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Update "Starving Venemy Dragon"
Script modernization
1 parent d92e778 commit 89aea5f

1 file changed

Lines changed: 26 additions & 51 deletions

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official/c93729065.lua

Lines changed: 26 additions & 51 deletions
Original file line numberDiff line numberDiff line change
@@ -3,48 +3,48 @@
33
--Scripted by Larry126
44
local s,id=GetID()
55
function s.initial_effect(c)
6-
--pendulum summon
7-
Pendulum.AddProcedure(c,false)
8-
--fusion material
96
c:EnableReviveLimit()
7+
--Pendulum Summon procedure
8+
Pendulum.AddProcedure(c,false)
9+
--Fusion Summon procedure: 1 Pendulum Monster + 1 DARK monster
1010
Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsType,TYPE_PENDULUM),aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_DARK))
11-
--Venemy Counter
11+
--Place 1 Venemy Counter on this card for each card sent from the field to the GY
1212
local e1=Effect.CreateEffect(c)
13-
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
13+
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
1414
e1:SetCode(EVENT_TO_GRAVE)
1515
e1:SetRange(LOCATION_PZONE)
16-
e1:SetOperation(s.acop)
16+
e1:SetOperation(s.counterplaceop)
1717
c:RegisterEffect(e1)
18-
--atkdown
18+
--Monsters on the field lose 200 ATK for each Venemy Counter on this card, except DARK Dragon monsters
1919
local e2=Effect.CreateEffect(c)
2020
e2:SetType(EFFECT_TYPE_FIELD)
2121
e2:SetCode(EFFECT_UPDATE_ATTACK)
2222
e2:SetRange(LOCATION_PZONE)
2323
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
24-
e2:SetTarget(s.atktg)
25-
e2:SetValue(s.atkval)
24+
e2:SetTarget(function(e,c) return not (c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_DRAGON)) end)
25+
e2:SetValue(function(e,c) return Duel.GetCounter(0,1,1,0x1149)*-200 end)
2626
c:RegisterEffect(e2)
27-
--reduce
27+
--Once per turn, you can reduce battle damage you would take to 0
2828
local e3=Effect.CreateEffect(c)
2929
e3:SetDescription(aux.Stringid(id,0))
3030
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
3131
e3:SetCode(EVENT_PRE_BATTLE_DAMAGE)
3232
e3:SetRange(LOCATION_PZONE)
33-
e3:SetCondition(s.rdcon)
34-
e3:SetOperation(s.rdop)
33+
e3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==tp and not e:GetHandler():HasFlagEffect(id) end)
34+
e3:SetOperation(s.nodamop)
3535
c:RegisterEffect(e3)
36-
--copy
36+
--This card gains the name and original effects of 1 monster your opponent controls, then that monster loses 500 ATK/DEF, its effects are negated and your opponent takes 500 damage
3737
local e4=Effect.CreateEffect(c)
3838
e4:SetDescription(aux.Stringid(id,1))
39-
e4:SetCategory(CATEGORY_DISABLE+CATEGORY_ATKCHANGE+CATEGORY_DAMAGE)
39+
e4:SetCategory(CATEGORY_DISABLE+CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE+CATEGORY_DAMAGE)
4040
e4:SetType(EFFECT_TYPE_IGNITION)
4141
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
4242
e4:SetRange(LOCATION_MZONE)
4343
e4:SetCountLimit(1,id)
4444
e4:SetTarget(s.copytg)
4545
e4:SetOperation(s.copyop)
4646
c:RegisterEffect(e4)
47-
--place in pendulum zone
47+
--If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone
4848
local e5=Effect.CreateEffect(c)
4949
e5:SetDescription(aux.Stringid(id,2))
5050
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
@@ -55,23 +55,14 @@ function s.initial_effect(c)
5555
e5:SetOperation(s.penop)
5656
c:RegisterEffect(e5)
5757
