diff --git a/Assets/Scenes/New Folder.meta b/Assets/Scenes/New Folder.meta new file mode 100644 index 00000000..ae842ee6 --- /dev/null +++ b/Assets/Scenes/New Folder.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1419fde7bffbc384a94d14a602b088da +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/New Folder/1.cs b/Assets/Scenes/New Folder/1.cs new file mode 100644 index 00000000..531d47ad --- /dev/null +++ b/Assets/Scenes/New Folder/1.cs @@ -0,0 +1,39 @@ +using Unity.VisualScripting; +using UnityEngine; + +public class NewMonoBehaviourScript : MonoBehaviour +{ + public float speed = 0.1f; + Vector2 left; + Vector2 right; + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + left = Camera.main.ScreenToWorldPoint(Vector2.zero); + right = Camera.main.ScreenToWorldPoint(new Vector2(Screen.width,Screen.height)); + } + + // Update is called once per frame + void Update() + { + Vector2 newPosition = transform.position; + newPosition.x += speed * Time.deltaTime; + + + //check if the position.x < 0 or position.x > width of the screen + Vector2 screenPos = Camera.main.WorldToScreenPoint(transform.position); + if (screenPos.x < 0) + { + newPosition.x = left.x; + speed = -speed; + } + + if (screenPos.x > Screen.width) + { + newPosition.x = right.x; + speed = -speed; + } + transform.position = newPosition; + } +} diff --git a/Assets/Scenes/New Folder/1.cs.meta b/Assets/Scenes/New Folder/1.cs.meta new file mode 100644 index 00000000..d4790b65 --- /dev/null +++ b/Assets/Scenes/New Folder/1.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: ebbc2e8887f923641ae03b45cee29b11 \ No newline at end of file diff --git a/Assets/Scenes/New Folder/LineearInterpolation.cs b/Assets/Scenes/New Folder/LineearInterpolation.cs new file mode 100644 index 00000000..945319a7 --- /dev/null +++ b/Assets/Scenes/New Folder/LineearInterpolation.cs @@ -0,0 +1,27 @@ +using UnityEngine; + +public class LineearInterpolation : MonoBehaviour +{ + public Transform start; + public Transform end; + public float t = 0; + + public AnimationCurve curve; + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + t += Time.deltaTime; + if (t > 1) + { + t = 0; + } + + transform.position = Vector2.Lerp(start.position, end.position, curve.Evaluate(t)); + } +} \ No newline at end of file diff --git a/Assets/Scenes/New Folder/LineearInterpolation.cs.meta b/Assets/Scenes/New Folder/LineearInterpolation.cs.meta new file mode 100644 index 00000000..e1b71081 --- /dev/null +++ b/Assets/Scenes/New Folder/LineearInterpolation.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 0b630ff638029b946a3cec4a3719dd18 \ No newline at end of file diff --git a/Assets/Scenes/New Folder/Rotate.cs b/Assets/Scenes/New Folder/Rotate.cs new file mode 100644 index 00000000..2668f948 --- /dev/null +++ b/Assets/Scenes/New Folder/Rotate.cs @@ -0,0 +1,19 @@ +using UnityEngine; + +public class Rotate : MonoBehaviour +{ + public float speed = 2f; + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + Vector3 newP = transform.eulerAngles; + newP.z += speed; + transform.eulerAngles = newP; + } +} diff --git a/Assets/Scenes/New Folder/Rotate.cs.meta b/Assets/Scenes/New Folder/Rotate.cs.meta new file mode 100644 index 00000000..359a5271 --- /dev/null +++ b/Assets/Scenes/New Folder/Rotate.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 8d536985d9a780946a8614b405260181 \ No newline at end of file diff --git a/Assets/Scenes/New Folder/follow me.cs b/Assets/Scenes/New Folder/follow me.cs new file mode 100644 index 00000000..ea161a03 --- /dev/null +++ b/Assets/Scenes/New Folder/follow me.cs @@ -0,0 +1,19 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +public class followme : MonoBehaviour +{ + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + Vector3 mousPos = Camera.main.ScreenToWorldPoint(Mouse.current.position.ReadValue()); + //mousPos.z = 0; + transform.position = mousPos; + } +} diff --git a/Assets/Scenes/New Folder/follow me.cs.meta b/Assets/Scenes/New Folder/follow me.cs.meta new file mode 100644 index 00000000..b3745f8f --- /dev/null +++ b/Assets/Scenes/New Folder/follow me.