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+ - {fileID: 968262565} diff --git a/Assets/Scenes/week 3 scene.unity.meta b/Assets/Scenes/week 3 scene.unity.meta new file mode 100644 index 00000000..3f788fe7 --- /dev/null +++ b/Assets/Scenes/week 3 scene.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: dde521e6c8b854844a5e1b0a80a7936c +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta new file mode 100644 index 00000000..c95401a6 --- /dev/null +++ b/Assets/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 98e33788bac3fc9498f2c7c957961e34 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/FirstScript.cs b/Assets/Scripts/FirstScript.cs new file mode 100644 index 00000000..e4b38456 --- /dev/null +++ b/Assets/Scripts/FirstScript.cs @@ -0,0 +1,26 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +public class FirstScript : MonoBehaviour +{ + float speed = 0.01f; + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + Vector2 newPos = transform.position; + newPos.x += speed; + transform.position = newPos; + + Vector2 screenPos = Camera.main.WorldToScreenPoint(transform.position); + if (screenPos.x < 0 || screenPos.x > Screen.width) + { + speed = speed * -1; + } + } +} diff --git a/Assets/Scripts/FirstScript.cs.meta b/Assets/Scripts/FirstScript.cs.meta new file mode 100644 index 00000000..8e730e10 --- /dev/null +++ b/Assets/Scripts/FirstScript.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 7de58ef33b5889549b5e02edb45c8188 \ No newline at end of file diff --git a/Assets/Scripts/FolloMe.cs b/Assets/Scripts/FolloMe.cs new file mode 100644 index 00000000..263eec2c --- /dev/null +++ b/Assets/Scripts/FolloMe.cs @@ -0,0 +1,24 @@ +using UnityEngine; +using UnityEngine.InputSystem; +using UnityEngine.Rendering; + +public class FolloMe : MonoBehaviour +{ + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + Vector2 mousePos = Camera.main.ScreenToWorldPoint(Mouse.current.position.ReadValue()); + transform.position = mousePos; + + + + + } +} diff --git a/Assets/Scripts/FolloMe.cs.meta b/Assets/Scripts/FolloMe.cs.meta new file mode 100644 index 00000000..d5f48bec --- /dev/null +++ b/Assets/Scripts/FolloMe.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 5ce2f102fb968d049b490ba5873080ae \ No newline at end of file diff --git a/Assets/Scripts/New Folder.meta b/Assets/Scripts/New Folder.meta new file mode 100644 index 00000000..8d861e46 --- /dev/null +++ b/Assets/Scripts/New Folder.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 10048f3cfcb7c014289aa08d10b82971 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/New Folder/Buble.cs b/Assets/Scripts/New Folder/Buble.cs new file mode 100644 index 00000000..da7f7da6 --- /dev/null +++ b/Assets/Scripts/New Folder/Buble.cs @@ -0,0 +1,60 @@ +using UnityEngine; +//SCIPT TO MANAGE MOVEMENT OF THE BUBBLE +public class Buble : MonoBehaviour +{ + + //INITIALIZING VARIABLES + + //curve to control its movement + public AnimationCurve curve; + + //float to control time + public float t; + + //transforms to allow access to start and end locations + public Transform start; + public Transform end; + + //vectors to allow editing of start and end positions + public Vector2 startPos; + public Vector2 endPos; + + //float to determine the x value that the bubble generates at each time + public float randomX; + + void Start() + { + + } + + void Update() + { + //controlling and looping the time variable + t += Time.deltaTime; + if (t > 1) + { + t = 0; + + //EACH TIME TIME RESETS + + //generate a random x value within the water pipe + randomX = Random.Range(-0.3f,0.3f); + + //get and store the start/end position's position + startPos = start.position; + endPos = end.position; + + //set that value as the x of start and end position vectors + startPos.x = randomX; + endPos.x = randomX; + + //set the start/end positions equal to the start/end vectors + start.position = startPos; + end.position = endPos; + + } + + //do linear interpolation between the start and end position + transform.position = Vector2.Lerp(start.position, end.position, curve.Evaluate(t)); + } +} diff --git a/Assets/Scripts/New Folder/Buble.cs.meta b/Assets/Scripts/New Folder/Buble.cs.meta new file mode 100644 index 00000000..34740066 --- /dev/null +++ b/Assets/Scripts/New Folder/Buble.