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Telemetry.cpp
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372 lines (342 loc) · 18.7 KB
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#include <windows.h>
#include <Stdio.h>
#include <stdarg.h>
#include <string>
#include <sstream>
#include <iomanip>
#include "XWAObject.h"
#include "SharedMem.h"
#include "Telemetry.h"
#include "UDP.h"
#include "Vectors.h"
extern const int *localPlayerIndex;
extern const unsigned int *g_playerInHangar;
extern const __int8 *provingGrounds;
extern ObjectEntry **objects;
extern PlayerDataEntry *PlayerDataTable;
extern CraftDefinitionEntry *CraftDefinitionTable;
enum HyperspacePhaseEnum;
PlayerTelemetry g_PlayerTelemetry;
PlayerTelemetry g_PrevPlayerTelemetry;
TargetTelemetry g_TargetTelemetry;
LocationTelemetry g_LocationTelemetry;
void log_debug(const char *format, ...);
std::string ShieldDirectionStr(int x)
{
switch (x)
{
case 0: return "front";
case 1: return "even";
case 2: return "back";
default:
return "none";
}
}
ActiveWeapon GetCurrentActiveWeapon()
{
// primarySec, warHead, Meaning:
// 0 0 Lasers Armed
// 0 1 Primary Warheads Armed
// 1 0 Ion Cannons Armed
// 1 1 Secondary Warheads Armed
const char primArmed = PlayerDataTable[*localPlayerIndex].primarySecondaryArmed;
const char warheadArmed = PlayerDataTable[*localPlayerIndex].warheadArmed;
if (primArmed == 0)
return warheadArmed ? ActiveWeapon::WARHEADS : ActiveWeapon::LASERS;
else
return warheadArmed ? ActiveWeapon::SEC_WARHEADS : ActiveWeapon::IONS;
}
namespace std {
// Overload std::to_string for ActiveWeapon
std::string to_string(ActiveWeapon x) {
switch (x) {
case ActiveWeapon::LASERS:
return "lasers";
case ActiveWeapon::IONS:
return "ions";
case ActiveWeapon::WARHEADS:
return "warheads";
case ActiveWeapon::SEC_WARHEADS:
return "secwarheads";
default:
return "none";
}
}
// Overload std::to_string for std::string to reuse the same macro
std::string to_string(std::string x) {
return x;
}
}
std::string UpdateHyperspaceState()
{
const int playerIndex = *(int *)0x8C1CC8;
switch (PlayerDataTable[playerIndex].hyperspacePhase)
{
case 0:
return "space";
case 2:
return "hyperentry";
case 4:
return "hyperspace";
case 3:
return "hyperexit";
default:
return "space";
}
}
void SendXWADataOverUDP()
{
std::string msg = "";
int shields_front = 0;
int shields_back = 0;
char shipName[TLM_MAX_SHIP_NAME];
int tgtShds = 0, tgtHull = 0, tgtSys = 0;
float tgtDist = 0;
std::string tgtName;
std::string tgtCargo;
std::string tgtSubCmp;
const int shake = abs(PlayerDataTable[*localPlayerIndex].Camera.ShakeX) +
abs(PlayerDataTable[*localPlayerIndex].Camera.ShakeY) +
abs(PlayerDataTable[*localPlayerIndex].Camera.ShakeZ);
if (g_pSharedDataTelemetry != nullptr)
{
shields_front = g_pSharedDataTelemetry->shieldsFwd;
shields_back = g_pSharedDataTelemetry->shieldsBck;
strncpy_s(shipName, g_pSharedDataTelemetry->shipName, TLM_MAX_SHIP_NAME);
}
// PLAYER SECTION
{
int16_t objectIndex = (int16_t)PlayerDataTable[*localPlayerIndex].objectIndex;
if (objectIndex < 0 || objects == nullptr) goto target_section;
int speed = (int)(PlayerDataTable[*localPlayerIndex].currentSpeed / 2.25f);
//log_debug("[DBG] objectIndex: %d, *localPlayerIndex: %d, localPlayerIndex: 0x%x", objectIndex, *localPlayerIndex, localPlayerIndex);
ObjectEntry* object = &((*objects)[objectIndex]);
if (object == NULL) goto target_section;
MobileObjectEntry* mobileObject = object->MobileObjectPtr;
if (mobileObject == NULL) goto target_section;
CraftInstance* craftInstance = mobileObject->craftInstancePtr;
if (craftInstance == NULL) goto target_section;
CraftDefinitionEntry* craftDefinition = &(CraftDefinitionTable[craftInstance->CraftType]);