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 3a8deb24817e2d94e8c19d5fd6e47c31 \ No newline at end of file diff --git a/Assets/Scenes/New Folder/pulse.cs b/Assets/Scenes/New Folder/pulse.cs new file mode 100644 index 00000000..c6dc9974 --- /dev/null +++ b/Assets/Scenes/New Folder/pulse.cs @@ -0,0 +1,26 @@ +using UnityEngine; + +public class pulse : MonoBehaviour +{ + public AnimationCurve curve; + public float t = 0; + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + t += Time.deltaTime; + if (t > 1) + { + t = 0; + } + + float y = curve.Evaluate(t); + Vector3 newSize = Vector3.one * y; + transform.localScale = Vector3.one * curve.Evaluate(t); + } +} \ No newline at end of file diff --git a/Assets/Scenes/New Folder/pulse.cs.meta b/Assets/Scenes/New Folder/pulse.cs.meta new file mode 100644 index 00000000..15fe6b68 --- /dev/null +++ b/Assets/Scenes/New Folder/pulse.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 2a751f86d6de24c48956918049f15b6b \ No newline at end of file diff --git a/Assets/Scenes/New Folder/spritechanger.cs b/Assets/Scenes/New Folder/spritechanger.cs new file mode 100644 index 00000000..648ad91b --- /dev/null +++ b/Assets/Scenes/New Folder/spritechanger.cs @@ -0,0 +1,54 @@ + +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.InputSystem; + +public class spritechanger : MonoBehaviour +{ + public SpriteRenderer spriteRenderer; + public Color col; + public List barrels; + public int randomNumber; + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + PickARandomcolor(); + } + + // Update is called once per frame + void Update() + { + if (Keyboard.current.anyKey.wasPressedThisFrame) { + PickARandomcolor(); + } + + + //get the mouce position + Vector2 mousePos = Camera.main.ScreenToWorldPoint(Mouse.current.position.ReadValue()); + //is the mouse over the sprite + if (spriteRenderer.bounds.Contains(mousePos) == true){ + spriteRenderer.color = col; + } + else { + spriteRenderer.color = Color.white; + } + if (Mouse.current.leftButton.wasPressedThisFrame == true) { + barrels.RemoveAt(0); + } + } + void PickARandomcolor() { + spriteRenderer.color = Random.ColorHSV(); + } + + void PickARandomSprite() { + + randomNumber = Random.Range(0, barrels.Count); + + randomNumber = Random.Range(0, 3); + spriteRenderer.sprite = barrels[randomNumber]; + + + } + + +} diff --git a/Assets/Scenes/New Folder/spritechanger.cs.meta b/Assets/Scenes/New Folder/spritechanger.cs.meta new file mode 100644 index 00000000..e7c31793 --- /dev/null +++ b/Assets/Scenes/New Folder/spritechanger.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 723f956a2d6732d428f289d4c92c91ce \ No newline at end of file diff --git a/Assets/Scenes/sf.meta b/Assets/Scenes/sf.meta new file mode 100644 index 00000000..14621a51 --- /dev/null +++ b/Assets/Scenes/sf.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2b70f1b28046f954ab3af228094fcccf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/sf/9913683d1d5dfe978148e977e5939087.psd 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+ { + + } + + // Update is called once per frame + void Update() + { + //s increases with time, and if it is greater than one, it is set to zero + s += Time.deltaTime; + if (s > 1) + { + s = 0; + } + //use curve to control alien + y = c.Evaluate(s); + transform.localScale = new Vector2(y, y); + + } +} diff --git a/Assets/Scenes/sf/curve.cs.meta b/Assets/Scenes/sf/curve.cs.meta new file mode 100644 index 00000000..85fdc10c --- /dev/null +++ b/Assets/Scenes/sf/curve.