From 825b6212623194e57b87bb904ab449d4ed160866 Mon Sep 17 00:00:00 2001 From: MrMcMuffinsThe3rd Date: Wed, 11 Mar 2026 11:25:09 -0400 Subject: [PATCH 1/6] Using PlayerInput to run UnityEvents --- Assets/Scenes/ControllerInput.unity | 218 +++++++++++++++++++++++ Assets/Scenes/ControllerInput.unity.meta | 7 + Assets/Scripts.meta | 8 + Assets/Scripts/ControllerInput.cs | 48 +++++ Assets/Scripts/ControllerInput.cs.meta | 2 + 5 files changed, 283 insertions(+) create mode 100644 Assets/Scenes/ControllerInput.unity create mode 100644 Assets/Scenes/ControllerInput.unity.meta create mode 100644 Assets/Scripts.meta create mode 100644 Assets/Scripts/ControllerInput.cs create mode 100644 Assets/Scripts/ControllerInput.cs.meta diff --git a/Assets/Scenes/ControllerInput.unity b/Assets/Scenes/ControllerInput.unity new file mode 100644 index 00000000..24c65da8 --- /dev/null +++ b/Assets/Scenes/ControllerInput.unity @@ -0,0 +1,218 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!29 &1 +OcclusionCullingSettings: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_OcclusionBakeSettings: + smallestOccluder: 5 + smallestHole: 0.25 + backfaceThreshold: 100 + m_SceneGUID: 00000000000000000000000000000000 + m_OcclusionCullingData: {fileID: 0} +--- !u!104 &2 +RenderSettings: + m_ObjectHideFlags: 0 + serializedVersion: 10 + m_Fog: 0 + m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_FogMode: 3 + m_FogDensity: 0.01 + m_LinearFogStart: 0 + m_LinearFogEnd: 300 + m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} + m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} + m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} + m_AmbientIntensity: 1 + m_AmbientMode: 3 + m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} + m_SkyboxMaterial: {fileID: 0} + m_HaloStrength: 0.5 + m_FlareStrength: 1 + m_FlareFadeSpeed: 3 + m_HaloTexture: {fileID: 0} + m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} + m_DefaultReflectionMode: 0 + m_DefaultReflectionResolution: 128 + m_ReflectionBounces: 1 + m_ReflectionIntensity: 1 + m_CustomReflection: {fileID: 0} + m_Sun: {fileID: 0} + m_UseRadianceAmbientProbe: 0 +--- !u!157 &3 +LightmapSettings: + m_ObjectHideFlags: 0 + serializedVersion: 13 + m_BakeOnSceneLoad: 0 + m_GISettings: + serializedVersion: 2 + m_BounceScale: 1 + m_IndirectOutputScale: 1 + m_AlbedoBoost: 1 + m_EnvironmentLightingMode: 0 + m_EnableBakedLightmaps: 0 + m_EnableRealtimeLightmaps: 0 + m_LightmapEditorSettings: + serializedVersion: 12 + m_Resolution: 2 + m_BakeResolution: 40 + m_AtlasSize: 1024 + m_AO: 0 + m_AOMaxDistance: 1 + m_CompAOExponent: 1 + m_CompAOExponentDirect: 0 + m_ExtractAmbientOcclusion: 0 + m_Padding: 2 + m_LightmapParameters: {fileID: 0} + m_LightmapsBakeMode: 1 + m_TextureCompression: 1 + m_ReflectionCompression: 2 + m_MixedBakeMode: 2 + m_BakeBackend: 2 + m_PVRSampling: 1 + m_PVRDirectSampleCount: 32 + m_PVRSampleCount: 512 + m_PVRBounces: 2 + m_PVREnvironmentSampleCount: 256 + m_PVREnvironmentReferencePointCount: 2048 + m_PVRFilteringMode: 1 + m_PVRDenoiserTypeDirect: 1 + m_PVRDenoiserTypeIndirect: 1 + m_PVRDenoiserTypeAO: 1 + m_PVRFilterTypeDirect: 0 + m_PVRFilterTypeIndirect: 0 + m_PVRFilterTypeAO: 0 + m_PVREnvironmentMIS: 1 + m_PVRCulling: 1 + m_PVRFilteringGaussRadiusDirect: 1 + m_PVRFilteringGaussRadiusIndirect: 1 + m_PVRFilteringGaussRadiusAO: 1 + m_PVRFilteringAtrousPositionSigmaDirect: 0.5 + m_PVRFilteringAtrousPositionSigmaIndirect: 2 + m_PVRFilteringAtrousPositionSigmaAO: 1 + m_ExportTrainingData: 0 + m_TrainingDataDestination: TrainingData + m_LightProbeSampleCountMultiplier: 4 + m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0} + m_LightingSettings: {fileID: 0} +--- !u!196 &4 +NavMeshSettings: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_BuildSettings: + serializedVersion: 3 + agentTypeID: 0 + agentRadius: 0.5 + agentHeight: 2 + agentSlope: 45 + agentClimb: 0.4 + ledgeDropHeight: 0 + maxJumpAcrossDistance: 0 + minRegionArea: 2 + manualCellSize: 0 + cellSize: 0.16666667 + manualTileSize: 0 + tileSize: 256 + buildHeightMesh: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 + debug: + m_Flags: 0 + m_NavMeshData: {fileID: 0} +--- !u!1 &704173118 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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{fileID: 704173121} diff --git a/Assets/Scenes/ControllerInput.unity.meta b/Assets/Scenes/ControllerInput.unity.meta new file mode 100644 index 00000000..3b104467 --- /dev/null +++ b/Assets/Scenes/ControllerInput.