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{fileID: 704173121} diff --git a/Assets/Scenes/ControllerInput.unity.meta b/Assets/Scenes/ControllerInput.unity.meta new file mode 100644 index 00000000..3b104467 --- /dev/null +++ b/Assets/Scenes/ControllerInput.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: f69ff8d2a0af2144b872ed73228eb3ca +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta new file mode 100644 index 00000000..20af947b --- /dev/null +++ b/Assets/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 58822ea737237904caac00aa6a32ba87 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/ControllerInput.cs b/Assets/Scripts/ControllerInput.cs new file mode 100644 index 00000000..4bf02cb9 --- /dev/null +++ b/Assets/Scripts/ControllerInput.cs @@ -0,0 +1,48 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +public class ControllerInput : MonoBehaviour +{ + + public float speed = 5; + public Vector2 movement; + + public AudioSource AttackSFX; + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + //use with a stick + //transform.position += (Vector3)movement * speed * Time.deltaTime; + + //use with the mouse position + transform.position = movement; + } + + public void OnMove(InputAction.CallbackContext context) //"On" is a keyword for player events + { + movement = context.ReadValue(); //we want it to read a vector2 so thats why we wrote it like that (it'll give an error otherwise) + } + + public void OnAttack(InputAction.CallbackContext context) + { + Debug.Log("Attack! " + context.phase); + + if (context.performed == true) + { + AttackSFX.Play(); + } + } + + public void OnPoint(InputAction.CallbackContext context) + { + //The same as Mouse.current.position.ReadValue() + movement = Camera.main.ScreenToWorldPoint(context.ReadValue()); + + } +} diff --git a/Assets/Scripts/ControllerInput.cs.meta b/Assets/Scripts/ControllerInput.cs.meta new file mode 100644 index 00000000..7d1eca85 --- /dev/null +++ b/Assets/Scripts/ControllerInput.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: ec9e7576cb3e78f42bdfcc2353de222b \ No newline at end of file From 37386415094e730916e98625e00badbbcf55cb25 Mon Sep 17 00:00:00 2001 From: MrMcMuffinsThe3rd Date: Wed, 11 Mar 2026 11:29:53 -0400 Subject: [PATCH 2/9] Revert "Using PlayerInput to run UnityEvents" This reverts commit 825b6212623194e57b87bb904ab449d4ed160866. --- Assets/Scenes/ControllerInput.unity | 218 ----------------------- Assets/Scenes/ControllerInput.unity.meta | 7 - Assets/Scripts.meta | 8 - Assets/Scripts/ControllerInput.cs | 48 ----- Assets/Scripts/ControllerInput.cs.meta | 2 - 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m_Roots: - - {fileID: 704173121} diff --git a/Assets/Scenes/ControllerInput.unity.meta b/Assets/Scenes/ControllerInput.unity.meta deleted file mode 100644 index 3b104467..00000000 --- a/Assets/Scenes/ControllerInput.unity.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: f69ff8d2a0af2144b872ed73228eb3ca -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts.meta b/Assets/Scripts.meta deleted file mode 100644 index 20af947b..00000000 --- a/Assets/Scripts.