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 899831c4b4bd7674a82f37f83489ee86 \ No newline at end of file diff --git a/Assets/Scenes/sf/followMouse.cs b/Assets/Scenes/sf/followMouse.cs new file mode 100644 index 00000000..fa7857fe --- /dev/null +++ b/Assets/Scenes/sf/followMouse.cs @@ -0,0 +1,22 @@ +using UnityEngine; +using UnityEngine.InputSystem; + + +public class followMouse : MonoBehaviour +{ + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + //Make the plane follow the mouse movement + Vector2 mouseP = Camera.main.ScreenToWorldPoint(Mouse.current.position.ReadValue()); + //Fix the aircraft so that it cannot move up and down + mouseP.y = -3; + transform.position = mouseP; + } +} diff --git a/Assets/Scenes/sf/followMouse.cs.meta b/Assets/Scenes/sf/followMouse.cs.meta new file mode 100644 index 00000000..ff4ff441 --- /dev/null +++ b/Assets/Scenes/sf/followMouse.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 81f59dce7cf2a524996f8434ab843f5f \ No newline at end of file diff --git a/Assets/Scenes/sf/laserBlue10.png b/Assets/Scenes/sf/laserBlue10.png new file mode 100644 index 00000000..dd6b766a Binary files /dev/null and b/Assets/Scenes/sf/laserBlue10.png differ diff --git a/Assets/Scenes/sf/laserBlue10.png.meta b/Assets/Scenes/sf/laserBlue10.png.meta new file mode 100644 index 00000000..d9a7f5f4 --- /dev/null +++ b/Assets/Scenes/sf/laserBlue10.png.meta @@ -0,0 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userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/sf/linear.cs b/Assets/Scenes/sf/linear.cs new file mode 100644 index 00000000..ea776d58 --- /dev/null +++ b/Assets/Scenes/sf/linear.cs @@ -0,0 +1,29 @@ +using UnityEngine; + +public class linear : MonoBehaviour +{ + public Transform plane; + public Transform alien; + float s = 0; + public AnimationCurve curve; + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + //create a linear interpolation that moves from the starting point to the ending point + transform.position = Vector2.Lerp(plane.position, alien.position, s); + //s increases with time, and if it is greater than one, it is set to zero + s += Time.deltaTime; + if (s > 1) + { + s = 0; + } + + } +} diff --git a/Assets/Scenes/sf/linear.cs.meta b/Assets/Scenes/sf/linear.cs.meta new file mode 100644 index 00000000..506c5d7c 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the left edge of the screen + Vector2 screenP = Camera.main.WorldToScreenPoint(transform.position); + if (screenP.x < 120) + { + //Replace with world to prevent aliens from getting stuck. + newP.x = left.x; + //Move in the opposite direction + speed = speed * -1; + } + + //When the aliens are almost at the right edge of the screen + if (screenP.x >Screen.width - 120) + { + newP.x = right.x; + speed = speed * -1; + } + + } +} diff --git a/Assets/Scenes/sf/move.cs.meta b/Assets/Scenes/sf/move.cs.meta new file mode 100644 index 00000000..8e552915 --- /dev/null +++ b/Assets/Scenes/sf/move.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: f2abd716bf0e95944a27e87e7c745e44 \ No newline at end of file diff --git a/Assets/Scenes/sf/playerShip1_blue.png b/Assets/Scenes/sf/playerShip1_blue.png new file mode 100644 index 00000000..cecbbed9 Binary files /dev/null and b/Assets/Scenes/sf/playerShip1_blue.png differ diff --git a/Assets/Scenes/sf/playerShip1_blue.png.meta 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Update after the MonoBehaviour is created + void Start() + { + //set bottom left and top right corners of the screen + left = Camera.main.ScreenToWorldPoint(Vector2.zero); + right = Camera.main.ScreenToWorldPoint(new Vector2(Screen.width,Screen.height)); + } + + // Update is called once per frame + void Update() + { + //directional movement of meteorites use vector + Vector2 newP = transform.position; + newP += speed * Time.deltaTime; + + //When the meteorite reaches the edge of the screen + Vector2 screenP = Camera.main.WorldToScreenPoint(transform.position); + if (screenP.x < 0) + { + //Replace with world to prevent aliens from getting stuck. + newP.x = left.x; + //Move in the opposite direction + speed.x = speed.x * -1; + } + + if (screenP.x > Screen.width) + { + newP.x = right.x; + speed.x = speed.x * -1; + } + + if (screenP.y > Screen.height) + { + newP.y = right.y; + speed.y = speed.y * -1; + } + + if (screenP.y < 0) + { + newP.y = left.y; + speed.y = speed.y * -1; + } + 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