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: f69ff8d2a0af2144b872ed73228eb3ca +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta new file mode 100644 index 00000000..20af947b --- /dev/null +++ b/Assets/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 58822ea737237904caac00aa6a32ba87 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ControllerInput.cs b/Assets/Scripts/ControllerInput.cs new file mode 100644 index 00000000..4bf02cb9 --- /dev/null +++ b/Assets/Scripts/ControllerInput.cs @@ -0,0 +1,48 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +public class ControllerInput : MonoBehaviour +{ + + public float speed = 5; + public Vector2 movement; + + public AudioSource AttackSFX; + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + //use with a stick + //transform.position += (Vector3)movement * speed * Time.deltaTime; + + //use with the mouse position + transform.position = movement; + } + + public void OnMove(InputAction.CallbackContext context) //"On" is a keyword for player events + { + movement = context.ReadValue(); //we want it to read a vector2 so thats why we wrote it like that (it'll give an error otherwise) + } + + public void OnAttack(InputAction.CallbackContext context) + { + Debug.Log("Attack! " + context.phase); + + if (context.performed == true) + { + AttackSFX.Play(); + } + } + + public void OnPoint(InputAction.CallbackContext context) + { + //The same as Mouse.current.position.ReadValue() + movement = Camera.main.ScreenToWorldPoint(context.ReadValue()); + + } +} diff --git a/Assets/Scripts/ControllerInput.cs.meta b/Assets/Scripts/ControllerInput.cs.meta new file mode 100644 index 00000000..7d1eca85 --- /dev/null +++ b/Assets/Scripts/ControllerInput.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: ec9e7576cb3e78f42bdfcc2353de222b \ No newline at end of file From 8d8591ca4898975052e961f617d878e938647fc3 Mon Sep 17 00:00:00 2001 From: MrMcMuffinsThe3rd Date: Wed, 11 Mar 2026 11:29:18 -0400 Subject: [PATCH 2/6] Revert "Using PlayerInput to run UnityEvents" This reverts commit 825b6212623194e57b87bb904ab449d4ed160866. --- Assets/Scenes/ControllerInput.unity | 218 ----------------------- Assets/Scenes/ControllerInput.unity.meta | 7 - Assets/Scripts.meta | 8 - Assets/Scripts/ControllerInput.cs | 48 ----- Assets/Scripts/ControllerInput.cs.meta | 2 - 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-public class ControllerInput : MonoBehaviour -{ - - public float speed = 5; - public Vector2 movement; - - public AudioSource AttackSFX; - // Start is called once before the first execution of Update after the MonoBehaviour is created - void Start() - { - - } - - // Update is called once per frame - void Update() - { - //use with a stick - //transform.position += (Vector3)movement * speed * Time.deltaTime; - - //use with the mouse position - transform.position = movement; - } - - public void OnMove(InputAction.CallbackContext context) //"On" is a keyword for player events - { - movement = context.ReadValue(); //we want it to read a vector2 so thats why we wrote it like that (it'll give an error otherwise) - } - - public void OnAttack(InputAction.CallbackContext context) - { - Debug.Log("Attack! " + context.phase); - - if (context.performed == true) - { - AttackSFX.Play(); - } - } - - public void OnPoint(InputAction.CallbackContext context) - { - //The same as Mouse.current.position.ReadValue() - movement = Camera.main.ScreenToWorldPoint(context.ReadValue()); - - } -} diff --git a/Assets/Scripts/ControllerInput.cs.meta b/Assets/Scripts/ControllerInput.cs.meta deleted file mode 100644 index 7d1eca85..00000000 --- a/Assets/Scripts/ControllerInput.cs.meta +++ /dev/null @@ -1,2 +0,0 @@ -fileFormatVersion: 2 -guid: ec9e7576cb3e78f42bdfcc2353de222b \ No newline at end of file From b3205bb448fa90e8fd6dc7f9a186e38f4d8da1d3 Mon Sep 17 00:00:00 2001 From: MrMcMuffinsThe3rd Date: Wed, 11 Mar 2026 11:43:46 -0400 Subject: [PATCH 3/6] Coding gym week 9 Ex1 done --- Assets/Scenes/CodingGymWeek9Ex1.unity | 218 +++++++++++++++++++++ Assets/Scenes/CodingGymWeek9Ex1.unity.meta | 7 + Assets/Scripts/CodingGymWeek9Ex1.cs | 37 ++++ Assets/Scripts/CodingGymWeek9Ex1.cs.meta | 2 + 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UnityEngine.Events; +using