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Added new card script
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pre-release/c100200273.lua

Lines changed: 94 additions & 0 deletions
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--黒魔術の護符
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--Dark Magic Amulet
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--scripted by pyrQ
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local s,id=GetID()
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function s.initial_effect(c)
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--You can activate this card the turn it was Set by revealing 1 Spellcaster monster in your hand
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local e0=Effect.CreateEffect(c)
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e0:SetType(EFFECT_TYPE_SINGLE)
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e0:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
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e0:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
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e0:SetValue(function(e) e:SetLabel(1) end)
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e0:SetCondition(function(e) return Duel.IsExistingMatchingCard(s.discostfilter,e:GetHandlerPlayer(),LOCATION_HAND,0,1,nil) end)
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c:RegisterEffect(e0)
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--Negate a monster effect that is activated in response to the activation of a card that mentions "Dark Magician" or its effect
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local e1=Effect.CreateEffect(c)
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e1:SetDescription(aux.Stringid(id,0))
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e1:SetCategory(CATEGORY_DISABLE)
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e1:SetType(EFFECT_TYPE_ACTIVATE)
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e1:SetCode(EVENT_CHAINING)
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e1:SetCondition(s.discon)
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e1:SetCost(s.discost)
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e1:SetTarget(s.distg)
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e1:SetOperation(s.disop)
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e1:SetLabelObject(e0)
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c:RegisterEffect(e1)
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--Set this card
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local e2=Effect.CreateEffect(c)
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e2:SetDescription(aux.Stringid(id,1))
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e2:SetCategory(CATEGORY_LEAVE_GRAVE)
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e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
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e2:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
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e2:SetCode(EVENT_SPSUMMON_SUCCESS)
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e2:SetRange(LOCATION_GRAVE)
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e2:SetCondition(s.setcon)
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e2:SetCost(Cost.PayLP(2500))
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e2:SetTarget(s.settg)
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e2:SetOperation(s.setop)
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c:RegisterEffect(e2)
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end
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s.listed_names={CARD_DARK_MAGICIAN}
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function s.discon(e,tp,eg,ep,ev,re,r,rp)
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local chainlink=Duel.GetCurrentChain(true)-1
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if not (chainlink>0 and re:IsMonsterEffect() and Duel.IsChainDisablable(ev)) then return false end
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local trig_eff=Duel.GetChainInfo(chainlink,CHAININFO_TRIGGERING_EFFECT)
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return trig_eff and trig_eff:GetHandler():ListsCode(CARD_DARK_MAGICIAN)
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end
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function s.discostfilter(c)
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return c:IsRace(RACE_SPELLCASTER) and not c:IsPublic()
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end
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function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
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local label_obj=e:GetLabelObject()
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if chk==0 then label_obj:SetLabel(0) return true end
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if label_obj:GetLabel()>0 then
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label_obj:SetLabel(0)
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Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
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local g=Duel.SelectMatchingCard(tp,s.discostfilter,tp,LOCATION_HAND,0,1,1,nil)
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Duel.ConfirmCards(1-tp,g)
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Duel.ShuffleHand(tp)
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end
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end
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function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
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if chk==0 then return true end
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Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,tp,0)
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end
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function s.disop(e,tp,eg,ep,ev,re,r,rp)
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if Duel.NegateEffect(ev) then
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local code1,code2=re:GetHandler():GetOriginalCodeRule()
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--For the rest of this turn, the activated effects of monsters with the same original name are negated
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local e1=Effect.CreateEffect(e:GetHandler())
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e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
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e1:SetCode(EVENT_CHAIN_SOLVING)
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e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return re:IsMonsterEffect() and re:GetHandler():IsOriginalCodeRule(code1,code2) end)
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e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) Duel.NegateEffect(ev) end)
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e1:SetReset(RESET_PHASE|PHASE_END)
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Duel.RegisterEffect(e1,tp)
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end
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end
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function s.setconfilter(c,tp)
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return c:IsCode(CARD_DARK_MAGICIAN) and c:IsSummonPlayer(tp) and c:IsFaceup()
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end
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function s.setcon(e,tp,eg,ep,ev,re,r,rp)
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return eg:IsExists(s.setconfilter,1,nil,tp)
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end
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function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
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local c=e:GetHandler()
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if chk==0 then return c:IsSSetable() end
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Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,tp,0)
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end
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function s.setop(e,tp,eg,ep,ev,re,r,rp)
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local c=e:GetHandler()
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if c:IsRelateToEffect(e) then
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Duel.SSet(tp,c)
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end
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end

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