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SwiftUsdShellOpenUSD Adapter Coverage

SwiftUsdShellOpenUSD is the optional mechanical runtime adapter for the pure Swift contracts in SwiftUsdShell.

The base SwiftUsdShell product remains runtime-free. This document describes only the optional adapter product.

Implemented

Stage inspection:

  • opens a stage with the requested load policy
  • reads stage metadata: up-axis, meters-per-unit, default prim, timeline range
  • optionally maps the prim hierarchy into USDPrimTree
  • optionally computes generic geometry statistics: mesh count, material count, texture shader count, vertex count, and triangulated face count
  • optionally computes world-space scene bounds for the default prim or root children
  • optionally maps generic material summaries, material topology, and material properties for material prims in the stage
  • returns OpenUSD diagnostics captured during inspection

Prim inspection:

  • resolves a prim by path
  • maps prim identity, type name, specifier, active/defined/abstract/instanceable state
  • optionally maps attributes and relationships
  • optionally computes generic geometry statistics for the selected prim subtree
  • optionally maps references and payloads into composition arc summaries
  • optionally maps variant set names, choices, authored selection state, and selected variant
  • optionally maps common transform vectors, authored xform-op order, supported authored xform-op values, animation status, and generic edit capability
  • optionally maps generic material binding information
  • optionally computes world-space bounds for the selected prim subtree
  • optionally maps a generic material summary, topology, and properties for a selected material prim or the selected prim's effective bound material
  • returns OpenUSD diagnostics captured during inspection

Generic edits:

  • set default prim
  • set stage meters-per-unit
  • set stage up-axis
  • set common prim transform
  • save the stage

Pending

There are no known unpopulated inspection contract fields at this layer.

Non-Goals

The adapter must not implement:

  • application-specific import/export decisions
  • validation or repair workflows
  • material edit planning, readiness checks, or conversion strategy
  • renderer publication, selection mapping, or editor identity
  • package, texture, or asset relocation policy

Those concerns belong above SwiftUsdShell and SwiftUsdShellOpenUSD.