight = this.canvas.height - margin.top - margin.bottom;
const timeRange = this.timeWindow;
const values = this.data.map(d => d.y);
const yMin = Math.min(...values) * 1.1;
const yMax = Math.max(...values) * 1.1;
const yRange = yMax - yMin || 1;
this.drawAxes(margin, plotWidth, plotHeight, yMin, yMax);
this.drawCurve(margin, plotWidth, plotHeight, timeRange, yMin, yRange);
this.ctx.fillStyle = '#2c3e50';
this.ctx.font = 'bold 16px sans-serif';
this.ctx.textAlign = 'center';
this.ctx.fillText(this.title, this.canvas.width / 2, 20);
}
drawAxes(margin, plotWidth, plotHeight, yMin, yMax) {
this.ctx.strokeStyle = '#34495e';
this.ctx.lineWidth = 1;
this.ctx.beginPath();
this.ctx.moveTo(margin.left, margin.top);
this.ctx.lineTo(margin.left, margin.top + plotHeight);
this.ctx.stroke();
this.ctx.beginPath();
this.ctx.moveTo(margin.left, margin.top + plotHeight);
this.ctx.lineTo(margin.left + plotWidth, margin.top + plotHeight);
this.ctx.stroke();
this.ctx.fillStyle = '#7f8c8d';
this.ctx.font = '12px sans-serif';
this.ctx.textAlign = 'right';
for (let i = 0; i <= 4; i++) {
const y = margin.top + (plotHeight * i) / 4;
const value = yMax - (yMax - yMin) * i / 4;
this.ctx.fillText(value.toFixed(2), margin.left - 5, y + 4);
}
this.ctx.save();
this.ctx.translate(15, margin.top + plotHeight / 2);
this.ctx.rotate(-Math.PI / 2);
this.ctx.textAlign = 'center';
this.ctx.fillText(this.unit, 0, 0);
this.ctx.restore();
this.ctx.textAlign = 'center';
const currentTime = this.data.length > 0 ? this.data[this.data.length - 1].t : 0;
for (let i = 0; i <= 5; i++) {
const x = margin.left + (plotWidth * i) / 5;
const time = currentTime - this.timeWindow + (this.timeWindow * i) / 5;
this.ctx.fillText(time.toFixed(1), x, margin.top + plotHeight + 20);
}
this.ctx.fillText('Temps (s)', margin.left + plotWidth / 2, this.canvas.height - 5);
}
drawCurve(margin, plotWidth, plotHeight, timeRange, yMin, yRange) {
if (this.data.length < 2) return;
this.ctx.strokeStyle = this.color;
this.ctx.lineWidth = 2;
this.ctx.beginPath();
const currentTime = this.data[this.data.length - 1].t;
this.data.forEach((point, index) => {
const x = margin.left + plotWidth * (point.t - (currentTime - timeRange)) / timeRange;
const y = margin.top + plotHeight - (plotHeight * (point.y - yMin) / yRange);
if (index === 0) {
this.ctx.moveTo(x, y);
} else {
this.ctx.lineTo(x, y);
}
});
this.ctx.stroke();
}
clear() {
this.data = [];
}
}
// ===== MODULE PERFORMANCE (inchange) =====
class PerformanceMonitor {
constructor() {
this.reset();
}
reset() {
this.startTime = null;
this.stabilizationTime = null;
this.riseTime = null;
this.maxAngle = 0;
this.steadyStateError = 0;
this.mode = 'strict';
this.angleHistory = [];
this.positionHistory = [];
this.timeHistory = [];
}
setMode(mode) {
this.mode = mode;
}
update(time, x, theta, targetX = 0, targetTheta = 0) {
if (this.startTime === null) {
this.startTime = time;
}
const t = time - this.startTime;
this.timeHistory.push(t);
this.angleHistory.push(Math.abs(theta));
this.positionHistory.push(x);
while (this.timeHistory.length > 0 && this.timeHistory[0] < t - 10) {
this.timeHistory.shift();
this.angleHistory.shift();
this.positionHistory.shift();
}
this.maxAngle = Math.max(this.maxAngle, Math.abs(theta));
this.checkStabilization(t, theta, targetTheta);
if (this.mode === 'project') {
this.checkRiseTime(t, x, targetX);
this.calculateSteadyStateError(x, targetX);
}
return this.getMetrics();
}
checkStabilization(t, theta, targetTheta) {
const threshold = this.mode === 'strict' ? 0.05 : 0.35;
const windowSize = 1.0;
if (this.angleHistory.length < 2) return;
const recentAngles = this.angleHistory.slice(-Math.floor(windowSize * 100));
const isStable = recentAngles.every(angle => angle <= threshold);
if (isStable && this.stabilizationTime === null && t > windowSize) {
this.stabilizationTime = t;
}
}
checkRiseTime(t, x, targetX) {
if (this.riseTime !== null) return;
const threshold = 0.9 * Math.abs(targetX);
if (Math.abs(x) >= threshold) {
this.riseTime = t;
}
}
calculateSteadyStateError(x, targetX) {
if (this.timeHistory.length < 300) return;
const recentPositions = this.positionHistory.slice(-300);
const avgPosition = recentPositions.reduce((a, b) => a + b, 0) / recentPositions.length;
this.steadyStateError = Math.abs(avgPosition - targetX) / Math.abs(targetX) * 100;
}
getMetrics() {
const criteria = this.mode === 'strict' ?
{ stabilityTime: 5, angleThreshold: 0.05 } :
{ stabilityTime: 5, angleThreshold: 0.35, riseTime: 0.5, errorThreshold: 2 };
return {
stabilityTime: this.stabilizationTime,
stabilityStatus: this.getStatus(this.stabilizationTime, criteria.stabilityTime, true),
maxAngle: this.maxAngle,
angleStatus: this.getStatus(this.maxAngle, criteria.angleThreshold, false),
riseTime: this.riseTime,
riseStatus: this.mode === 'project' ?
this.getStatus(this.riseTime, criteria.riseTime, true) : null,
steadyError: this.steadyStateError,
errorStatus: this.mode === 'project' ?
this.getStatus(this.steadyStateError, criteria.errorThreshold, false) : null,
systemStatus: this.getSystemStatus(),
overallStatus: this.getOverallStatus()
};
}
getStatus(value, threshold, lowerIsBetter) {