Flipper could have a wrapper, for example Flipper.ObjectMotor.new which could wrap over common Roblox objects, for example:
CFrame and Vector3 values
Color3 and ColorSequence values
- ...and so on
This would be pretty useful as I'm sure we all spend a lot of time writing Flipper maps for these kinds of thing, which creates a bunch of needless boilerplate. I think creating a new form of Motor would be the most idiomatic way of achieving this.
Flipper could have a wrapper, for example
Flipper.ObjectMotor.newwhich could wrap over common Roblox objects, for example:CFrameandVector3valuesColor3andColorSequencevaluesThis would be pretty useful as I'm sure we all spend a lot of time writing Flipper maps for these kinds of thing, which creates a bunch of needless boilerplate. I think creating a new form of Motor would be the most idiomatic way of achieving this.