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Core.lua
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418 lines (346 loc) · 12.4 KB
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-- Get Addon's name and Blizzard's Addon Stub
local AddonName, addon = ...
-- https://wowpedia.fandom.com/wiki/Ace3_for_Dummies
addon.engine = LibStub('AceAddon-3.0'):NewAddon(AddonName, 'AceConsole-3.0', 'AceEvent-3.0', 'AceTimer-3.0')
-- Local handle to the Engine
local x = addon.engine
-- Local handle to Libs
local LCG = LibStub('LibCustomGlow-1.0')
function x:OnInitialize()
local dbDefaults = {
profile = {
cooldownMinimum = 30,
glowType = 'pixel',
excludedSpellIds = {}
}
}
self.db = LibStub('AceDB-3.0'):New('CDButtonGlowDB', dbDefaults, true)
self:InitOptions()
self.activeGlows = {}
self.debug = false
self.isDragonRiding = false
self.spellCooldowns = {}
self.inCombat = InCombatLockdown()
end
function x:OnEnable()
if not self.tooltip then
self.tooltip = CreateFrame('GameTooltip', 'CDButtonGlowScanTooltip', UIParent, 'GameTooltipTemplate')
self.tooltip:SetOwner(WorldFrame, 'ANCHOR_NONE')
end
self:UpdateEverything()
self:RegisterEvent('ACTIONBAR_HIDEGRID', 'UpdateEverythingDelayed')
self:RegisterEvent('PLAYER_TALENT_UPDATE', 'UpdateEverythingDelayed')
self:RegisterEvent('PLAYER_SPECIALIZATION_CHANGED', 'UpdateEverythingDelayed')
self:RegisterEvent('SPELLS_CHANGED', 'UpdateEverythingDelayed')
self:RegisterEvent('UNIT_POWER_BAR_SHOW', 'OnPowerBarChange')
self:RegisterEvent('UNIT_POWER_BAR_HIDE', 'OnPowerBarChange')
self:RegisterEvent('PLAYER_ENTERING_WORLD', 'OnPlayerEnteringWorld')
self:RegisterEvent("PLAYER_REGEN_DISABLED", 'OnEnteringCombat')
self:RegisterEvent("PLAYER_REGEN_ENABLED", 'OnLeavingCombat')
end
function x:CheckCooldowns()
if not self.inCombat and self:DisableOutOfCombat() then
if self.debug then
self:Print('Player is not in combat and glows are disabled ooc.')
end
return
end
for spellId, buttons in pairs(self.buttonSpellIds) do
if not self:IsSpellIdExcluded({}, spellId) then
local spellCdInfo = C_Spell.GetSpellCooldown(spellId)
local start = spellCdInfo.startTime or 0
local duration = spellCdInfo.duration or 0
local now = GetTime()
local isOnCooldown = start and start > 0
local isOnGcd = isOnCooldown and duration and (start + duration - now) <= 1.5
-- TODO Charges?
for _, button in pairs(buttons) do
if isOnCooldown and not isOnGcd and self.activeGlows[button:GetName()] then
-- only hide the glow if its on cooldown but not on GCD
if self.debug then
local spellLink = C_Spell.GetSpellLink(spellId)
self:Print(
spellLink,
'is now on CD and',
button:GetName(),
'should stop glowing.'
)
end
self:HideGlow(button, true)
end
if not isOnCooldown and not self.activeGlows[button:GetName()] then
if self.debug then
local spellLink = C_Spell.GetSpellLink(spellId)
self:Print(
spellLink,
'isnt on CD anymore and',
button:GetName(),
'should start glowing.'