end
58-
s.counter_list={0x1149}
59-
function s.acop(e,tp,eg,ep,ev,re,r,rp)
58+
s.counter_list={0x1149} --Venemy Counter
59+
function s.counterplaceop(e,tp,eg,ep,ev,re,r,rp)
6060
local ct=eg:FilterCount(Card.IsPreviousLocation,nil,LOCATION_ONFIELD)
6161
if ct>0 then
6262
e:GetHandler():AddCounter(0x1149,ct)
6363
end
6464
end
65-
function s.atktg(e,c)
66-
return not (c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_DRAGON))
67-
end
68-
function s.atkval(e,c)
69-
return Duel.GetCounter(0,1,1,0x1149)*-200
70-
end
71-
function s.rdcon(e,tp,eg,ep,ev,re,r,rp)
72-
return ep==tp and e:GetHandler():GetFlagEffect(id)==0
73-
end
74-
function s.rdop(e,tp,eg,ep,ev,re,r,rp)
65+
function s.nodamop(e,tp,eg,ep,ev,re,r,rp)
7566
local c=e:GetHandler()
7667
if Duel.SelectEffectYesNo(tp,c) then
7768
c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
@@ -82,7 +73,7 @@ end
8273
function s.copytg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
8374
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsNegatableMonster() end
8475
if chk==0 then return Duel.IsExistingTarget(Card.IsNegatableMonster,tp,0,LOCATION_MZONE,1,nil) end
85-
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
76+
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
8677
local g=Duel.SelectTarget(tp,Card.IsNegatableMonster,tp,0,LOCATION_MZONE,1,1,nil)
8778
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
8879
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
@@ -92,7 +83,7 @@ function s.copyop(e,tp,eg,ep,ev,re,r,rp)
9283
local tc=Duel.GetFirstTarget()
9384
if tc and c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsType(TYPE_TOKEN) then
9485
local code=tc:GetOriginalCodeRule()
95-
--Copy name + effect
86+
--This card's name becomes the targeted monster's name and replaces this card's effects with that target's original effects
9687
local e1=Effect.CreateEffect(c)
9788
e1:SetType(EFFECT_TYPE_SINGLE)
9889
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
@@ -102,28 +93,12 @@ function s.copyop(e,tp,eg,ep,ev,re,r,rp)
10293
c:RegisterEffect(e1)
10394
if c:CopyEffect(code,RESETS_STANDARD_PHASE_END,1)>0 then
10495
Duel.BreakEffect()
105-
--Decrease ATK/DEF
106-
local e2=Effect.CreateEffect(c)
107-
e2:SetType(EFFECT_TYPE_SINGLE)
108-
e2:SetCode(EFFECT_UPDATE_ATTACK)
109-
e2:SetValue(-500)
110-
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
111-
tc:RegisterEffect(e2)
112-
local e3=e2:Clone()
113-
e3:SetCode(EFFECT_UPDATE_DEFENSE)
114-
tc:RegisterEffect(e3)
96+
--It loses 500 ATK and DEF
97+
tc:UpdateAttack(-500,RESET_EVENT|RESETS_STANDARD,c)
98+
tc:UpdateDefense(-500,RESET_EVENT|RESETS_STANDARD,c)
11599
--Negate its effects
116-
local e4=Effect.CreateEffect(c)
117-
e4:SetType(EFFECT_TYPE_SINGLE)
118-
e4:SetCode(EFFECT_DISABLE)
119-
e4:SetReset(RESET_EVENT|RESETS_STANDARD)
120-
tc:RegisterEffect(e4)
121-
local e5=Effect.CreateEffect(c)
122-
e5:SetType(EFFECT_TYPE_SINGLE)
123-
e5:SetCode(EFFECT_DISABLE_EFFECT)
124-
e5:SetValue(RESET_TURN_SET)
125-
e5:SetReset(RESET_EVENT|RESETS_STANDARD)
126-
tc:RegisterEffect(e5)
100+
tc:NegateEffects(c)
101+
--Inflict 500 damage to your opponent
127102
Duel.Damage(1-tp,500,REASON_EFFECT)
128103
end
129104
end
@@ -141,4 +116,4 @@ function s.penop(e,tp,eg,ep,ev,re,r,rp)
141116
if c:IsRelateToEffect(e) then
142117
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
143118
end
144-
end
119+
end

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