if (craftDefinition == NULL) goto target_section;
char* craft_name = (char*)craftDefinition->pCraftName;
char* short_name = (char*)craftDefinition->pCraftShortName;
int hull = (int)(100.0f * (1.0f - (float)craftInstance->HullDamageReceived / (float)craftInstance->HullStrength));
hull = max(0, hull);
//float total_shield_points = 2.0f * (float)craftDefinition->ShieldHitPoints;
//int shields_front = (int)(100.0 * (float)craftInstance->ShieldPointsFront / total_shield_points);
//int shields_back = (int)(100.0 * (float)craftInstance->ShieldPointsBack / total_shield_points);
//shields_front = max(0, shields_front);
//shields_back = max(0, shields_back);
const int throttle = (int)(100.0f * craftInstance->EngineThrottleInput / 65535.0f);
const bool underTractorBeam = (craftInstance->IsUnderBeamEffect[1] != 0);
const bool underJammingBeam = (craftInstance->IsUnderBeamEffect[2] != 0);
const ActiveWeapon activeWeapon = GetCurrentActiveWeapon();
if (g_UDPFormat == TELEMETRY_FORMAT_JSON)
{
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, shipName, shipName, "XWA.player", "shipname");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, craft_name, std::string(craft_name), "XWA.player", "crafttypename");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, short_name, std::string(short_name), "XWA.player", "shortcrafttypename");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, speed, speed, "XWA.player", "speed");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, throttle, throttle, "XWA.player", "throttle");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, ElsLasers, craftInstance->ElsLasers, "XWA.player", "ELSlasers");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, ElsShields, craftInstance->ElsShields, "XWA.player", "ELSshields");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, ElsBeam, craftInstance->ElsBeam, "XWA.player", "ELSbeam");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, SfoilsState, craftInstance->SfoilsState, "XWA.player", "s-foils");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, ShieldDirection, craftInstance->ShieldDirection, "XWA.player", "shielddirection");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, shields_front, shields_front, "XWA.player", "shieldfront");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, shields_back, shields_back, "XWA.player", "shieldback");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, hull, hull, "XWA.player", "hull");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, shake, shake, "XWA.player", "shake");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, BeamActive, craftInstance->BeamActive, "XWA.player", "beamactive");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, underTractorBeam, underTractorBeam, "XWA.player", "undertractorbeam");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, underJammingBeam, underJammingBeam, "XWA.player", "underjammingbeam");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, activeWeapon, activeWeapon, "XWA.player", "activeweapon");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, laserFired, g_PlayerTelemetry.laserFired, "XWA.player", "laserfired");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, warheadFired, g_PlayerTelemetry.warheadFired, "XWA.player", "warheadfired");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, yawInertia, g_PlayerTelemetry.yawInertia, "XWA.player", "yaw_inertia");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, pitchInertia, g_PlayerTelemetry.pitchInertia, "XWA.player", "pitch_inertia");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, rollInertia, g_PlayerTelemetry.rollInertia, "XWA.player", "roll_inertia");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, accelInertia, g_PlayerTelemetry.accelInertia, "XWA.player", "accel_inertia");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, absYaw, g_PlayerTelemetry.absYaw, "XWA.player", "abs_yaw");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, absPitch, g_PlayerTelemetry.absPitch, "XWA.player", "abs_pitch");
