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local rawset = rawset
local tostring = tostring
local L = setmetatable({ }, {__index = function(t, k)
local v = tostring(k)
rawset(t, k, v)
return v
end})
Gladius.L = L
local locale = GetLocale()
if locale == "enUS" or locale == "enGB" then
L["xCT"] = "xCT"
L["xCT Plus"] = "xCT Plus"
L["You can't use this function inside arenas."] = "You can't use this function inside arenas."
L["Frame"] = "Frame"
L["Welcome to Gladius!"] = "Welcome to Gladius!"
L["First run has been detected displaying test frame."] = "First run has been detected displaying test frame."
L["Valid slash commands are:"] = "Valid slash commands are:"
L["/gladius ui"] = "/gladius ui"
L["/gladius test 2-5"] = "/gladius test 2-5"
L["/gladius hide"] = "/gladius hide"
L["/gladius reset"] = "/gladius reset"
L["If this is not your first run please lock or move the frame to prevent this from happening."] = "If this is not your first run please lock or move the frame to prevent this from happening."
L["LEFT"] = "LEFT"
L["CENTER"] = "CENTER"
L["RIGHT"] = "RIGHT"
L["Top Left"] = "Top Left"
L["Top Right"] = "Top Right"
L["Center Left"] = "Center Left"
L["Center Right"] = "Center Right"
L["Bottom Left"] = "Bottom Left"
L["Bottom Right"] = "Bottom Right"
L["Enable Module"] = "Enable Module"
L["Reset Module"] = "Reset Module"
L["Reset Auras"] = "Reset Auras"
L["Module Templates"] = "Module Templates"
L["General"] = "General"
L["General settings"] = "General settings"
L["Lock frame"] = "Lock frame"
L["Toggle if the frame can be moved"] = "Toggle if the frame can be moved"
L["Grow frame upwards"] = "Grow frame upwards"
L["If this is toggled the frame will grow upwards instead of downwards."] = "If this is toggled the frame will grow upwards instead of downwards."
L["Group Buttons"] = "Group Buttons"
L["If this is toggled then arena frames can be moved individually"] = "If this is toggled then arena frames can be moved individually"
L["Advanced Options"] = "Advanced Options"
L["Toggle advanced options"] = "Toggle advanced options"
L["Frame settings"] = "Frame settings"
L["Background Color"] = "Background Color"
L["Color of the frame background"] = "Color of the frame background"
L["Background Padding"] = "Background Padding"
L["Padding of the background"] = "Padding of the background"
L["Bottom Margin"] = "Bottom Margin"
L["Margin between each button"] = "Margin between each button"
L["Size"] = "Size"
L["Size settings"] = "Size settings"
L["Bar width"] = "Bar width"
L["Width of the module bars"] = "Width of the module bars"
L["Frame scale"] = "Frame scale"
L["Scale of the frame"] = "Scale of the frame"
L["Font"] = "Font"
L["Font settings"] = "Font settings"
L["Global Font"] = "Global Font"
L["Global font used by the modules"] = "Global font used by the modules"
L["Global Font Size"] = "Global Font Size"
L["Text size of the power info text"] = "Text size of the power info text"
L["Use Global Font Size"] = "Use Global Font Size"
L["Toggle if you want to use the global font size"] = "Toggle if you want to use the global font size"
L["Arms"] = "Arms"
L["Fury"] = "Fury"
L["Protection"] = "Protection"
L["Holy"] = "Holy"
L["Retribution"] = "Retribution"
L["Assassination"] = "Assassination"
L["Combat"] = "Combat"
L["Subtlety"] = "Subtlety"
L["Discipline"] = "Discipline"
L["Shadow"] = "Shadow"
L["Blood"] = "Blood"
L["Frost"] = "Frost"
L["Unholy"] = "Unholy"