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 58822ea737237904caac00aa6a32ba87 -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/ControllerInput.cs b/Assets/Scripts/ControllerInput.cs deleted file mode 100644 index 4bf02cb9..00000000 --- a/Assets/Scripts/ControllerInput.cs +++ /dev/null @@ -1,48 +0,0 @@ -using UnityEngine; -using UnityEngine.InputSystem; - -public class ControllerInput : MonoBehaviour -{ - - public float speed = 5; - public Vector2 movement; - - public AudioSource AttackSFX; - // Start is called once before the first execution of Update after the MonoBehaviour is created - void Start() - { - - } - - // Update is called once per frame - void Update() - { - //use with a stick - //transform.position += (Vector3)movement * speed * Time.deltaTime; - - //use with the mouse position - transform.position = movement; - } - - public void OnMove(InputAction.CallbackContext context) //"On" is a keyword for player events - { - movement = context.ReadValue(); //we want it to read a vector2 so thats why we wrote it like that (it'll give an error otherwise) - } - - public void OnAttack(InputAction.CallbackContext context) - { - Debug.Log("Attack! " + context.phase); - - if (context.performed == true) - { - AttackSFX.Play(); - } - } - - public void OnPoint(InputAction.CallbackContext context) - { - //The same as Mouse.current.position.ReadValue() - movement = Camera.main.ScreenToWorldPoint(context.ReadValue()); - - } -} diff --git a/Assets/Scripts/ControllerInput.cs.meta b/Assets/Scripts/ControllerInput.cs.meta deleted file mode 100644 index 7d1eca85..00000000 --- a/Assets/Scripts/ControllerInput.cs.meta +++ /dev/null @@ -1,2 +0,0 @@ -fileFormatVersion: 2 -guid: ec9e7576cb3e78f42bdfcc2353de222b \ No newline at end of file From 6c69b59e03943e6a648915db97ef4bc2e9a101dd Mon Sep 17 00:00:00 2001 From: MrMcMuffinsThe3rd Date: Wed, 11 Mar 2026 11:30:28 -0400 Subject: [PATCH 3/9] Reapply "Using PlayerInput to run UnityEvents" This reverts commit 37386415094e730916e98625e00badbbcf55cb25. --- Assets/Scenes/ControllerInput.unity | 218 +++++++++++++++++++++++ Assets/Scenes/ControllerInput.unity.meta | 7 + Assets/Scripts.meta | 8 + 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assetBundleVariant: diff --git a/Assets/Scripts/ControllerInput.cs b/Assets/Scripts/ControllerInput.cs new file mode 100644 index 00000000..4bf02cb9 --- /dev/null +++ b/Assets/Scripts/ControllerInput.cs @@ -0,0 +1,48 @@ +using UnityEngine; +using UnityEngine.InputSystem; + +public class ControllerInput : MonoBehaviour +{ + + public float speed = 5; + public Vector2 movement; + + public AudioSource AttackSFX; + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + //use with a stick + //transform.position += (Vector3)movement * speed * Time.deltaTime; + + //use with the mouse position + transform.position = movement; + } + + public void OnMove(InputAction.CallbackContext context) //"On" is a keyword for player events + { + movement = context.ReadValue(); //we want it to read a vector2 so thats why we wrote it like that (it'll give an error otherwise) + } + + public void OnAttack(InputAction.CallbackContext context) + { + Debug.Log("Attack! " + context.phase); + + if (context.performed == true) + { + AttackSFX.Play(); + } + } + + public void OnPoint(InputAction.CallbackContext context) + { + //The same as Mouse.current.position.ReadValue() + movement = Camera.main.ScreenToWorldPoint(context.ReadValue()); + + } +} diff --git a/Assets/Scripts/ControllerInput.cs.meta b/Assets/Scripts/ControllerInput.cs.meta new file mode 100644 index 00000000..7d1eca85 --- /dev/null +++ b/Assets/Scripts/ControllerInput.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: ec9e7576cb3e78f42bdfcc2353de222b \ No newline at end of file From 3e474b3640b8c0eb2ac4a0936ebd1bdce8979c7f Mon Sep 17 00:00:00 2001 From: MrMcMuffinsThe3rd Date: Wed, 11 Mar 2026 11:32:15 -0400 Subject: [PATCH 4/9] Revert "Reapply "Using PlayerInput to run UnityEvents"" This reverts commit 6c69b59e03943e6a648915db97ef4bc2e9a101dd. --- Assets/Scenes/ControllerInput.unity | 218 ----------------------- Assets/Scenes/ControllerInput.unity.meta | 7 - Assets/Scripts.meta | 8 - Assets/Scripts/ControllerInput.cs | 48 ----- Assets/Scripts/ControllerInput.cs.meta | 2 - 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-public class ControllerInput : MonoBehaviour -{ - - public float speed = 5; - public Vector2 movement; - - public AudioSource AttackSFX; - // Start is called once before the first execution of Update after the MonoBehaviour is created - void Start() - { - - } - - // Update is called once per frame - void Update() - { - //use with a stick - //transform.position += (Vector3)movement * speed * Time.deltaTime; - - //use with the mouse position - transform.position = movement; - } - - public void OnMove(InputAction.CallbackContext context) //"On" is a keyword for player events - { - movement = context.ReadValue(); //we want it to read a vector2 so thats why we wrote it like that (it'll give an error otherwise) - } - - public void OnAttack(InputAction.CallbackContext context) - { - Debug.Log("Attack! " + context.phase); - - if (context.performed == true) - { - AttackSFX.Play(); - } - } - - public void OnPoint(InputAction.CallbackContext context) - { - //The same as Mouse.current.position.ReadValue() - movement = Camera.main.ScreenToWorldPoint(context.ReadValue()); - - } -} diff --git a/Assets/Scripts/ControllerInput.cs.meta b/Assets/Scripts/ControllerInput.cs.meta deleted file mode 100644 index 7d1eca85..00000000 --- a/Assets/Scripts/ControllerInput.cs.meta +++ /dev/null @@ -1,2 +0,0 @@ -fileFormatVersion: 2 -guid: ec9e7576cb3e78f42bdfcc2353de222b \ No newline at end of file From 595ded8d3b776a080cf5fa52921e56dca8d4fc48 Mon Sep 17 00:00:00 2001 From: MrMcMuffinsThe3rd Date: Wed, 11 Mar 2026 11:32:31 -0400 Subject: [PATCH 5/9] Reapply "Reapply "Using PlayerInput to run UnityEvents"" This reverts commit 3e474b3640b8c0eb2ac4a0936ebd1bdce8979c7f. --- Assets/Scenes/ControllerInput.unity | 218 +++++++++++++++++++++++ Assets/Scenes/ControllerInput.unity.meta | 7 + Assets/Scripts.meta | 8 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public void OnAttack(InputAction.CallbackContext context) + { + Debug.Log("Attack! " + context.phase); + + if (context.performed == true) + { + AttackSFX.Play(); + } + } + + public void OnPoint(InputAction.CallbackContext context) + { + //The same as Mouse.current.position.ReadValue() + movement = Camera.main.ScreenToWorldPoint(context.ReadValue()); + + } +} diff --git a/Assets/Scripts/ControllerInput.cs.meta b/Assets/Scripts/ControllerInput.cs.meta new file mode 100644 index 00000000..7d1eca85 --- /dev/null +++ b/Assets/Scripts/ControllerInput.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: ec9e7576cb3e78f42bdfcc2353de222b \ No newline at end of file From fe256c7e65e6b3036046c84ddfa111f912459a11 Mon Sep 17 00:00:00 2001 From: MrMcMuffinsThe3rd Date: Wed, 11 Mar 2026 11:33:36 -0400 Subject: [PATCH 6/9] Ok so I just lost everything I just did in class ;/ --- Assets/Scenes/ControllerInput.unity | 85 +++++++++++++++++++++++++++++ 1 file changed, 85 insertions(+) diff --git a/Assets/Scenes/ControllerInput.unity b/Assets/Scenes/ControllerInput.unity index 24c65da8..5a22321c 100644 --- a/Assets/Scenes/ControllerInput.unity +++ b/Assets/Scenes/ControllerInput.unity @@ -211,8 +211,93 @@ Transform: m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &960584543 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 960584545} + - component: {fileID: 960584544} + m_Layer: 0 + m_Name: Global Light 2D + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!114 &960584544 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 960584543} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 073797afb82c5a1438f328866b10b3f0, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.2D.Runtime::UnityEngine.Rendering.Universal.Light2D + m_ComponentVersion: 2 + m_LightType: 4 + m_BlendStyleIndex: 0 + m_FalloffIntensity: 0.5 + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_Intensity: 1 + m_LightVolumeIntensity: 1 + m_LightVolumeEnabled: 0 + m_ApplyToSortingLayers: 00000000 + m_LightCookieSprite: {fileID: 0} + m_DeprecatedPointLightCookieSprite: {fileID: 0} + m_LightOrder: 0 + m_AlphaBlendOnOverlap: 0 + m_OverlapOperation: 0 + m_NormalMapDistance: 3 + m_NormalMapQuality: 2 + m_UseNormalMap: 0 + m_ShadowsEnabled: 1 + m_ShadowIntensity: 0.75 + m_ShadowSoftness: 0.3 + m_ShadowSoftnessFalloffIntensity: 0.5 + m_ShadowVolumeIntensityEnabled: 0 + m_ShadowVolumeIntensity: 0.75 + m_LocalBounds: + m_Center: {x: 0, y: -0.00000011920929, z: 0} + m_Extent: {x: 0.9985302, y: 0.99853027, z: 0} + m_PointLightInnerAngle: 360 + m_PointLightOuterAngle: 360 + m_PointLightInnerRadius: 0 + m_PointLightOuterRadius: 1 + m_ShapeLightParametricSides: 5 + m_ShapeLightParametricAngleOffset: 0 + m_ShapeLightParametricRadius: 1 + m_ShapeLightFalloffSize: 0.5 + m_ShapeLightFalloffOffset: {x: 0, y: 0} + m_ShapePath: + - {x: -0.5, y: -0.5, z: 0} + - {x: 0.5, y: -0.5, z: 0} + - {x: 0.5, y: 0.5, z: 0} + - {x: -0.5, y: 0.5, z: 0} +--- !u!4 &960584545 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 960584543} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1660057539 &9223372036854775807 SceneRoots: m_ObjectHideFlags: 0 m_Roots: - {fileID: 704173121} + - {fileID: 960584545} From 863d8c1093813558391ecd23afab290c52d975da Mon Sep 17 00:00:00 2001 From: MrMcMuffinsThe3rd Date: Wed, 18 Mar 2026 09:19:42 -0400 Subject: [PATCH 7/9] Got the lost code from last week back from github. 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m_ObjectHideFlags: 0 - m_Roots: - - {fileID: 1291217560} - - {fileID: 106794448} - - {fileID: 619210928} - - {fileID: 1695756288} diff --git a/Assets/Scenes/Week9ReadingTimersGetMessy.unity.meta b/Assets/Scenes/Week9ReadingTimersGetMessy.unity.meta deleted file mode 100644 index 8e1d245d..00000000 --- a/Assets/Scenes/Week9ReadingTimersGetMessy.unity.meta +++ /dev/null @@ -1,7 +0,0 @@ -fileFormatVersion: 2 -guid: 01a3be75ad8966d4b88aa0b2f7333ca1 -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scripts/Grower.cs b/Assets/Scripts/Grower.cs deleted file mode 100644 index 65ecd873..00000000 --- a/Assets/Scripts/Grower.cs +++ /dev/null @@ -1,16 +0,0 @@ -using UnityEngine; - -public class Grower : MonoBehaviour -{ - // Start is called once before the first execution of Update after the MonoBehaviour is created - void Start() - { - - } - - // Update is called once per frame - void Update() - { - - } -} diff --git a/Assets/Scripts/Grower.cs.meta b/Assets/Scripts/Grower.cs.meta deleted file mode 100644 index 5418e5a3..00000000 --- a/Assets/Scripts/Grower.cs.meta +++ /dev/null @@ -1,2 +0,0 @@ -fileFormatVersion: 2 -guid: 1819730f97b533348846d6002482fa27 \ No newline at end of file From d465d8cc58ea81fc5dcdb5de1fe47422a94fa268 Mon Sep 17 00:00:00 2001 From: MrMcMuffinsThe3rd Date: Wed, 18 Mar 2026 09:21:40 -0400 Subject: [PATCH 9/9] Reapply "Got the lost code from last week back from github. Started Week 10 reading" This reverts commit 58893e23e382f91ad0c57b07662e0c3aa580863b. --- .../Scenes/Week9ReadingTimersGetMessy.unity | 434 ++++++++++++++++++ .../Week9ReadingTimersGetMessy.unity.meta | 7 + Assets/Scripts/Grower.cs | 16 + Assets/Scripts/Grower.cs.meta | 2 + 4 files changed, 459 insertions(+) create mode 100644 Assets/Scenes/Week9ReadingTimersGetMessy.unity create mode 100644 Assets/Scenes/Week9ReadingTimersGetMessy.unity.meta create mode 100644 Assets/Scripts/Grower.cs