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fix spellbinding circle not preventing flip summons
1 parent e7a3358 commit 723abac

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official/c18807108.lua

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5,6 +5,7 @@ function s.initial_effect(c)
55
aux.AddPersistentProcedure(c,1,nil,CATEGORY_POSITION,nil,nil,nil,nil,nil,nil,nil,true)
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local e1=Effect.CreateEffect(c)
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e1:SetType(EFFECT_TYPE_FIELD)
8+
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
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e1:SetCode(EFFECT_CANNOT_CHANGE_POSITION)
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e1:SetRange(LOCATION_SZONE)
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e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
@@ -30,4 +31,4 @@ function s.descon(e,tp,eg,ep,ev,re,r,rp)
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end
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function s.desop(e,tp,eg,ep,ev,re,r,rp)
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Duel.Destroy(e:GetHandler(),REASON_EFFECT)
33-
end
34+
end

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