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From playtesting:

So, the point of the game is really "amass a big army to defend your townhall".

Another thing is that the player has the capacity to macro said units. Macroing is fun.

What is not fun? Automated defence. Automatic turrets are making the game dull.

So the idea is that the player would be playing two games:
	main is where they place buildings, controls units
	secondary is where the player would macro said units(to, say, get around the enemy and surround them)

WHAT KILLS FUN: - Automated defence systems(automation kills gameplay) - Units player can use and enemy cannot counter(as of now, there's a 'flying turret' unit which player can get, and is quicker than enemies, and enemies do not have ways to counter the playstyle where player just spins them around enemies endlessly'), because this creates a monotonous gameplay loop -