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1142032928} + - {fileID: 133777191} diff --git a/Assets/Scenes/week3_demo.unity.meta b/Assets/Scenes/week3_demo.unity.meta new file mode 100644 index 00000000..d6ee8afd --- /dev/null +++ b/Assets/Scenes/week3_demo.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 281f2956508004a4ba9095decdbd948f +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta new file mode 100644 index 00000000..ea89387d --- /dev/null +++ b/Assets/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 724540fd698afba4c850928e756d9858 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/BouncingBall.cs b/Assets/Scripts/BouncingBall.cs new file mode 100644 index 00000000..342546b1 --- /dev/null +++ b/Assets/Scripts/BouncingBall.cs @@ -0,0 +1,51 @@ +using Unity.VisualScripting; +using UnityEngine; +using UnityEngine.Rendering; + +public class BouncingBall : MonoBehaviour +{ + + float speedX = 0.1f; + float speedY = 0.1f; + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + //transform.position = the balls position in the world + Vector3 newPosition = transform.position; + + //this adds the value of speed to the variable that is holding the value for x location + newPosition.x += speedX; + + //this adds the value of speed to the variable that is holding the value for y location + newPosition.y += speedY; + + //converts pixels in the unity editor to meters in the unity game space. + /*had a problem where the ball was getting stuck in the top right corner. it was due to using the value of the balls position (transform.position) + * this was solved by switching the value in the brackets to the newPosition which helps because its the latest positon of the ball. + */ + + Vector2 screenPos = Camera.main.WorldToScreenPoint(newPosition); + + //this is checking if the ball goes smaller or larger than the screen width allows + if (screenPos.x < 0 || screenPos.x > Screen.width) + { + speedX *= -1; + } + + //this is checking if the ball goes smaller or larger than the screen height allows + if (screenPos.y < 0 || screenPos.y > Screen.height) + { + speedY *= -1; + } + + //this updates the balls current position with the new positon variable that we are holding. + transform.position = newPosition; + } +} diff --git a/Assets/Scripts/BouncingBall.cs.meta b/Assets/Scripts/BouncingBall.cs.meta new file mode 100644 index 00000000..0b3416a4 --- /dev/null +++ b/Assets/Scripts/BouncingBall.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: e174d787ec35cd24882c965a33dd3437 \ No newline at end of file diff --git a/Assets/Scripts/FirstScript.cs b/Assets/Scripts/FirstScript.cs new file mode 100644 index 00000000..46e0e9c2 --- /dev/null +++ b/Assets/Scripts/FirstScript.cs @@ -0,0 +1,39 @@ +using UnityEngine; +using UnityEngine.InputSystem; +using UnityEngine.UIElements; + +public class FirstScript : MonoBehaviour +{ + public bool mouseIsOverMe = false; + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + Vector2 mousePos = Camera.main.ScreenToWorldPoint(Mouse.current.position.ReadValue()); + float distance = Vector2.Distance(transform.position, mousePos); + + if(distance < 1) + { + mouseIsOverMe = true; + } + else + { + mouseIsOverMe = false; + } + + if (mouseIsOverMe) + { + transform.localScale = new Vector3(2f, 2f, 2f); + } + else + { + transform.localScale = new Vector3(1f, 1f, 1f); + } + } +} diff --git a/Assets/Scripts/FirstScript.cs.meta b/Assets/Scripts/FirstScript.cs.meta new file mode 100644 index 00000000..5a8835a8 --- /dev/null +++ b/Assets/Scripts/FirstScript.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: a7d355aa37682284e9318c51a42e1249 \ No newline at end of file diff --git a/Assets/Scripts/FloatingInTheOcean.cs b/Assets/Scripts/FloatingInTheOcean.cs new file mode 100644 index 00000000..7c5f9165 --- /dev/null +++ b/Assets/Scripts/FloatingInTheOcean.cs @@ -0,0 +1,50 @@ +using JetBrains.Annotations; +using UnityEditor.IMGUI.Controls; +using UnityEngine; + +public class FloatingInTheOcean : MonoBehaviour +{ + + //speed of bob + public float speed = 1f; + + //contols the shape of the bob + public AnimationCurve curve; + + //how high the bob goes up and down + public float height = 0.5f; + + //tracks the time from (0-1) + float timer = 0f; + + //starting position of the sprite + Vector2 