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 338465b41e13f6642a2cf31729a791ef \ No newline at end of file diff --git a/Assets/Scripts/New Folder/Cursor Vibrate.cs b/Assets/Scripts/New Folder/Cursor Vibrate.cs new file mode 100644 index 00000000..c08d93d8 --- /dev/null +++ b/Assets/Scripts/New Folder/Cursor Vibrate.cs @@ -0,0 +1,97 @@ +using System.Net; +using Unity.VisualScripting; +using UnityEngine; +using UnityEngine.InputSystem; +using static UnityEngine.GraphicsBuffer; +//SCRIPT TO VIBRATE THE CURSOR WHEN ITS SHOOTING +public class CursorVibrate : MonoBehaviour +{ + + //INITIALIZING VARIABLES + + //float to control time + public float t; + + //float to hold distance value + public float distance; + + //curve to create the vibration + public AnimationCurve curve; + + //float to hold the curve value to change the scale with + public float currentCurve; + + //float to hold the default scale values + public Vector3 startScale; + + //transform to allow access to the target's location + public Transform targetTransform; + + //vector to hold the location of the target transform + public Vector3 targetPos; + + //transform to allow access to the watermeter controller's values + public Transform waterMeter; + + //to hold the controller's position + public Vector3 waterMeterPos; + + void Start() + { + + //set the scale vector with the default scale values + startScale.x = 0.03f; + startScale.y = 0.03f; + + } + + void Update() + { + //set the target position vector equal to the current target position + targetPos = targetTransform.position; + + //update the current time + t += Time.deltaTime; + if (t > 1) + { + t = 0; + } + + //get mouse position in meters + Vector2 mousePos = Camera.main.ScreenToWorldPoint(Mouse.current.position.ReadValue()); + + //get distance between the target and mouse + distance = Vector3.Distance(targetTransform.position, mousePos); + + //read the curve value and set it to the curve variable + currentCurve = curve.Evaluate(t); + + //IF THE CURSOR IS OVER THE TARGET + + if (distance < 1) + { + //set the scale to the value of the curve + transform.localScale = startScale*currentCurve; + + //get the contrller's current position + waterMeterPos = waterMeter.position; + + //add 0.01 to the controller's height + waterMeterPos.y += 0.01f; + + //set the watermeter's position = to its position variable + waterMeter.position = waterMeterPos; + } + + //IF NOT + + else + { + + //set the scale to its default + transform.localScale = startScale; + } + + + } +} diff --git a/Assets/Scripts/New Folder/Cursor Vibrate.cs.meta b/Assets/Scripts/New Folder/Cursor Vibrate.cs.meta new file mode 100644 index 00000000..5631831d --- /dev/null +++ b/Assets/Scripts/New Folder/Cursor Vibrate.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: c139a47fcb6534442b324afc25ddd2ab \ No newline at end of file diff --git a/Assets/Scripts/New Folder/Target Movement.cs b/Assets/Scripts/New Folder/Target Movement.cs new file mode 100644 index 00000000..67d084f9 --- /dev/null +++ b/Assets/Scripts/New Folder/Target Movement.cs @@ -0,0 +1,37 @@ +using UnityEngine; +//SCRIPT TO MOVE THE TARGET BACK AND FORTH +public class TargetMovement : MonoBehaviour +{ + + //iNITIALIZING VARIABLES + + //transforms to allow access to start and end locations + public Transform start; + public Transform end; + + //curve to control its movement + public AnimationCurve curve; + + //variable to control time + public float t; + + void Start() + { + + } + + void Update() + { + + //move time forward + t += Time.deltaTime; + if (t > 1) + { + t = 0; + } + + //do linear interpolation between the start and end position + transform.position = Vector2.Lerp(start.position, end.position, curve.Evaluate(t)); + + } +} diff --git a/Assets/Scripts/New Folder/Target Movement.cs.meta b/Assets/Scripts/New Folder/Target Movement.cs.meta new file mode 100644 index 00000000..7a9dea05 --- /dev/null +++ b/Assets/Scripts/New Folder/Target Movement.