SEND_TELEMETRY_VALUE_JSON(g_PrevPlayerTelemetry, absRoll, g_PlayerTelemetry.absRoll, "XWA.player", "abs_roll");
}
else // TELEMETRY_FORMAT_SIMPLIFIED
{
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, shipName, shipName, "player", "name");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, craft_name, std::string(craft_name), "player", "crafttypename");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, short_name, std::string(short_name), "player", "shortcrafttypename");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, speed, speed, "player", "speed");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, throttle, throttle, "player", "throttle");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, ElsLasers, craftInstance->ElsLasers, "player", "elslasers");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, ElsShields, craftInstance->ElsShields, "player", "elsshields");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, ElsBeam, craftInstance->ElsBeam, "player", "elsbeam");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, SfoilsState, craftInstance->SfoilsState, "player", "sfoils");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, ShieldDirection, craftInstance->ShieldDirection, "player", "shielddirection");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, shields_front, shields_front, "player", "shieldfront");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, shields_back, shields_back, "player", "shieldback");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, hull, hull, "player", "hull");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, shake, shake, "player", "shake");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, BeamActive, craftInstance->BeamActive, "player", "beamactive");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, underTractorBeam, underTractorBeam, "player", "undertractorbeam");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, underJammingBeam, underJammingBeam, "player", "underjammingbeam");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, activeWeapon, activeWeapon, "player", "activeweapon");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, laserFired, g_PlayerTelemetry.laserFired, "player", "laserfired");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, warheadFired, g_PlayerTelemetry.warheadFired, "player", "warheadfired");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, yawInertia, g_PlayerTelemetry.yawInertia, "player", "yaw_inertia");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, pitchInertia, g_PlayerTelemetry.pitchInertia, "player", "pitch_inertia");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, rollInertia, g_PlayerTelemetry.rollInertia, "player", "roll_inertia");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, accelInertia, g_PlayerTelemetry.accelInertia, "player", "accel_inertia");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, absYaw, g_PlayerTelemetry.absYaw, "XWA.player", "abs_yaw");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, absPitch, g_PlayerTelemetry.absPitch, "XWA.player", "abs_pitch");
SEND_TELEMETRY_VALUE_SIMPLE(g_PrevPlayerTelemetry, absRoll, g_PlayerTelemetry.absRoll, "XWA.player", "abs_roll");
}
//log_debug("[UDP] Throttle: %d", CraftDefinitionTable[objectIndex].EngineThrottle);