UnityEngine.InputSystem; +using static UnityEditorInternal.ReorderableList; +using static UnityEngine.UIElements.UxmlAttributeDescription; + +public class CodingGymWeek9Ex1 : MonoBehaviour +{ + public Vector2 movement; + public float speed = 5; + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + transform.position += (Vector3)movement * speed * Time.deltaTime; + + // Make a player game object and add the PlayerInput component. Set the Default Map to Player and behaviour to + //Invoke UnityEvents, then use the Player Move UnityEvent to call a public function in your player script that + //uses context.action.ReadValue() to set a movement variable.Use this variable to move the player in + //Update. (Don’t forget Time.deltaTime) + + + } + + public void OnMove(InputAction.CallbackContext context) + { + + movement = context.action.ReadValue(); + + } +} diff --git a/Assets/Scripts/CodingGymWeek9Ex1.cs.meta b/Assets/Scripts/CodingGymWeek9Ex1.cs.meta new file mode 100644 index 00000000..efb646e8 --- /dev/null +++ b/Assets/Scripts/CodingGymWeek9Ex1.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 4f47adddac44a3b4dbee544215bf8f02 \ No newline at end of file diff --git a/Assets/Scripts/CodingGymWeek9Ex2.cs b/Assets/Scripts/CodingGymWeek9Ex2.cs new file mode 100644 index 00000000..8f151d91 --- /dev/null +++ b/Assets/Scripts/CodingGymWeek9Ex2.cs @@ -0,0 +1,16 @@ +using UnityEngine; + +public class CodingGymWeek9Ex2 : MonoBehaviour +{ + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/CodingGymWeek9Ex2.cs.meta b/Assets/Scripts/CodingGymWeek9Ex2.cs.meta new file mode 100644 index 00000000..b447d810 --- /dev/null +++ b/Assets/Scripts/CodingGymWeek9Ex2.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: b9fbcc7a11997024a864fb5934f8a2c5 \ No newline at end of file From 486d523f8bbaf29bd06d03acf38847fb8a75f388 Mon Sep 17 00:00:00 2001 From: MrMcMuffinsThe3rd Date: Wed, 11 Mar 2026 11:50:31 -0400 Subject: [PATCH 4/6] Started ex2, not finished --- Assets/Scenes/CodingGymWeek9Ex1.unity | 218 --------- Assets/Scenes/CodingGymWeek9TwinStick.unity | 448 ++++++++++++++++++ ...eta => CodingGymWeek9TwinStick.unity.meta} | 0 Assets/Scripts.meta | 8 + Assets/Scripts/CodingGymWeek9Ex2.cs | 21 +- ProjectSettings/SceneTemplateSettings.json | 121 +++++ 6 files changed, 597 insertions(+), 219 deletions(-) delete mode 100644 Assets/Scenes/CodingGymWeek9Ex1.unity create mode 100644 Assets/Scenes/CodingGymWeek9TwinStick.unity rename Assets/Scenes/{CodingGymWeek9Ex1.unity.meta => CodingGymWeek9TwinStick.unity.meta} (100%) create mode 100644 Assets/Scripts.meta create mode 100644 ProjectSettings/SceneTemplateSettings.json diff --git a/Assets/Scenes/CodingGymWeek9Ex1.unity b/Assets/Scenes/CodingGymWeek9Ex1.unity deleted file mode 100644 index d7f736ac..00000000 --- a/Assets/Scenes/CodingGymWeek9Ex1.unity +++ /dev/null @@ -1,218 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!29 &1 -OcclusionCullingSettings: - 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{fileID: 1476252619} + - {fileID: 578865563} diff --git a/Assets/Scenes/CodingGymWeek9Ex1.unity.meta b/Assets/Scenes/CodingGymWeek9TwinStick.unity.meta similarity index 100% rename from Assets/Scenes/CodingGymWeek9Ex1.unity.meta rename to Assets/Scenes/CodingGymWeek9TwinStick.unity.meta diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta new file mode 100644 index 00000000..20af947b --- /dev/null +++ b/Assets/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 58822ea737237904caac00aa6a32ba87 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/CodingGymWeek9Ex2.cs b/Assets/Scripts/CodingGymWeek9Ex2.cs index 8f151d91..07891681 100644 --- a/Assets/Scripts/CodingGymWeek9Ex2.cs +++ b/Assets/Scripts/CodingGymWeek9Ex2.cs @@ -1,7 +1,15 @@ +using System.ComponentModel; +using System.Data; +using System.Threading; +using Unity.VisualScripting; using UnityEngine; +using UnityEngine.Events; +using UnityEngine.InputSystem; +using static UnityEngine.UIElements.UxmlAttributeDescription; public class CodingGymWeek9Ex2 : MonoBehaviour { + public Vector2 movement; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { @@ -11,6 +19,17 @@ void Start() // Update is called once per frame void Update() { - +// Do the same for the Look UnityEvent.Use the look variable to set the rotation or direction of a gun barrel. +//ï‚· If you set rotation: use the X component of the