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: f0c26d60891a1be46bb76ac8104a5633 \ No newline at end of file diff --git a/Assets/Scripts/New Folder/Water Meter.cs b/Assets/Scripts/New Folder/Water Meter.cs new file mode 100644 index 00000000..2a9757d0 --- /dev/null +++ b/Assets/Scripts/New Folder/Water Meter.cs @@ -0,0 +1,58 @@ +using UnityEngine; +//SCRIPT TO MAKE THE WATER METER RISE +public class WaterMeter : MonoBehaviour +{ + + //INITIALIZING VARIABLES VARIABLES + + //transform to allow access to the water controller's position + public Transform waterController; + + //vector to hold and edit the water meter's position + public Vector3 currentPosition; + + //transform to allow access to the win text's position + public Transform winText; + + //vector to hold and edit the text's position + public Vector3 winTextPos; + + + void Start() + { + + } + + void Update() + { + + //IF THE WATER LEVEL IS BELOW THE TOP + + if(waterController.position.y < 8.21) + { + + //get and store the current position of the water meter + currentPosition = transform.position; + + //set the meter's y value = to the controller's + currentPosition.y = waterController.position.y; + + //set the meter's transform to the current stored value + transform.position = currentPosition; + + } + + //IF THE WATER LEVEL HITS THE TOP + + else + { + //move the win text's stored x and y to the middle + winTextPos.x = 0; + winTextPos.y = 0; + + //set the text's transform = to the stored value + winText.position = winTextPos; + + } + } +} diff --git a/Assets/Scripts/New Folder/Water Meter.cs.meta b/Assets/Scripts/New Folder/Water Meter.cs.meta new file mode 100644 index 00000000..06c0741d --- /dev/null +++ b/Assets/Scripts/New Folder/Water Meter.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: d4e753c913a84634d8cdf97567bd674a \ No newline at end of file diff --git a/Assets/Scripts/New Folder/Win Meter.cs b/Assets/Scripts/New Folder/Win Meter.cs new file mode 100644 index 00000000..aefee7fd --- /dev/null +++ b/Assets/Scripts/New Folder/Win Meter.cs @@ -0,0 +1,45 @@ +using UnityEngine; +//SCRIPT TO UPDATE THE PROGRESS BAR +public class WinMeter : MonoBehaviour +{ + + //INITIALIZING VARIABLES + + //transform to allow access to the controller's position + public Transform waterController; + + //vector to hold the controller's position + public Vector3 currentControllerPos; + + //vector to hold the blinker's current position + public Vector3 meter; + + void Start() + { + + } + + void Update() + { + + //IF THE BLINKER IS BELOW THE MAX WIN VALUE + + if(transform.position.x < -3) + { + + //get and store the current position of the controller + currentControllerPos = waterController.position; + + //get and store the current position of the blinker + meter = transform.position; + + //set the blinke's x = to the controller's y (offset by a few meters to move it on top of the meter) + meter.x = (currentControllerPos.y - 12); + + //set the blinker's transform = to the current stored value for it + transform.position = meter; + + } + + } +} diff --git a/Assets/Scripts/New Folder/Win Meter.cs.meta b/Assets/Scripts/New Folder/Win Meter.cs.meta new file mode 100644 index 00000000..28eb0abb --- /dev/null +++ b/Assets/Scripts/New Folder/Win Meter.