startPos; + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + //save the starting position so that the sprite bobs around that position + startPos = transform.position; + } + + // Update is called once per frame + void Update() + { + //moves the timer forward. + //+= means add, not replace + timer += Time.deltaTime * speed; + + //loop the timer back to zero when it gets larger than 1 + if (timer > 1f) + { + timer -= 1f; + } + + //evaluate the curve (usually returns a value between 0 and 1) + float yOffset = curve.Evaluate(timer) * height; + + //apply vertical offset + transform.position = new Vector2(startPos.x, startPos.y + yOffset); + + } +} diff --git a/Assets/Scripts/FloatingInTheOcean.cs.meta b/Assets/Scripts/FloatingInTheOcean.cs.meta new file mode 100644 index 00000000..1b88489a --- /dev/null +++ b/Assets/Scripts/FloatingInTheOcean.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 4bbc4404098059c468979d6400110168 \ No newline at end of file diff --git a/Assets/Scripts/LinearInterpolation.cs b/Assets/Scripts/LinearInterpolation.cs new file mode 100644 index 00000000..4b2113f6 --- /dev/null +++ b/Assets/Scripts/LinearInterpolation.cs @@ -0,0 +1,33 @@ +using UnityEngine; + +public class LinearInterpolation : MonoBehaviour +{ + //puts a transform in the inspector. i believe you can use transform for the position to remove having to manually type position of the starting position. + public Transform start; + public Transform end; + public float t = 0; + + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + //as time goes on + t += Time.deltaTime; + + //as long as t is less than 1 + if (t > 1) + { + //set t to 0 + t = 0; + } + + // you need to add the .position after the start because unity doesnt inherently know what you are asking for. + transform.position = Vector2.Lerp(start.position, end.position, t); + } +} diff --git a/Assets/Scripts/LinearInterpolation.cs.meta b/Assets/Scripts/LinearInterpolation.cs.meta new file mode 100644 index 00000000..7a8027c4 --- /dev/null +++ b/Assets/Scripts/LinearInterpolation.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 3242885f2b9ddbb4ba1bb8112bdcfb97 \ No newline at end of file diff --git a/Assets/Scripts/Looker.cs b/Assets/Scripts/Looker.cs new file mode 100644 index 00000000..c0753199 --- /dev/null +++ b/Assets/Scripts/Looker.cs @@ -0,0 +1,37 @@ +using UnityEngine; + +public class Looker : MonoBehaviour +{ + //variable setup, float for rotation speed, z max and z min. + public float rotationSpeed; + public float zMax, zMin; + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + //transform.eulerAngles always returns rotations in degrees. + Vector3 currentRotation = transform.eulerAngles; + + //rotate around z at a constant speed, independent of framerate + currentRotation.z += rotationSpeed * Time.deltaTime; + + transform.eulerAngles = currentRotation; + + if (transform.eulerAngles.z > zMax) + { + rotationSpeed *= -1; + } + if (transform.eulerAngles.z < zMin) + { + rotationSpeed *= -1; + } + + Debug.Log(transform.eulerAngles); + } +} \ No newline at end of file diff --git a/Assets/Scripts/Looker.cs.meta b/Assets/Scripts/Looker.cs.meta new file mode 100644 index 00000000..6aaeb2bf --- /dev/null +++ b/Assets/Scripts/Looker.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: d8386c04beb2ba642b8c36fd1b6117b7 \ No newline at end of file diff --git a/Assets/Scripts/Pulse.cs b/Assets/Scripts/Pulse.cs new file mode 100644 index 00000000..997eecb4 --- /dev/null +++ b/Assets/Scripts/Pulse.cs @@ -0,0 +1,36 @@ +using UnityEngine; + +public class Pulse : MonoBehaviour +{ + public AnimationCurve curve; + + public float t = 0; + public Transform start; + public Transform end; + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + t += Time.deltaTime; + if(t > 1) + { + t = 0; + } + + transform.position = Vector2.Lerp(start.position, end.position, curve.Evaluate(t)); + + + //float y = curve.Evaluate(t); + + //vector3.one is the same as a vector 3 with 1s in every columnS + //Vector3 newSize = Vector3.one * y; + //transform.localScale = Vector3.one * curve.Evaluate(t); + + } +} diff --git a/Assets/Scripts/Pulse.cs.meta b/Assets/Scripts/Pulse.cs.meta new file mode 100644 index 00000000..a9a095f8 --- /dev/null +++ b/Assets/Scripts/Pulse.