look variable and use it to increment the Z component of +//the barrel’s euler Angles +//ï‚· If you set direction: use the look Vector2 to set the barrel’s transform.right(or transform.up) +//direction + + + } + + public void OnPoint(InputAction.CallbackContext context) + { + movement = Camera.main.ScreenToWorldPoint(context.action.ReadValue()); } } diff --git a/ProjectSettings/SceneTemplateSettings.json b/ProjectSettings/SceneTemplateSettings.json new file mode 100644 index 00000000..ede5887b --- /dev/null +++ b/ProjectSettings/SceneTemplateSettings.json @@ -0,0 +1,121 @@ +{ + "templatePinStates": [], + "dependencyTypeInfos": [ + { + "userAdded": false, + "type": "UnityEngine.AnimationClip", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.Animations.AnimatorController", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.AnimatorOverrideController", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.Audio.AudioMixerController", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.ComputeShader", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.Cubemap", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.GameObject", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.LightingDataAsset", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.LightingSettings", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Material", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.MonoScript", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.PhysicsMaterial", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.PhysicsMaterial2D", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Rendering.PostProcessing.PostProcessProfile", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Rendering.PostProcessing.PostProcessResources", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Rendering.VolumeProfile", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEditor.SceneAsset", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.Shader", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.ShaderVariantCollection", + "defaultInstantiationMode": 1 + }, + { + "userAdded": false, + "type": "UnityEngine.Texture", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Texture2D", + "defaultInstantiationMode": 0 + }, + { + "userAdded": false, + "type": "UnityEngine.Timeline.TimelineAsset", + "defaultInstantiationMode": 0 + } + ], + "defaultDependencyTypeInfo": { + "userAdded": false, + "type": "", + "defaultInstantiationMode": 1 + }, + "newSceneOverride": 0 +} \ No newline at end of file From f0d93831e324c90c972c610f9c9eae7c147bbadb Mon Sep 17 00:00:00 2001 From: MrMcMuffinsThe3rd Date: Wed, 11 Mar 2026 11:57:40 -0400 Subject: [PATCH 5/6] saved the scened to commit --- Assets/Scenes/CodingGymWeek9TwinStick.unity | 92 +++++++++++++++++++++ 1 file changed, 92 insertions(+) diff --git a/Assets/Scenes/CodingGymWeek9TwinStick.unity b/Assets/Scenes/CodingGymWeek9TwinStick.unity index 6d14b671..7ebc368c 100644 --- a/Assets/Scenes/CodingGymWeek9TwinStick.unity +++ b/Assets/Scenes/CodingGymWeek9TwinStick.unity @@ -119,6 +119,97 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} +--- !u!1 &166055571 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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" + context.phase); + + if (context.performed == true) + { + AttackSFX.Play(); + } + } + + public void OnPoint(InputAction.CallbackContext context) + { + //The same as Mouse.current.position.ReadValue() + movement = Camera.main.ScreenToWorldPoint(context.ReadValue()); + + } +} diff --git a/Assets/Scripts/ControllerInput.cs.meta b/Assets/Scripts/ControllerInput.cs.meta new file mode 100644 index 00000000..7d1eca85 --- /dev/null +++ b/Assets/Scripts/ControllerInput.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: ec9e7576cb3e78f42bdfcc2353de222b \ No newline at end of file diff --git a/Assets/Scripts/Grower.cs b/Assets/Scripts/Grower.cs new file mode 100644 index 00000000..65ecd873 --- /dev/null +++ b/Assets/Scripts/Grower.cs @@ -0,0 +1,16 @@ +using UnityEngine; + +public class Grower : MonoBehaviour +{ + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/Grower.cs.meta b/Assets/Scripts/Grower.cs.meta new file mode 100644 index 00000000..5418e5a3 --- /dev/null +++ b/Assets/Scripts/Grower.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 1819730f97b533348846d6002482fa27 \ No newline at end of file