L["Arcane"] = "Arcane"
L["Fire"] = "Fire"
L["Affliction"] = "Affliction"
L["Demonology"] = "Demonology"
L["Destruction"] = "Destruction"
L["Elemental"] = "Elemental"
L["Enhancement"] = "Enhancement"
L["Restoration"] = "Restoration"
L["Beast Mastery"] = "Beast Mastery"
L["Marksmanship"] = "Marksmanship"
L["Survival"] = "Survival"
L["Balance"] = "Balance"
L["Feral"] = "Feral"
L["Guardian"] = "Guardian"
L["%s - %s"] = "%s - %s"
L["SPEC DETECTED: %s (%s)"] = "SPEC DETECTED: %s (%s)"
L["LOW HEALTH: %s (%s)"] = "LOW HEALTH: %s (%s)"
L["DRINKING: %s (%s)"] = "DRINKING: %s (%s)"
L["RESURRECTING: %s (%s)"] = "RESURRECTING: %s (%s)"
L["Self"] = "Self"
L["Party"] = "Party"
L["Say"] = "Say"
L["Raid Warning"] = "Raid Warning"
L["Scrolling Combat Text"] = "Scrolling Combat Text"
L["MikScrollingBattleText"] = "MikScrollingBattleText"
L["Blizzard's Floating Combat Text"] = "Blizzard's Floating Combat Text"
L["Parrot"] = "Parrot"
L["Options"] = "Options"
L["Destination"] = "Destination"
L["Choose how your announcements are displayed."] = "Choose how your announcements are displayed."
L["Low health threshold"] = "Low health threshold"
L["Choose how low an enemy must be before low health is announced."] = "Choose how low an enemy must be before low health is announced."
L["Announcement toggles"] = "Announcement toggles"
L["New enemies"] = "New enemies"
L["Announces when new enemies are discovered."] = "Announces when new enemies are discovered."
L["Drinking"] = "Drinking"
L["Announces when enemies sit down to drink."] = "Announces when enemies sit down to drink."
L["Low health"] = "Low health"
L["Announces when an enemy drops below a certain health threshold."] = "Announces when an enemy drops below a certain health threshold."
L["Resurrection"] = "Resurrection"
L["Announces when an enemy tries to resurrect a teammate."] = "Announces when an enemy tries to resurrect a teammate."
L["Spec Detection"] = "Spec Detection"
L["Announces when the spec of an enemy was detected."] = "Announces when the spec of an enemy was detected."
L["Buffs"] = "Buffs"
L["Widget"] = "Widget"
L["Widget settings"] = "Widget settings"
L["Auras Buffs"] = "Auras Buffs"
L["Toggle aura buffs"] = "Toggle aura buffs"
L["Auras Column Grow"] = "Auras Column Grow"
L["Grow direction of the auras"] = "Grow direction of the auras"
L["Up Left"] = "Up Left"
L["Up Right"] = "Up Right"
L["Down Left"] = "Down Left"
L["Down Right"] = "Down Right"
L["Aura Icons Per Column"] = "Aura Icons Per Column"
L["Number of aura icons per column"] = "Number of aura icons per column"
L["Aura Icons Max"] = "Aura Icons Max"
L["Number of max buffs"] = "Number of max buffs"
L["Auras Gloss"] = "Auras Gloss"
L["Toggle gloss on the auras icon"] = "Toggle gloss on the auras icon"
L["Auras Gloss Color"] = "Auras Gloss Color"
L["Color of the auras icon gloss"] = "Color of the auras icon gloss"
L["Aura Icon Width"] = "Aura Icon Width"
L["Width of the aura icons"] = "Width of the aura icons"
L["Aura Icon Height"] = "Aura Icon Height"
L["Height of the aura icon"] = "Height of the aura icon"
L["Auras Spacing Vertical"] = "Auras Spacing Vertical"
L["Vertical spacing of the auras"] = "Vertical spacing of the auras"
L["Auras Spacing Horizontal"] = "Auras Spacing Horizontal"
L["Horizontal spacing of the auras"] = "Horizontal spacing of the auras"
L["Position"] = "Position"
L["Position settings"] = "Position settings"