//log_debug("[UDP] Throttle: %s", CraftDefinitionTable[objectIndex].CockpitFileName);
//log_debug("[UDP] localPlayerIndex: %d, Index: %d", *localPlayerIndex, PlayerDataTable[*localPlayerIndex].objectIndex);
//Prints 0, 0
//log_debug("[UDP] CameraIdx: %d", PlayerDataTable[*localPlayerConnectedAs].cameraFG);
// Prints -1
// Store the data for the next frame
g_PrevPlayerTelemetry.craft_name = craft_name;
g_PrevPlayerTelemetry.short_name = short_name;
//strncpy_s(g_PrevPlayerTelemetry.shipName, shipName, TLM_MAX_SHIP_NAME);
g_PrevPlayerTelemetry.shipName = shipName;
g_PrevPlayerTelemetry.speed = speed;
g_PrevPlayerTelemetry.throttle = throttle;
g_PrevPlayerTelemetry.ElsLasers = craftInstance->ElsLasers;
g_PrevPlayerTelemetry.ElsShields = craftInstance->ElsShields;
g_PrevPlayerTelemetry.ElsBeam = craftInstance->ElsBeam;
g_PrevPlayerTelemetry.SfoilsState = craftInstance->SfoilsState;
g_PrevPlayerTelemetry.ShieldDirection = craftInstance->ShieldDirection;
g_PrevPlayerTelemetry.shields_front = shields_front;
g_PrevPlayerTelemetry.shields_back = shields_back;
g_PrevPlayerTelemetry.hull = hull;
g_PrevPlayerTelemetry.shake = shake;
g_PrevPlayerTelemetry.BeamActive = craftInstance->BeamActive;
g_PrevPlayerTelemetry.underTractorBeam = underTractorBeam;
g_PrevPlayerTelemetry.underJammingBeam = underJammingBeam;
g_PrevPlayerTelemetry.activeWeapon = activeWeapon;
g_PrevPlayerTelemetry.laserFired = g_PlayerTelemetry.laserFired;
g_PrevPlayerTelemetry.warheadFired = g_PlayerTelemetry.warheadFired;
g_PrevPlayerTelemetry.yawInertia = g_PlayerTelemetry.yawInertia;
g_PrevPlayerTelemetry.pitchInertia = g_PlayerTelemetry.pitchInertia;
g_PrevPlayerTelemetry.rollInertia = g_PlayerTelemetry.rollInertia;
g_PrevPlayerTelemetry.accelInertia = g_PlayerTelemetry.accelInertia;
g_PrevPlayerTelemetry.absYaw = g_PlayerTelemetry.absYaw;
g_PrevPlayerTelemetry.absPitch = g_PlayerTelemetry.absPitch;
g_PrevPlayerTelemetry.absRoll = g_PlayerTelemetry.absRoll;
//Reset the telemetry ephemeral flags
g_PlayerTelemetry.laserFired = false;
g_PlayerTelemetry.warheadFired = false;
}
// TARGET SECTION
target_section:
{
if (g_pSharedDataTelemetry != nullptr)
{
tgtShds = g_pSharedDataTelemetry->tgtShds;
tgtHull = g_pSharedDataTelemetry->tgtHull;
tgtSys = g_pSharedDataTelemetry->tgtSys;
tgtDist = g_pSharedDataTelemetry->tgtDist;
tgtName = g_pSharedDataTelemetry->tgtName;
tgtCargo = g_pSharedDataTelemetry->tgtCargo;
tgtSubCmp = g_pSharedDataTelemetry->tgtSubCmp;
}
short currentTargetIndex = PlayerDataTable[*localPlayerIndex].currentTargetIndex;
// currentTargetIndex can apparently be 0. I remember the game crashing, but it doesn't anymore!
if (currentTargetIndex < 0) goto status_section;
ObjectEntry* object = &((*objects)[currentTargetIndex]);
if (object == NULL) goto status_section;
MobileObjectEntry* mobileObject = object->MobileObjectPtr;
if (mobileObject == NULL) goto status_section;
CraftInstance* craftInstance = mobileObject->craftInstancePtr;
if (craftInstance == NULL) goto status_section;
CraftDefinitionEntry* craftDefinition = &(CraftDefinitionTable[craftInstance->CraftType]);
if (craftDefinition == NULL) goto status_section;
//char *name = (char *)craftDefinition->pCraftName;
//char *short_name = (char *)craftDefinition->pCraftShortName;
int IFF = object->MobileObjectPtr->IFF;
//int hull = (int)(100.0f * (1.0f - (float)craftInstance->HullDamageReceived / (float)craftInstance->HullStrength));
//hull = max(0, hull);
//float total_shield_points = 2.0f * (float)craftDefinition->ShieldHitPoints;
//int shields = (int)(100.0f * (craftInstance->ShieldPointsFront + craftInstance->ShieldPointsBack) / total_shield_points);
//shields = max(0, shields);