)
end
self:ShowGlow(button)
end
end
end
end
end
function x:AnalyseButton(button, debug)
if not button then
return
end
if not button:IsVisible() then
if debug then
self:Print(button:GetName() .. ' is invisible.')
end
return
end
local slot = button:CalculateAction()
if debug then
self:Print(button:GetName() .. ' represents slot #' .. slot .. '.')
end
if slot and HasAction(slot) then
local spellId = 0
local actionType, id, subType = GetActionInfo(slot)
if actionType == 'macro' and subType == 'spell' then
spellId = id
elseif actionType == 'spell' then
spellId = id
end
if spellId and spellId ~= 0 then
local spellName = self:GetSpellName(spellId)
-- Query the spell info for a spell NAME results in "nil" if the spell is not learned.
-- Using the Spell ID will always return the infos!
if C_Spell.GetSpellInfo(spellName, 'spell') == nil and C_Spell.GetSpellInfo(spellName, 'pet') == nil
then
if debug then
self:Print(button:GetName() .. ' has UNKNOWN spell ' .. spellName .. ' (#' .. spellId .. ') on it.')
end
return
end
if debug then
self:Print(button:GetName() .. ' has spell ' .. spellName .. ' (#' .. spellId .. ').')
end
local cooldown = self:ParseSpellCooldown(spellId)
if debug then
if cooldown then
if cooldown >= self:GetCooldownMinimum() then
self:Print(button:GetName() .. ': found cooldown of ' .. cooldown .. ' seconds, its longer than the configured minimum of ' .. self:GetCooldownMinimum() .. ' seconds.')
else
self:Print(button:GetName() .. ': found cooldown of ' .. cooldown .. ' seconds, its shorter than the configured minimum of ' .. self:GetCooldownMinimum() .. ' seconds.')
end
else
self:Print(button:GetName() .. ': found NO cooldown.')
end
end
if cooldown ~= nil and cooldown >= self:GetCooldownMinimum() then
self.buttonSpellIds[spellId] = self.buttonSpellIds[spellId] or {}
table.insert(self.buttonSpellIds[spellId], button)
end
else
if debug then
self:Print(button:GetName() .. ' has no spell on it.')
end
end
else
if debug then
self:Print(button:GetName() .. ' has no action on it.')
end
end
end
function x:UpdateEverything()
self.playerClassLocalized, self.playerClass = UnitClass('player')
self.playerSpecId = GetSpecialization()
_, self.playerSpecName = GetSpecializationInfo(self.playerSpecId)
if self.checkCooldownsTimer then
self:CancelTimer(self.checkCooldownsTimer)
self.checkCooldownsTimer = nil
end
self:HideAllActiveGlows(true)
self.buttonSpellIds = {}
if _G.Bartender4 then
for i = 1, 120 do
self:AnalyseButton(_G['BT4Button'..i], false)
end
elseif _G.ElvUI then
for barNum = 1, 10 do
for buttonNum = 1, 12 do
self:AnalyseButton(_G['ElvUI_Bar' .. barNum .. 'Button' .. buttonNum], false)
end
end
elseif _G.Dominos then
for i = 1, 168 do
self:AnalyseButton(_G['DominosActionButton' .. i], false)
end
else
local actionBars = {
'Action',
'MultiBarBottomLeft',
'MultiBarBottomRight',
'MultiBarRight',
'MultiBarLeft',
'MultiBar5',
'MultiBar6',
'MultiBar7'
}
for _, barName in pairs(actionBars) do
for i = 1, 12 do
self:AnalyseButton(_G[barName .. 'Button' .. i], false)
end
end
end
-- https://www.wowace.com/projects/ace3/pages/api/ace-timer-3-0
self.checkCooldownsTimer = self:ScheduleRepeatingTimer('CheckCooldowns', 0.1)
end
function x:UpdateEverythingDelayed(eventName)
if self.debug then
self:Print('Updating everything in 0.25 sec because of', eventName, '...')