L["Auras Attach To"] = "Auras Attach To"
L["Attach auras to the given frame"] = "Attach auras to the given frame"
L["Auras Anchor"] = "Auras Anchor"
L["Anchor of the auras"] = "Anchor of the auras"
L["Auras Relative Point"] = "Auras Relative Point"
L["Relative point of the auras"] = "Relative point of the auras"
L["Auras Offset X"] = "Auras Offset X"
L["X offset of the auras"] = "X offset of the auras"
L["Auras Offset Y"] = "Auras Offset Y"
L["Y offset of the auras"] = "Y offset of the auras"
L["Filter"] = "Filter"
L["Whitelist"] = "Whitelist"
L["Blacklist"] = "Blacklist"
L["Filter Function"] = "Filter Function"
L["Debuffs"] = "Debuffs"
L["Auras Debuffs"] = "Auras Debuffs"
L["Toggle aura debuffs"] = "Toggle aura debuffs"
L["Number of max Debuffs"] = "Number of max Debuffs"
L["Auras"] = "Auras"
L["New Aura"] = "New Aura"
L["Name"] = "Name"
L["Name of the aura"] = "Name of the aura"
L["Priority"] = "Priority"
L["Select what priority the aura should have - higher equals more priority"] = "Select what priority the aura should have - higher equals more priority"
L["Add new Aura"] = "Add new Aura"
L["Delete"] = "Delete"
L["Example Spell Name"] = "Example Spell Name"
L["Bar"] = "Bar"
L["Bar settings"] = "Bar settings"
L["Cast Bar Color"] = "Cast Bar Color"
L["Color of the cast bar"] = "Color of the cast bar"
L["Cast Bar Background Color"] = "Cast Bar Background Color"
L["Color of the cast bar background"] = "Color of the cast bar background"
L["Cast Bar Inverse"] = "Cast Bar Inverse"
L["Inverse the cast bar"] = "Inverse the cast bar"
L["Cast Bar Texture"] = "Cast Bar Texture"
L["Texture of the cast bar"] = "Texture of the cast bar"
L["Cast Bar Icon"] = "Cast Bar Icon"
L["Toggle the cast icon"] = "Toggle the cast icon"
L["Cast Bar Icon Position"] = "Cast Bar Icon Position"
L["Position of the cast bar icon"] = "Position of the cast bar icon"
L["Cast Bar Adjust Width"] = "Cast Bar Adjust Width"
L["Adjust cast bar width to the frame width"] = "Adjust cast bar width to the frame width"
L["Cast Bar Width"] = "Cast Bar Width"
L["Width of the cast bar"] = "Width of the cast bar"
L["Cast Bar Height"] = "Cast Bar Height"
L["Height of the cast bar"] = "Height of the cast bar"
L["Cast Bar Attach To"] = "Cast Bar Attach To"
L["Attach cast bar to the given frame"] = "Attach cast bar to the given frame"
L["Cast Bar Anchor"] = "Cast Bar Anchor"
L["Anchor of the cast bar"] = "Anchor of the cast bar"
L["Cast Bar Relative Point"] = "Cast Bar Relative Point"
L["Relative point of the cast bar"] = "Relative point of the cast bar"
L["Cast Bar Offset X"] = "Cast Bar Offset X"
L["X offset of the cast bar"] = "X offset of the cast bar"
L["Cast Bar Offset Y"] = "Cast Bar Offset Y"
L["Y offset of the castbar"] = "Y offset of the castbar"
L["Cast Text"] = "Cast Text"
L["Text"] = "Text"
L["Text settings"] = "Text settings"
L["Toggle cast text"] = "Toggle cast text"
L["Cast Text Color"] = "Cast Text Color"
L["Text color of the cast text"] = "Text color of the cast text"
L["Cast Text Size"] = "Cast Text Size"
L["Text size of the cast text"] = "Text size of the cast text"
L["Cast Text Align"] = "Cast Text Align"
L["Text align of the cast text"] = "Text align of the cast text"
L["Cast Text Offset X"] = "Cast Text Offset X"
L["X offset of the cast text"] = "X offset of the cast text"
L["Cast Text Offset Y"] = "Cast Text Offset Y"
L["Y offset of the cast text"] = "Y offset of the cast text"