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 47a80b3b1e6e9734ba8e331dea338357 \ No newline at end of file diff --git a/Assets/Scripts/SpriteChanger.cs b/Assets/Scripts/SpriteChanger.cs new file mode 100644 index 00000000..bcac94ec --- /dev/null +++ b/Assets/Scripts/SpriteChanger.cs @@ -0,0 +1,80 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +public class SpriteChanger : MonoBehaviour +{ + public SpriteRenderer spriteRenderer; + public Color col; + public Sprite mySprite; + public Sprite[] barrels; + public int randomNumber; + + // LISTS AND INTERSCRIPT COMMUNICATION + + //public List barrels; (you can add and subtract from lists while the game is running) + //public RotateMe rotateMe; (allows you to interface with another script's variables. set them by doing "rotateMe.speed = value" (script variable.variable in script to change = value) in update + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + + + } + + // Update is called once per frame + void Update() + { + // LISTS + //name of list.add/remove/etc(thing to add or remove) + + + // RANDOM COLOR FUNCTION CALL + + /*if (Keyboard.current.anyKey.wasPressedThisFrame) + { + PickARandomColor(); + }*/ + + // ROLLOVER + + //get mousepos + Vector2 mousePos = Camera.main.ScreenToWorldPoint(Mouse.current.position.ReadValue()); + + //is it over the shape? (simpler way of doing distance that is possible with spriterenderer) + if(spriteRenderer.bounds.Contains(mousePos) == true) + //yes:use color variable + { + spriteRenderer.color = col; + } + else + //no: set color to white + { + spriteRenderer.color = Color.white; + } + + // KEYBOARD CLICK SPRITE CHANGE SPRITE CALL + + if (Keyboard.current.anyKey.wasPressedThisFrame) + { + PickARandomSprite(); + } + + } + + void PickARandomColor() + { + //spriteRenderer.color = Color.red; + spriteRenderer.color = Random.ColorHSV(); + + } + + void PickARandomSprite() + { + //pick a random number + randomNumber = Random.Range(0, barrels.Length); + + //use that number to choose and assign a sprite + spriteRenderer.sprite = barrels[randomNumber]; + } +} diff --git a/Assets/Scripts/SpriteChanger.cs.meta b/Assets/Scripts/SpriteChanger.cs.meta new file mode 100644 index 00000000..ebbd9390 --- /dev/null +++ b/Assets/Scripts/SpriteChanger.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: c543decba3ab2c046868d387d9880532 \ No newline at end of file diff --git a/Assets/Scripts/codingGym2Vibrate.cs b/Assets/Scripts/codingGym2Vibrate.cs new file mode 100644 index 00000000..aa75560c --- /dev/null +++ b/Assets/Scripts/codingGym2Vibrate.cs @@ -0,0 +1,70 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +public class codingGym2Vibrate : MonoBehaviour +{ + public AnimationCurve curve; + public bool onSquare; + public float t; + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + + + } + + // Update is called once per frame + void Update() + { + //get mouse position in meters + //"new mouse position = convert pixels to meters (read the current mouse position)" + Vector2 mousePos = Camera.main.ScreenToWorldPoint(Mouse.current.position.ReadValue()); + + //get the distance between the square transform and the mouse position + //"new float to hold distance value = use the distance vector 3 and find distance between (square current position, mouse position) + float dist = Vector3.Distance(transform.position, mousePos); + + //count up in time + //"add the current time to a "t" variable" + t += Time.deltaTime; + + //get the current curve value + //"check the current value of the curve and store it in a y float" + float y = curve.Evaluate(t); + + + + //if the distance is less than 1, the mouse is on the square + if (dist < 1) + { + onSquare = true; + } + + //if the distance is greater than 1, the mouse is off the square + if (dist>1) + { + onSquare = false; + } + + //if the mouse is on the square, change all 3 scale values to y + if (onSquare == true) + { + transform.localScale = Vector3.one * y; + } + + //if the mouse is off the square, change all 3 scale values to 1 + if (onSquare == false) + { + transform.localScale = Vector3.one; + } + + //reset the count of the t variable once it hits 1 + if (t > 1) + { + t = 0; + } + + } +} diff --git a/Assets/Scripts/codingGym2Vibrate.cs.meta b/Assets/Scripts/codingGym2Vibrate.cs.meta new file mode 100644 index 00000000..d5f0e30d --- /dev/null +++ b/Assets/Scripts/codingGym2Vibrate.