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b/Assets/script.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2011a7c05f65ca0448cd469999937889 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/script/FirstScript1.cs b/Assets/script/FirstScript1.cs new file mode 100644 index 00000000..9261d160 --- /dev/null +++ b/Assets/script/FirstScript1.cs @@ -0,0 +1,28 @@ +using UnityEngine; + +public class FirstScript1 : MonoBehaviour +{ + float speed = 0.05f; + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + Vector2 newPosition = transform.position; + newPosition.x += speed; + transform.position = newPosition; + + + Vector2 screenPos = Camera.main.WorldToScreenPoint(transform.position); + + if (screenPos.x > Screen.width - 5 || screenPos.x < 0 + 5) + { + speed = speed * -1; + } + + } +} diff --git a/Assets/script/FirstScript1.cs.meta b/Assets/script/FirstScript1.cs.meta new file mode 100644 index 00000000..bf386ba2 --- /dev/null +++ b/Assets/script/FirstScript1.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: c17b52fda48ed814fa009c05c903c020 \ No newline at end of file diff --git a/Assets/script/FollowMe.cs b/Assets/script/FollowMe.cs new file mode 100644 index 00000000..5e926eeb --- /dev/null +++ b/Assets/script/FollowMe.cs @@ -0,0 +1,23 @@ +using UnityEngine; +using UnityEngine.InputSystem; +using UnityEngine.Rendering; + +public class FollowMe : MonoBehaviour +{ + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + Vector3 mousePos = Camera.main.ScreenToWorldPoint(Mouse.current.position.ReadValue()); ; + mousePos.z = 0; + transform.position = mousePos; + + + } +} diff --git a/Assets/script/FollowMe.cs.meta b/Assets/script/FollowMe.cs.meta new file mode 100644 index 00000000..775190c8 --- /dev/null +++ b/Assets/script/FollowMe.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 13dc0558bb6b1664f92dc446799fd09a \ No newline at end of file diff --git a/Assets/script/LinearInterpolation.cs b/Assets/script/LinearInterpolation.cs new file mode 100644 index 00000000..31ab4244 --- /dev/null +++ b/Assets/script/LinearInterpolation.cs @@ -0,0 +1,40 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +public class LinearInterpolation : MonoBehaviour +{ + public Transform start; + public Transform end; + public float t; + public AnimationCurve curve; + public Vector2 speed = new Vector2(0.1f,0.1f); + + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + } + + // Update is called once per frame + void Update() + { + Vector2 newPos = Camera.main.WorldToScreenPoint(transform.position); + if (t > 1f || t < 0f || newPos.x > Screen.width || newPos.x < 0 || newPos.y > Screen.height || newPos.y < 0) + { + speed *= -1; + + } + + t += speed.x * Time.deltaTime; + t += speed.y * Time.deltaTime; + + float y = curve.Evaluate(t); + transform.position = Vector2.Lerp(start.position, end.position, y); + + + + //Vector3 newSize = Vector3.one * y; + // transform.localScale = Vector3.one * curve.Evaluate(t); + // newSize = transform.localScale; + } +} diff --git a/Assets/script/LinearInterpolation.cs.meta b/Assets/script/LinearInterpolation.cs.meta new file mode 100644 index 00000000..11ba1713 --- /dev/null +++ b/Assets/script/LinearInterpolation.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: f77b751a199933c4db5e6bbd3418ca2d \ No newline at end of file diff --git a/Assets/script/Pulse.cs b/Assets/script/Pulse.cs new file mode 100644 index 00000000..02495395 --- /dev/null +++ b/Assets/script/Pulse.cs @@ -0,0 +1,28 @@ +using Unity.VisualScripting; +using UnityEngine; + +public class Pulse : MonoBehaviour +{ + public AnimationCurve curve; + public float t; + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + t += Time.deltaTime; + if (t > 1f) + { + t = 0f; + } + + float y = curve.Evaluate(t); + Vector3 newSize = Vector3.one * y; + transform.localScale = Vector3.one * curve.Evaluate(t); + newSize = transform.localScale; + } +} diff --git a/Assets/script/Pulse.cs.meta b/Assets/script/Pulse.cs.meta new file mode 100644 index 00000000..8b5d7ffa --- /dev/null +++ b/Assets/script/Pulse.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: e4fbd4d850e7e4342b652ab8a27629be \ No newline at end of file diff --git a/Assets/script/Timer.cs b/Assets/script/Timer.cs new file mode 100644 index 00000000..a2bdf723 --- /dev/null +++ b/Assets/script/Timer.cs @@ -0,0 +1,29 @@ +using UnityEditor.Tilemaps; +using UnityEngine; + +public class Timer : MonoBehaviour +{ + public Vector2 NewPosition; + public float coldDown = 3; + public float time; + + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + transform.position = new Vector2(Random.Range(-5,5),Random.Range(-5,5)); + + } + + // Update is called once per frame + void Update() + { + time += Time.deltaTime; + if (time > coldDown) + { + transform.position = new Vector2(Random.Range(-5,5),Random.Range(-5,5)); + time = 0; + } + + } +} diff --git a/Assets/script/Timer.cs.meta b/Assets/script/Timer.cs.meta new file mode 100644 index 00000000..efa8f267 --- /dev/null +++ b/Assets/script/Timer.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 5e6d3986adaf52a46953aee4b5883100 \ No newline at end of file diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 77543739..796716a0 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -292,7 +292,99 @@ PlayerSettings: AndroidReportGooglePlayAppDependencies: 1 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