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"Mind Control (Rush)" fix
Fixed a bug where control of the monster would not return during the End Phase
1 parent 5e116b9 commit 32da703

1 file changed

Lines changed: 5 additions & 4 deletions

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rush/c160323029.lua

Lines changed: 5 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -1,9 +1,9 @@
11
--精神操作
2-
--Mind Control
2+
--Mind Control (Rush)
33
--scripted by YoshiDuels
44
local s,id=GetID()
55
function s.initial_effect(c)
6-
--Make 1 of opponent's monsters able to be Tributed
6+
--Take control of 1 of your opponent's monster that is not in Maximum Mode
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local e1=Effect.CreateEffect(c)
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e1:SetDescription(aux.Stringid(id,0))
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e1:SetCategory(CATEGORY_ATKCHANGE)
@@ -23,12 +23,13 @@ end
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function s.activate(e,tp,eg,ep,ev,re,r,rp)
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local c=e:GetHandler()
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--Effect
26-
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
26+
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
2727
local g=Duel.SelectMatchingCard(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil)
2828
if #g==0 then return end
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local tc=g:GetFirst()
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Duel.HintSelection(g)
31-
Duel.GetControl(tc,tp)
31+
Duel.GetControl(tc,tp,PHASE_END,1)
32+
--That monster cannot attack or be Tributed for a Tribute Summon
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local e1=Effect.CreateEffect(c)
3334
local reset=RESETS_STANDARD_PHASE_END&~RESET_TURN_SET
3435
e1:SetType(EFFECT_TYPE_SINGLE)

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