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worldMousePos); + print(dist); + if (dist < hideDist) + { + transform.position = hidePos; + } + */ + timer += Time.deltaTime; + if(timer > WaitDurration) + { + transform.position = hidePos; + } + } +} diff --git a/Assets/Scripts/Hider.cs.meta b/Assets/Scripts/Hider.cs.meta new file mode 100644 index 00000000..21dc4eae --- /dev/null +++ b/Assets/Scripts/Hider.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 4a349705bbd055045a848db501ac4d27 \ No newline at end of file diff --git a/Assets/Scripts/Missle.cs b/Assets/Scripts/Missle.cs new file mode 100644 index 00000000..91b88758 --- /dev/null +++ b/Assets/Scripts/Missle.cs @@ -0,0 +1,25 @@ +using UnityEngine; + +public class Missle : MonoBehaviour +{ + public Transform startValue; + public Transform endValue; + public float progress = 0; + public Vector3 output; + public float duration; + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + progress += Time.deltaTime / duration; + output = Vector3.Lerp(startValue.position,endValue.position,progress); + transform.position = output; + + + } +} diff --git a/Assets/Scripts/Missle.cs.meta b/Assets/Scripts/Missle.cs.meta new file mode 100644 index 00000000..ffcca626 --- /dev/null +++ b/Assets/Scripts/Missle.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 8a0a30b347d09b444b7407211fcba443 \ No newline at end of file diff --git a/Assets/Scripts/MouseFollow.cs b/Assets/Scripts/MouseFollow.cs new file mode 100644 index 00000000..9d443f48 --- /dev/null +++ b/Assets/Scripts/MouseFollow.cs @@ -0,0 +1,25 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +public class MouseFollow : MonoBehaviour +{ + public Camera gameCamera; + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + gameCamera = gameCamera.GetComponent(); + } + + // Update is called once per frame + void Update() + { + + Vector3 currentMousePosition = Mouse.current.position.ReadValue(); + Vector3 worldMousePosition = gameCamera.ScreenToWorldPoint(currentMousePosition); + worldMousePosition.z = 0; + transform.position = worldMousePosition; + + + } + +} diff --git a/Assets/Scripts/MouseFollow.cs.meta b/Assets/Scripts/MouseFollow.cs.meta new file mode 100644 index 00000000..b8180cc9 --- /dev/null +++ b/Assets/Scripts/MouseFollow.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 8ab967a9f05790a46af4d8291b967c8f \ No newline at end of file diff --git a/Assets/Scripts/Mover.cs b/Assets/Scripts/Mover.cs new file mode 100644 index 00000000..0c658dea --- /dev/null +++ b/Assets/Scripts/Mover.cs @@ -0,0 +1,54 @@ +using Unity.VisualScripting; +using UnityEngine; + +public class Mover : MonoBehaviour +{ + public Camera gameCamera; + public float maxSpeed; + public float speed; + public float speedy; + public float accX; + public float xMax = Screen.width; + public float xMin = 0; + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + xMax = Screen.width; + xMin = 0; + } + + // Update is called once per frame + void Update() + { + + // vector 3 + Vector3 moverXPos = transform.position; + speed += accX; + moverXPos.x += speed * Time.deltaTime; + moverXPos.y += speedy * Time.deltaTime; + transform.position = moverXPos; + //Screen.width; + //Screen.height; + //gameCamera.WorldToScreenPoint(//somerandomvector); + Vector3 screenTransformPosition = gameCamera.WorldToScreenPoint(transform.position); + + flipper(screenTransformPosition); + } + + void flipper(Vector3 pos) + { + if(pos.x > xMax ) + { + + accX = -1f; + } + if (pos.x < xMin) + { + + accX = 1f; + } + + if (speed > maxSpeed) { speed = maxSpeed;} + if (speed < -maxSpeed) { speed = -maxSpeed;} + } +} \ No newline at end of file diff --git a/Assets/Scripts/Mover.cs.meta b/Assets/Scripts/Mover.cs.meta new file mode 100644 index 00000000..c1c8a0cf --- /dev/null +++ b/Assets/Scripts/Mover.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 13e3d80eaa833b34fb80f581c01a0688 \ No newline at end of file diff --git a/Assets/Scripts/Pulser.cs b/Assets/Scripts/Pulser.cs new file mode 100644 index 00000000..e3b2f528 --- /dev/null +++ b/Assets/Scripts/Pulser.cs @@ -0,0 +1,28 @@ +using UnityEngine; + + +public class Pulser : MonoBehaviour +{ + public AnimationCurve curve; + public float duration; + private float progress = 0f; + public float output; + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + progress += Time.deltaTime / duration; + output = curve.Evaluate(progress); + transform.localScale = Vector3.one * output; + + if (progress > 1f) + { + progress = 0f; + } + } +} diff --git a/Assets/Scripts/Pulser.cs.meta b/Assets/Scripts/Pulser.cs.meta new file mode 100644 index 00000000..ab6e4d6a --- /dev/null +++ b/Assets/Scripts/Pulser.