create mode 100644 Assets/Scripts/Grower.cs.meta diff --git a/Assets/Scenes/Week9ReadingTimersGetMessy.unity b/Assets/Scenes/Week9ReadingTimersGetMessy.unity new file mode 100644 index 00000000..123a4f48 --- /dev/null +++ b/Assets/Scenes/Week9ReadingTimersGetMessy.unity @@ -0,0 +1,434 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!29 &1 +OcclusionCullingSettings: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_OcclusionBakeSettings: + smallestOccluder: 5 + smallestHole: 0.25 + backfaceThreshold: 100 + m_SceneGUID: 00000000000000000000000000000000 + m_OcclusionCullingData: {fileID: 0} +--- !u!104 &2 +RenderSettings: + m_ObjectHideFlags: 0 + serializedVersion: 10 + m_Fog: 0 + m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_FogMode: 3 + m_FogDensity: 0.01 + m_LinearFogStart: 0 + m_LinearFogEnd: 300 + m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} + m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} + m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} + m_AmbientIntensity: 1 + m_AmbientMode: 3 + m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} + m_SkyboxMaterial: {fileID: 0} + m_HaloStrength: 0.5 + m_FlareStrength: 1 + m_FlareFadeSpeed: 3 + m_HaloTexture: {fileID: 0} + m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} + m_DefaultReflectionMode: 0 + m_DefaultReflectionResolution: 128 + m_ReflectionBounces: 1 + m_ReflectionIntensity: 1 + m_CustomReflection: {fileID: 0} + m_Sun: {fileID: 0} + m_UseRadianceAmbientProbe: 0 +--- !u!157 &3 +LightmapSettings: + m_ObjectHideFlags: 0 + serializedVersion: 13 + m_BakeOnSceneLoad: 0 + m_GISettings: + serializedVersion: 2 + m_BounceScale: 1 + m_IndirectOutputScale: 1 + m_AlbedoBoost: 1 + m_EnvironmentLightingMode: 0 + m_EnableBakedLightmaps: 0 + m_EnableRealtimeLightmaps: 0 + m_LightmapEditorSettings: + serializedVersion: 12 + m_Resolution: 2 + m_BakeResolution: 40 + m_AtlasSize: 1024 + m_AO: 0 + m_AOMaxDistance: 1 + m_CompAOExponent: 1 + m_CompAOExponentDirect: 0 + m_ExtractAmbientOcclusion: 0 + m_Padding: 2 + m_LightmapParameters: {fileID: 0} + m_LightmapsBakeMode: 1 + m_TextureCompression: 1 + m_ReflectionCompression: 2 + m_MixedBakeMode: 2 + m_BakeBackend: 2 + m_PVRSampling: 1 + m_PVRDirectSampleCount: 32 + m_PVRSampleCount: 512 + m_PVRBounces: 2 + m_PVREnvironmentSampleCount: 256 + m_PVREnvironmentReferencePointCount: 2048 + m_PVRFilteringMode: 1 + m_PVRDenoiserTypeDirect: 1 + m_PVRDenoiserTypeIndirect: 1 + m_PVRDenoiserTypeAO: 1 + m_PVRFilterTypeDirect: 0 + m_PVRFilterTypeIndirect: 0 + m_PVRFilterTypeAO: 0 + m_PVREnvironmentMIS: 1 + m_PVRCulling: 1 + m_PVRFilteringGaussRadiusDirect: 1 + m_PVRFilteringGaussRadiusIndirect: 1 + m_PVRFilteringGaussRadiusAO: 1 + m_PVRFilteringAtrousPositionSigmaDirect: 0.5 + m_PVRFilteringAtrousPositionSigmaIndirect: 2 + m_PVRFilteringAtrousPositionSigmaAO: 1 + m_ExportTrainingData: 0 + m_TrainingDataDestination: TrainingData + m_LightProbeSampleCountMultiplier: 4 + m_LightingDataAsset: {fileID: 20201, guid: 0000000000000000f000000000000000, type: 0} + m_LightingSettings: {fileID: 0} +--- !u!196 &4 +NavMeshSettings: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_BuildSettings: + serializedVersion: 3 + agentTypeID: 0 + agentRadius: 0.5 + agentHeight: 2 + agentSlope: 45 + agentClimb: 0.4 + ledgeDropHeight: 0 + maxJumpAcrossDistance: 0 + minRegionArea: 2 + manualCellSize: 0 + cellSize: 0.16666667 + manualTileSize: 0 + tileSize: 256 + buildHeightMesh: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 + debug: + m_Flags: 0 + m_NavMeshData: {fileID: 0} +--- !u!1 &106794446 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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