if (g_UDPFormat == TELEMETRY_FORMAT_JSON)
{
SEND_TELEMETRY_VALUE_JSON(g_TargetTelemetry, name, tgtName, "XWA.target", "name");
SEND_TELEMETRY_VALUE_JSON(g_TargetTelemetry, IFF, IFF, "XWA.target", "IFF");
SEND_TELEMETRY_VALUE_JSON(g_TargetTelemetry, shields, tgtShds, "XWA.target", "shields");
SEND_TELEMETRY_VALUE_JSON(g_TargetTelemetry, hull, tgtHull, "XWA.target", "hull");
SEND_TELEMETRY_VALUE_JSON(g_TargetTelemetry, sys, tgtSys, "XWA.target", "sys");
SEND_TELEMETRY_VALUE_JSON(g_TargetTelemetry, dist, tgtDist, "XWA.target", "dist");
SEND_TELEMETRY_VALUE_JSON(g_TargetTelemetry, Cargo, tgtCargo, "XWA.target", "cargo");
SEND_TELEMETRY_VALUE_JSON(g_TargetTelemetry, SubCmp, tgtSubCmp, "XWA.target", "subcmp");
}
else { // TELEMETRY_FORMAT_SIMPLIFIED
SEND_TELEMETRY_VALUE_SIMPLE(g_TargetTelemetry, name, tgtName, "target", "name");
SEND_TELEMETRY_VALUE_SIMPLE(g_TargetTelemetry, IFF, IFF, "target", "IFF");
SEND_TELEMETRY_VALUE_SIMPLE(g_TargetTelemetry, shields, tgtShds, "target", "shields");
SEND_TELEMETRY_VALUE_SIMPLE(g_TargetTelemetry, hull, tgtHull, "target", "hull");
SEND_TELEMETRY_VALUE_SIMPLE(g_TargetTelemetry, sys, tgtSys, "target", "sys");
SEND_TELEMETRY_VALUE_SIMPLE(g_TargetTelemetry, dist, tgtDist, "target", "dist");
SEND_TELEMETRY_VALUE_SIMPLE(g_TargetTelemetry, Cargo, tgtCargo, "target", "cargo");
SEND_TELEMETRY_VALUE_SIMPLE(g_TargetTelemetry, SubCmp, tgtSubCmp, "target", "subcmp");
}
// state is 0 when the craft is static
// state is 3 when the craft is destroyed
/*if (craftInstance->CraftState != g_TargetTelemetry.CraftState)
msg += "target|state:" + std::to_string(craftInstance->CraftState) + "\n";*/
// CycleTime is always 236, CycleTimer counts down from CycleTime to -1 and starts over
//msg += "\t\"cycle time\" : " + std::to_string(craftInstance->CycleTime) + "\n";
//msg += "\t\"cycle timer\" : " + std::to_string(craftInstance->CycleTimer) + "\n";
// Store the data for the next frame
//g_TargetTelemetry.name = name;
//g_TargetTelemetry.short_name = short_name;
//if (tgtName) memcpy(g_TargetTelemetry.name, tgtName, TLM_MAX_NAME);
//if (tgtCargo) memcpy(g_TargetTelemetry.Cargo, tgtCargo, TLM_MAX_CARGO);
//if (tgtSubCmp) memcpy(g_TargetTelemetry.SubCmp, tgtSubCmp, TLM_MAX_SUBCMP);
g_TargetTelemetry.IFF = IFF;
g_TargetTelemetry.name = tgtName;
g_TargetTelemetry.Cargo = tgtCargo;
g_TargetTelemetry.SubCmp = tgtSubCmp;
g_TargetTelemetry.shields = tgtShds;
g_TargetTelemetry.hull = tgtHull;
g_TargetTelemetry.sys = tgtSys;
g_TargetTelemetry.dist = tgtDist;
//g_TargetTelemetry.CraftState = craftInstance->CraftState;
}
// STATUS SECTION
status_section:
{
//g_LocationTelemetry.playerInHangar = *g_playerInHangar;
std::string location = UpdateHyperspaceState();
if (g_UDPFormat == TELEMETRY_FORMAT_JSON)
{
SEND_TELEMETRY_VALUE_JSON(g_LocationTelemetry, playerInHangar, *g_playerInHangar, "XWA.status", "hangar");
SEND_TELEMETRY_VALUE_JSON(g_LocationTelemetry, location, location, "XWA.status", "location");
}
else { // TELEMETRY_FORMAT_SIMPLIFIED
SEND_TELEMETRY_VALUE_SIMPLE(g_LocationTelemetry, playerInHangar, *g_playerInHangar, "status", "hangar");
SEND_TELEMETRY_VALUE_SIMPLE(g_LocationTelemetry, location, location, "status", "location");
}
g_LocationTelemetry.playerInHangar = *g_playerInHangar;
}
if (g_UDPFormat == TELEMETRY_FORMAT_JSON && msg.length() > 2)
{
// Add the opening bracket
msg = "{\n" + msg;
// Remove the last comma
if (msg.size() >= 2 && msg.compare(msg.size() - 2, 2, ",\n") == 0) {
msg.erase(msg.size() - 2, 2);
}
// Add the closing bracket
msg += "\n}";
}
int len = msg.length();
if (len > 0) {
msg.erase(msg.find_last_not_of(" \t\n") + 1);
if (msg.length() > 3)
SendUDPMessage((char *)msg.c_str());
}
}