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: c6aee7e6e3cb4a54ba74f0e82e598c86 \ No newline at end of file diff --git a/Assets/Scripts/RollOver.cs b/Assets/Scripts/RollOver.cs new file mode 100644 index 00000000..6e2894c0 --- /dev/null +++ b/Assets/Scripts/RollOver.cs @@ -0,0 +1,58 @@ +using System.Threading; +using UnityEngine; +using UnityEngine.InputSystem; +public class RollOver : MonoBehaviour +{ + // Start is called once before the first execution of Update after the MonoBehaviour is create + public Camera cam; // camera + public Transform duck; + bool timerIsRunning = false; + public float distanceToActive; + public float countdown; + public AnimationCurve curve; + void Start() + { + + } + + // Update is called once per frame + void Update() + { + rollOverScript(); + changePos(); + } + void rollOverScript() + { + Vector3 mousePos = Mouse.current.position.ReadValue(); // mouse pos + Vector3 mouseInWorld = cam.ScreenToWorldPoint(mousePos); // sets to world from the screen + mouseInWorld.z = 0; // sets in the same layer as everything else + float dist = Vector3.Distance(transform.position, mouseInWorld); + + if (dist < distanceToActive) + { + timerIsRunning = true; + } + else + { + timerIsRunning = false; + } + + + // timer stuff + if (timerIsRunning) + { + countdown += Time.deltaTime; + } + else + { + countdown = 0; + } + + } + void changePos() + { + float output = curve.Evaluate(countdown); + transform.localScale = Vector3.one * output; + + } +} diff --git a/Assets/Scripts/RollOver.cs.meta b/Assets/Scripts/RollOver.cs.meta new file mode 100644 index 00000000..963915e2 --- /dev/null +++ b/Assets/Scripts/RollOver.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 46e7d80f60c2a6b4caad4bdbc7952e26 \ No newline at end of file diff --git a/Assets/Scripts/Searching.cs b/Assets/Scripts/Searching.cs new file mode 100644 index 00000000..4bbf4a03 --- /dev/null +++ b/Assets/Scripts/Searching.cs @@ -0,0 +1,53 @@ +using UnityEngine; +public class Searching : MonoBehaviour +{ +public float speed = 0; +public AnimationCurve curve; +public Camera cam; +public Vector2 startPos; +public Vector2 endPos; +public float timer; + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + startPos = transform.position; + endPos = new Vector2(Random.Range(0,Screen.width),Random.Range(0,Screen.height)); + endPos = cam.ScreenToWorldPoint(endPos); + } + + // Update is called once per frame + void Update() + { + movement(); + bobbing(); + } + void movement() + { + timer += Time.deltaTime * 2; + + Vector2 pos = Vector2.Lerp(startPos,endPos, timer); + transform.position = pos; + Vector2 compare = transform.position; + + if(compare == endPos){ + startPos = endPos; + timer = 0; + endPos = new Vector2(Random.Range(0,Screen.width),Random.Range(0,Screen.height)); + endPos = cam.ScreenToWorldPoint(endPos); + } + } + void bobbing() + { + speed += Time.deltaTime /2; + float overtime = curve.Evaluate(speed); + Vector2 posbob = transform.position; + posbob.y = overtime; + print(overtime); + transform.position = posbob; + if(speed > 1) + { + speed = 0; + } + + } +} diff --git a/Assets/Scripts/Searching.cs.meta b/Assets/Scripts/Searching.cs.meta new file mode 100644 index 00000000..3a916e44 --- /dev/null +++ b/Assets/Scripts/Searching.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: cb1d7b47a19899843b77fa0a5e4983e9 \ No newline at end of file diff --git a/Assets/Scripts/Teleport.cs b/Assets/Scripts/Teleport.cs new file mode 100644 index 00000000..a11b5ca8 --- /dev/null +++ b/Assets/Scripts/Teleport.cs @@ -0,0 +1,67 @@ +using UnityEngine; + +public class Teleport : MonoBehaviour +{ + // Start is called once before the first execution of Update after the MonoBehaviour is created + public Camera cam; + float timer; + float timerMax = 0.5f; + + float speedX = 10; + float speedY = 10; + + void Start() + { + + } + + // Update is called once per frame + void Update() + { + timer += Time.deltaTime; + + teleport(); + bouncyBall(); + } + void bouncyBall() + { + + Vector3 pos = transform.position; + pos.x += speedX * Time.deltaTime; + pos.y += speedY * Time.deltaTime; + transform.position = pos; + Vector3 posflip = cam.WorldToScreenPoint(transform.position); + if (posflip.x > Screen.width) + { + pos.x = Screen.width; + speedX *= -1; + } + if(posflip.x < 0) + { + pos.x = 0; + speedX *= -1; + } + if (posflip.y > Screen.height) + { + pos.y = Screen.height; + speedY *= -1; + } + if (posflip.y < 0) + { + pos.y = 0; + speedY *= -1; + } + + } + void teleport() + { + if (timer > timerMax) + { + Vector3 teleportPos = new Vector3(Random.Range(0,Screen.width), Random.Range(0, Screen.height), 0); + Vector3 worldPos = cam.ScreenToWorldPoint(teleportPos); // screen to world point makes the pixels of the screen equal to the world + worldPos.z = 0; + transform.position = worldPos; + timer = 0; + } + } +} diff --git a/Assets/Scripts/Teleport.cs.meta 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