end
self:ScheduleTimer('UpdateEverything', 0.25)
end
function x:ParseSpellCooldown(spellId)
self.tooltip:ClearLines()
self.tooltip:SetSpellByID(spellId)
local numLines = self.tooltip:NumLines()
if numLines == 0 then
local spellLink = C_Spell.GetSpellLink(spellId)
if self.debug then
self:Print(
'Tooltip has 0 lines for spell',
spellLink
)
end
self.tooltip:Hide()
self.tooltip = CreateFrame('GameTooltip', 'CDButtonGlowScanTooltip', UIParent, 'GameTooltipTemplate')
self.tooltip:SetOwner(WorldFrame, 'ANCHOR_NONE')
self.tooltip:SetSpellByID(spellId)
end
for line = 1, self.tooltip:NumLines() do
local tooltipTextObject = _G[self.tooltip:GetName() .. 'TextRight' .. line]
local cooldownText = tooltipTextObject:GetText()
if cooldownText then
local matches = cooldownText:match('([0-9.]+) min cooldown')
if matches then
self.spellCooldowns[spellId] = tonumber(matches) * 60
return self.spellCooldowns[spellId]
end
matches = cooldownText:match('([0-9.]+) sec cooldown')
if matches then
self.spellCooldowns[spellId] = tonumber(matches)
return self.spellCooldowns[spellId]
end
matches = cooldownText:match('([0-9.]+) min recharge')
if matches then
self.spellCooldowns[spellId] = tonumber(matches) * 60
return self.spellCooldowns[spellId]
end
matches = cooldownText:match('([0-9.]+) sec recharge')
if matches then
self.spellCooldowns[spellId] = tonumber(matches)
return self.spellCooldowns[spellId]
end
end
end
end
function x:ShowButtonSpells()
for spellId, buttons in pairs(self.buttonSpellIds) do
for _, button in pairs(buttons) do
local spellLink = C_Spell.GetSpellLink(spellId)
self:Print(
spellLink,
': ',
button:GetName(),
' ',
self.spellCooldowns[spellId] or 'no',
' CD'
)
end
end
end
function x:ShowGlow(button)
local glowType = self:GetGlowType()
if glowType == 'pixel' then
LCG.PixelGlow_Start(
button,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
nil,
AddonName .. '_glow'
)
elseif glowType == 'procc' then
LCG.ProcGlow_Start(button)
elseif glowType == 'autocast' then
LCG.AutoCastGlow_Start(
button,
nil,
nil,
nil,
nil,
nil,
nil,
AddonName .. '_glow'
)
elseif glowType == 'blizz' then
LCG.ButtonGlow_Start(button)
end
self.activeGlows[button:GetName()] = button
end
function x:HideGlow(button, removeFromActiveGlows)
local glowType = self:GetGlowType()
if glowType == 'pixel' then
LCG.PixelGlow_Stop(
button,
AddonName .. '_glow'
)
elseif glowType == 'procc' then
LCG.ProcGlow_Stop(button)
elseif glowType == 'autocast' then
LCG.AutoCastGlow_Stop(
button,
AddonName .. '_glow'
)
elseif glowType == 'blizz' then
LCG.ButtonGlow_Stop(button)
end
if removeFromActiveGlows then
self.activeGlows[button:GetName()] = nil
end
end
function x:HideAllActiveGlows(removeFromActiveGlows)
for _, button in pairs(self.activeGlows) do
self:HideGlow(button, removeFromActiveGlows)
end
end
function x:OnPowerBarChange(eventName)
local isDragonRiding = UnitPowerBarID('player') == 631
if self.isDragonRiding ~= isDragonRiding then
self.isDragonRiding = isDragonRiding
if self.debug then
if self.isDragonRiding then
self:Print('Player is now dragon riding.')
else
self:Print('Player is not dragon riding.')
end
end
self:UpdateEverythingDelayed(eventName)
end
end
function x:OnPlayerEnteringWorld()
self.isDragonRiding = UnitPowerBarID('player') == 631
end
function x:GetSpellName(spellId)
return C_Spell.GetSpellName(spellId)
end
function x:OnEnteringCombat()
self.inCombat = true
end
function x:OnLeavingCombat()
self.inCombat = false
if self:DisableOutOfCombat() then
self:HideAllActiveGlows(true)
end
end