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Added new card scripts
1 parent 50db04a commit fdd0153

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official/c32872239.lua

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--ガルガルドの屍煉魔
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--Gargardo the Necroforger Fiend
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local s,id=GetID()
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function s.initial_effect(c)
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Pendulum.AddProcedure(c)
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end

pre-release/c101302032.lua

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--WAKE CUP! マキ
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--WAKE CUP! Macchi
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--scripted by pyrQ
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local s,id=GetID()
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function s.initial_effect(c)
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--Send 1 face-down card on the field to the GY
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local e1=Effect.CreateEffect(c)
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e1:SetDescription(aux.Stringid(id,0))
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e1:SetCategory(CATEGORY_TOGRAVE)
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e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
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e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
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e1:SetCode(EVENT_PHASE+PHASE_END)
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e1:SetRange(LOCATION_MZONE)
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e1:SetCountLimit(1)
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e1:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end)
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e1:SetTarget(s.tgtg)
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e1:SetOperation(s.tgop)
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c:RegisterEffect(e1)
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--Special Summon both this card and 1 other Flip monster from your hand in face-down Defense Position
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local e2=Effect.CreateEffect(c)
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e2:SetDescription(aux.Stringid(id,1))
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e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
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e2:SetType(EFFECT_TYPE_IGNITION)
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e2:SetRange(LOCATION_HAND)
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e2:SetCountLimit(1,id)
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e2:SetCost(s.spcost)
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e2:SetTarget(s.sptg)
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e2:SetOperation(s.spop)
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c:RegisterEffect(e2)
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--Change 1 face-down Defense Position monster on the field to face-up Attack Position
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local e3=Effect.CreateEffect(c)
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e3:SetDescription(aux.Stringid(id,2))
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e3:SetCategory(CATEGORY_POSITION)
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e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
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e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
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e3:SetCode(EVENT_FLIP)
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e3:SetCountLimit(1,{id,1})
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e3:SetTarget(s.postg)
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e3:SetOperation(s.posop)
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c:RegisterEffect(e3)
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end
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function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
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if chkc then return chkc:IsOnField() and chkc:IsFacedown() and chkc:IsAbleToGrave() end
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if chk==0 then return Duel.IsExistingTarget(aux.AND(Card.IsFacedown,Card.IsAbleToGrave),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
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Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
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local g=Duel.SelectTarget(tp,aux.AND(Card.IsFacedown,Card.IsAbleToGrave),tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
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Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,tp,0)
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end
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function s.tgop(e,tp,eg,ep,ev,re,r,rp)
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local tc=Duel.GetFirstTarget()
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if tc:IsRelateToEffect(e) then
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Duel.SendtoGrave(tc,REASON_EFFECT)
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end
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end
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function s.spcostfilter(c,e,tp)
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return c:IsType(TYPE_FLIP) and not c:IsPublic() and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
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end
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function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
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local c=e:GetHandler()
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if chk==0 then return not c:IsPublic() and Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_HAND,0,1,c,e,tp) end
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Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
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local rc=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_HAND,0,1,1,c,e,tp):GetFirst()
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Duel.ConfirmCards(1-tp,Group.FromCards(c,rc))
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e:SetLabelObject(rc)
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rc:CreateEffectRelation(e)
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Duel.ShuffleHand(tp)
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end
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function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
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local c=e:GetHandler()
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if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>=2
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and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
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and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end
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Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,Group.FromCards(c,e:GetLabelObject()),2,tp,0)
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end
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function s.spfilter(c,e,tp)
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return c:IsRelateToEffect(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
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end
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function s.spop(e,tp,eg,ep,ev,re,r,rp)
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local c=e:GetHandler()
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local g=Group.FromCards(c,e:GetLabelObject())
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if g:FilterCount(s.spfilter,nil,e,tp)==2 and Duel.GetLocationCount(tp,LOCATION_MZONE)>=2
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and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
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and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)==2 then
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Duel.ConfirmCards(1-tp,g)
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end
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end
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function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
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if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsPosition(POS_FACEDOWN_DEFENSE) end
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if chk==0 then return true end
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Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEDOWN)
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local g=Duel.SelectTarget(tp,Card.IsPosition,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,POS_FACEDOWN_DEFENSE)
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if #g>0 then
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Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,tp,0)
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end
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end
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function s.posop(e,tp,eg,ep,ev,re,r,rp)
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local tc=Duel.GetFirstTarget()
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if tc and tc:IsRelateToEffect(e) then
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Duel.ChangePosition(tc,POS_FACEUP_ATTACK)
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end
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end

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