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main.js
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133 lines (115 loc) · 3.48 KB
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"use strict";
const numberBoardId = "gameNumbers";
const numberBoard = document.getElementById(numberBoardId);
const numbers = new Array(90).fill(0);
const gameStartButton = document.getElementById("game-start-button");
const gameResetButton = document.getElementById("game-reset-button");
const currentNumberElementValue = document.getElementById(
"currentActiveNumber"
);
const previousNumberElementValue = document.getElementById(
"previousNumberValue"
);
let previousNumber = null;
//region NumberBoard Initialization
function InitializeNumberBoard(number_board) {
number_board.innerHTML = "";
currentNumberElementValue.innerHTML = "";
previousNumberElementValue.innerHTML = "";
for (let i = 1; i < 91; i++) {
const numberHtml = GenerateNumberBlock(i);
number_board.appendChild(numberHtml);
}
gameStartButton.removeAttribute("disabled");
}
function GenerateNumberBlock(number) {
const element = document.createElement("div");
element.classList.add(
"btn",
"btn-secondary",
"m-2",
"py-3",
"px-4",
"pe-none",
"numberBtn"
);
element.setAttribute("id", `number-${number}`);
element.innerHTML = `
<h4>${number}</h4>
`;
return element;
}
//endregion
//region NumberActivation Methods
function ActivateNumber(number) {
const element = document.getElementById(`number-${number}`);
element.classList.remove("btn-outline-warning");
element.classList.remove("shadow-active");
element.classList.add("btn-warning");
element.classList.add("shadow-activated");
}
function SetCurrentNumberActive(number) {
const element = document.getElementById(`number-${number}`);
element.classList.remove("btn-secondary");
element.classList.add("btn-outline-warning");
element.classList.add("shadow-active");
}
//endregion
//region Random Number Generation
function GenerateRandomNumber(max) {
return Math.trunc(Math.random() * max) + 1;
}
function GetRandomTambolaNumber() {
let number = GenerateRandomNumber(90);
if (numbers[number - 1] === 0) {
numbers[number - 1] = 1;
return number;
} else {
if (!numbers.includes(0)) {
console.log("GAME FINISHED");
return null;
}
while (numbers[number - 1] !== 0) {
number = GenerateRandomNumber(90);
}
numbers[number - 1] = 1;
return number;
}
}
//endregion
gameStartButton.addEventListener("click", () => {
if (previousNumber !== null) {
ActivateNumber(previousNumber);
previousNumberElementValue.innerHTML = previousNumber;
}
let currentNumber = GetRandomTambolaNumber();
currentNumberElementValue.innerHTML = currentNumber;
previousNumber = currentNumber;
if (currentNumber === null) {
// gameStartButton.classList.add('disabled')
gameStartButton.setAttribute("disabled", "");
return;
}
SetCurrentNumberActive(currentNumber);
});
gameResetButton.addEventListener("click", () => {
ResetGame();
});
document.addEventListener("keypress", function onPress(event) {
if (event.key === "Enter") {
gameStartButton.click();
numberBoard.scrollIntoView();
}
if (event.shiftKey && event.key === "Enter") {
gameResetButton.click();
}
});
function StartGame() {
InitializeNumberBoard(numberBoard);
}
function ResetGame() {
previousNumber = null;
numbers.fill(0);
InitializeNumberBoard(numberBoard);
}
StartGame();