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Flipper should handle some Roblox structures for convenience #21

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@unix-system

Flipper could have a wrapper, for example Flipper.ObjectMotor.new which could wrap over common Roblox objects, for example:

  • CFrame and Vector3 values
  • Color3 and ColorSequence values
  • ...and so on

This would be pretty useful as I'm sure we all spend a lot of time writing Flipper maps for these kinds of thing, which creates a bunch of needless boilerplate. I think creating a new form of Motor would be the most idiomatic way of achieving this.

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