diff --git a/README.md b/README.md index 63c39de..6cfc365 100644 --- a/README.md +++ b/README.md @@ -48,7 +48,7 @@ Go to **Settings → Devices & Services → Add Integration** and search for **S ## Events -The integration fires events on the Home Assistant event bus when players join or leave the server (that is, when the number of connected players changes). You can use these in automations via the **Event** trigger with the event type listed below. +The integration exposes a **Player activity** event entity that fires whenever a player joins or leaves the server (i.e., when the connected player count changes). You can use it in automations via the **State changed** trigger on the event entity. | Event type | Fired when | Event data | |---|---|---| diff --git a/custom_components/satisfactory/event.py b/custom_components/satisfactory/event.py index 9ec9939..2410f15 100644 --- a/custom_components/satisfactory/event.py +++ b/custom_components/satisfactory/event.py @@ -46,7 +46,8 @@ def __init__( ) -> None: """Initialize the event entity.""" super().__init__(coordinator) - self._attr_unique_id = f"{(entry.unique_id or entry.entry_id)}_player_activity" + self._entry_id = entry.entry_id + self._attr_unique_id = f"{entry.unique_id}_player_activity" self._attr_device_info = DeviceInfo( identifiers={(DOMAIN, entry.unique_id or entry.entry_id)}, name=entry.title, @@ -69,6 +70,7 @@ def _handle_coordinator_update(self) -> None: self._trigger_event( "player_joined", { + "entry_id": self._entry_id, "num_connected_players": new_players, "player_limit": player_limit, }, @@ -77,6 +79,7 @@ def _handle_coordinator_update(self) -> None: self._trigger_event( "player_left", { + "entry_id": self._entry_id, "num_connected_players": new_players, "player_limit": player_limit, },