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 1fc18609a9135ad4ba0a52a5b29730e3 \ No newline at end of file diff --git a/Assets/Scripts/linInt.cs b/Assets/Scripts/linInt.cs new file mode 100644 index 00000000..fbaac33e --- /dev/null +++ b/Assets/Scripts/linInt.cs @@ -0,0 +1,30 @@ +using UnityEngine; + +/*public class linInt : MonoBehaviour +{ + public Transform start; + public Transform end; + public float t; + public AnimationCurve curve; + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + t += Time.deltaTime; + if ( t > 1) + { + t = 0; + } + //move from x to y + transform.position = Vector2.Lerp(start.position, end.position, curve.Evaluate(t)); + + } +} +*/ \ No newline at end of file diff --git a/Assets/Scripts/linInt.cs.meta b/Assets/Scripts/linInt.cs.meta new file mode 100644 index 00000000..9f58a5d3 --- /dev/null +++ b/Assets/Scripts/linInt.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 51eb5b9e0e081f549b7f3751488ab47e \ No newline at end of file diff --git a/Assets/Scripts/pulse.cs b/Assets/Scripts/pulse.cs new file mode 100644 index 00000000..bf6937d4 --- /dev/null +++ b/Assets/Scripts/pulse.cs @@ -0,0 +1,31 @@ +using Unity.VisualScripting; +using UnityEngine; + +public class pulse : MonoBehaviour +{ + public AnimationCurve curve; + public float t; + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + t += Time.deltaTime; + if (t>1) + { + t = 0; + } + + float y = curve.Evaluate(t); + transform.localScale = Vector3.one*y; + + curve.Evaluate(t); + + } +} diff --git a/Assets/Scripts/pulse.cs.meta b/Assets/Scripts/pulse.cs.meta new file mode 100644 index 00000000..270bbc59 --- /dev/null +++ b/Assets/Scripts/pulse.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: aaecde8106ba9274c83069225fc2541d \ No newline at end of file diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 77543739..796716a0 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -292,7 +292,99 @@ PlayerSettings: AndroidReportGooglePlayAppDependencies: 1 androidSymbolsSizeThreshold: 800 m_BuildTargetIcons: [] - m_BuildTargetPlatformIcons: [] + m_BuildTargetPlatformIcons: + - m_BuildTarget: Android + m_Icons: + - m_Textures: [] + m_Width: 432 + m_Height: 432 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 324 + m_Height: 324 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 216 + m_Height: 216 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 162 + m_Height: 162 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 108 + m_Height: 108 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 81 + m_Height: 81 + m_Kind: 2 + m_SubKind: + - m_Textures: [] + m_Width: 192 + m_Height: 192 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 144 + m_Height: 144 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 96 + m_Height: 96 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 72 + m_Height: 72 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 48 + m_Height: 48 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 36 + m_Height: 36 + m_Kind: 1 + m_SubKind: + - m_Textures: [] + m_Width: 192 + m_Height: 192 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 144 + m_Height: 144 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 96 + m_Height: 96 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 72 + m_Height: 72 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 48 + m_Height: 48 + m_Kind: 0 + m_SubKind: + - m_Textures: [] + m_Width: 36 + m_Height: 36 + m_Kind: 0 + m_SubKind: m_BuildTargetBatching: [] m_BuildTargetShaderSettings: [] m_BuildTargetGraphicsJobs: []