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 5d32ba3f4038add4382862e39ba69c42 \ No newline at end of file diff --git a/Assets/Scripts/Teleport.cs b/Assets/Scripts/Teleport.cs new file mode 100644 index 00000000..583ec84c --- /dev/null +++ b/Assets/Scripts/Teleport.cs @@ -0,0 +1,44 @@ +using UnityEngine; + +public class Teleport : MonoBehaviour +{ + //set variables for timer starting time & countdown time + float timer = 0f; + float waitTime = 3f; + + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + //time.deltatime = time since last frame + //+= means add on not replace + timer += Time.deltaTime; + + //this is checking to see if the 3 seconds is up. if timer (counting variable) is larger than wait time (3 seconds) do this : ______ + if (timer >= waitTime) + { + //set x and y values as two random values between 0 and 1 (viewport coordinates not world space) + //viewport coordinates work as so ((0,0) is the bottom right of the screen, (1,1) is the top right) + float randomX = Random.Range(0.05f, 0.95f); + float randomY = Random.Range(0.05f, 0.95f); + + //our sprite lives in the world space, the camera uses viewport space + //unity is not able to change the position unless the coordinates are localized + Vector2 worldPos = Camera.main.ViewportToWorldPoint(new Vector2(randomX, randomY)); + + //this moves the object to the new position + transform.position = worldPos; + + //this resets the timer back to zero + timer = 0f; + } +; + } +} diff --git a/Assets/Scripts/Teleport.cs.meta b/Assets/Scripts/Teleport.cs.meta new file mode 100644 index 00000000..57a7920a --- /dev/null +++ b/Assets/Scripts/Teleport.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: f0d1f7f0ac287fb4891b354b067a6fd0 \ No newline at end of file diff --git a/Assets/Scripts/followMouseReflection.cs b/Assets/Scripts/followMouseReflection.cs new file mode 100644 index 00000000..bb133d30 --- /dev/null +++ b/Assets/Scripts/followMouseReflection.cs @@ -0,0 +1,19 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +public class followMouseReflection : MonoBehaviour +{ + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + Vector3 mousePos = Camera.main.ScreenToWorldPoint(Mouse.current.position.ReadValue()); + mousePos.z = 0f; + transform.position = mousePos; + } +} diff --git a/Assets/Scripts/followMouseReflection.cs.meta b/Assets/Scripts/followMouseReflection.cs.meta new file mode 100644 index 00000000..e47b4644 --- /dev/null +++ b/Assets/Scripts/followMouseReflection.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: ea2d7fb1056f487498e471756ad3e120 \ No newline at end of file diff --git a/Assets/Scripts/lookerV2.cs b/Assets/Scripts/lookerV2.cs new file mode 100644 index 00000000..b7563730 --- /dev/null +++ b/Assets/Scripts/lookerV2.cs @@ -0,0 +1,49 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +public class lookerV2 : MonoBehaviour +{ + public float rotationSpeed; + public float zMax, zMin; + public Camera gameCamera; + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + //ROTATING IN A DIRECTION (SWAPPING): + + ////If we wanted to move the object, we would use transform.position + //Vector3 currentRotation = transform.eulerAngles; + //currentRotation.z += rotationSpeed * Time.deltaTime; + + //transform.eulerAngles = currentRotation; + + //if(transform.eulerAngles.z > zMax) + //{ + // rotationSpeed *= -1; + //} + //if(transform.eulerAngles.z < zMin) + //{ + // rotationSpeed *= -1; + //} + + //Debug.Log(transform.eulerAngles); + + Vector3 currentMousePosition = Mouse.current.position.ReadValue(); + Vector3 worldMousePosition = gameCamera.ScreenToWorldPoint(currentMousePosition); + worldMousePosition.z = 0; + + //Setting the direction we're looking in + //To get the direction we do END - START + transform.up = worldMousePosition - transform.position; + + transform.position += transform.up * 1f * Time.deltaTime; + + } +} diff --git a/Assets/Scripts/lookerV2.cs.meta b/Assets/Scripts/lookerV2.cs.meta new file mode 100644 index 00000000..2fbcaa04 --- /dev/null +++ b/Assets/Scripts/lookerV2.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 4b5b28ec2814d7646b1168f68f0f1a57 \ No newline at end of file diff --git a/Assets/Scripts/random.cs b/Assets/Scripts/random.cs new file mode 100644 index 00000000..118f5047 --- /dev/null +++ b/Assets/Scripts/random.cs @@ -0,0 +1,16 @@ +using UnityEngine; + +public class random : MonoBehaviour +{ + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/random.cs.meta b/Assets/Scripts/random.cs.meta new file mode 100644 index 00000000..de11ca51 --- /dev/null +++ b/Assets/Scripts/random.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: a2bf9f85498df3340bc52c3482a73579 \ No newline at end of file diff --git a/Assets/Scripts/stayOnScreen.cs b/Assets/Scripts/stayOnScreen.cs new file mode 100644 index 00000000..46d2cd02 --- /dev/null +++ b/Assets/Scripts/stayOnScreen.cs @@ -0,0 +1,25 @@ +using UnityEngine; + +public class stayOnScreen : MonoBehaviour +{ + float speed = 1f; + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + Vector3 newPosition = transform.position; + newPosition.x += speed; + transform.position = newPosition; + + Vector2 screenPosition = Camera.main.WorldToScreenPoint(transform.position); + if(screenPosition.x < 0 || screenPosition.x > Screen.width) + { + speed *= -1; + } + } +} diff --git a/Assets/Scripts/stayOnScreen.cs.meta b/Assets/Scripts/stayOnScreen.cs.meta new file mode 100644 index 00000000..d8631ba5 --- /dev/null +++ b/Assets/Scripts/stayOnScreen.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 9bc8e9bd8d736ce43b5bf22f0670e661 \ No newline at end of file diff --git a/Assets/Scripts/upNDownArrow.cs b/Assets/Scripts/upNDownArrow.cs new file mode 100644 index 00000000..f0405bbc --- /dev/null +++ b/Assets/Scripts/upNDownArrow.cs @@ -0,0 +1,39 @@ +using UnityEngine; + +public class upNDownArrow : MonoBehaviour +{ + public float moveSpeed = 3f; + + public float rotationSpeed = 90f; + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + if (Input.GetKey(KeyCode.UpArrow)) + { + transform.position += Vector3.up * moveSpeed * Time.deltaTime; + } + + if (Input.GetKey(KeyCode.DownArrow)) + { + transform.position += Vector3.down * moveSpeed * Time.deltaTime; + } + + if (Input.GetKey(KeyCode.LeftArrow)) + { + transform.Rotate (0f, 0f, rotationSpeed * Time.deltaTime); + } + + if (Input.GetKey(KeyCode.RightArrow)) + { + transform.Rotate(0f, 0f, - rotationSpeed * Time.deltaTime); + } + + } +} diff --git a/Assets/Scripts/upNDownArrow.cs.meta b/Assets/Scripts/upNDownArrow.cs.meta new file mode 100644 index 00000000..b18ace30 --- /dev/null +++ b/Assets/Scripts/upNDownArrow.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: a36a3a768e54a2e4298bf0770d3e1138 \ No newline at end of file diff --git a/Assets/Scripts/upNdownArrowV2.cs b/Assets/Scripts/upNdownArrowV2.cs new file mode 100644 index 00000000..f20acac8 --- /dev/null +++ b/Assets/Scripts/upNdownArrowV2.cs @@ -0,0 +1,61 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +public class upNdownArrowV22 : MonoBehaviour +{ + public float moveSpeed; + public float rotateSpeed; + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + //bool leftIsHeld = Mouse.current.leftButton.isPressed; + //if(leftIsHeld) + //{ + // Debug.Log("Left mouse is held"); + //} + + //bool leftIsPressed = Mouse.current.leftButton.wasPressedThisFrame; + //if(leftIsPressed) + //{ + // Debug.Log("Left mouse is pressed."); + //} + + //bool leftIsReleased = Mouse.current.leftButton.wasReleasedThisFrame; + //if (leftIsReleased) + //{ + // Debug.Log("Left mouse is released."); + //} + + //bool spaceIsPressed = Keyboard.current.spaceKey.isPressed; + + bool leftArrowHeld = Keyboard.current.leftArrowKey.isPressed; + bool rightArrowHeld = Keyboard.current.rightArrowKey.isPressed; + bool upArrowHeld = Keyboard.current.upArrowKey.isPressed; + bool downArrowHeld = Keyboard.current.downArrowKey.isPressed; + if (leftArrowHeld) + { + transform.eulerAngles += transform.forward * rotateSpeed * Time.deltaTime; + } + if (rightArrowHeld) + { + transform.eulerAngles -= transform.forward * rotateSpeed * Time.deltaTime; + } + if (upArrowHeld) + { + transform.position += transform.up * moveSpeed * Time.deltaTime; + } + if (downArrowHeld) + { + transform.position -= transform.up * moveSpeed * Time.deltaTime; + } + + + } +} \ No newline at end of file diff --git a/Assets/Scripts/upNdownArrowV2.cs.meta b/Assets/Scripts/upNdownArrowV2.cs.meta new file mode 100644 index 00000000..d16e7cb9 --- /dev/null +++ b/Assets/Scripts/upNdownArrowV2.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 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