L["Cast Time Text"] = "Cast Time Text"
L["Toggle cast time text"] = "Toggle cast time text"
L["Cast Time Text Color"] = "Cast Time Text Color"
L["Text color of the cast time text"] = "Text color of the cast time text"
L["Cast Time Text Size"] = "Cast Time Text Size"
L["Text size of the cast time text"] = "Text size of the cast time text"
L["Cast Time Text Align"] = "Cast Time Text Align"
L["Text align of the cast time text"] = "Text align of the cast time text"
L["Cast Time Offset X"] = "Cast Time Offset X"
L["X Offset of the cast time text"] = "X Offset of the cast time text"
L["Cast Time Offset Y"] = "Cast Time Offset Y"
L["Y Offset of the cast time text"] = "Y Offset of the cast time text"
L["Class Icon Important Auras"] = "Class Icon Important Auras"
L["Show important auras instead of the class icon"] = "Show important auras instead of the class icon"
L["Class Icon Crop Borders"] = "Class Icon Crop Borders"
L["Toggle if the class icon borders should be cropped or not."] = "Toggle if the class icon borders should be cropped or not."
L["Class Icon Cooldown Spiral"] = "Class Icon Cooldown Spiral"
L["Display the cooldown spiral for important auras"] = "Display the cooldown spiral for important auras"
L["Class Icon Cooldown Reverse"] = "Class Icon Cooldown Reverse"
L["Invert the dark/bright part of the cooldown spiral"] = "Invert the dark/bright part of the cooldown spiral"
L["Class Icon Gloss"] = "Class Icon Gloss"
L["Toggle gloss on the class icon"] = "Toggle gloss on the class icon"
L["Class Icon Gloss Color"] = "Class Icon Gloss Color"
L["Color of the class icon gloss"] = "Color of the class icon gloss"
L["Class Icon Frame Level"] = "Class Icon Frame Level"
L["Frame level of the class icon"] = "Frame level of the class icon"
L["Class Icon Adjust Size"] = "Class Icon Adjust Size"
L["Adjust class icon size to the frame size"] = "Adjust class icon size to the frame size"
L["Class Icon Size"] = "Class Icon Size"
L["Size of the class icon"] = "Size of the class icon"
L["Class Icon Attach To"] = "Class Icon Attach To"
L["Attach class icon to given frame"] = "Attach class icon to given frame"
L["Class Icon Position"] = "Class Icon Position"
L["Position of the class icon"] = "Position of the class icon"
L["Left"] = "Left"
L["Right"] = "Right"
L["Class Icon Anchor"] = "Class Icon Anchor"
L["Anchor of the class icon"] = "Anchor of the class icon"
L["Class Icon Relative Point"] = "Class Icon Relative Point"
L["Relative point of the class icon"] = "Relative point of the class icon"
L["Class Icon Offset X"] = "Class Icon Offset X"
L["X offset of the class icon"] = "X offset of the class icon"
L["Class Icon Offset Y"] = "Class Icon Offset Y"
L["Y offset of the class icon"] = "Y offset of the class icon"
L["Middle"] = "Middle"
L["Button 4"] = "Button 4"
L["Button 5"] = "Button 5"
L["None"] = "None"
L["ctrl-"] = "ctrl-"
L["shift-"] = "shift-"
L["alt-"] = "alt-"
L["Click Actions"] = "Click Actions"
L["Add click action"] = "Add click action"
L["Mouse button"] = "Mouse button"
L["Select which mouse button this click action uses"] = "Select which mouse button this click action uses"
L["Modifier"] = "Modifier"
L["Select a modifier for this click action"] = "Select a modifier for this click action"
L["Add"] = "Add"
L["Delete Click Action"] = "Delete Click Action"
L["Action"] = "Action"
L["Select what this Click Action does"] = "Select what this Click Action does"
L["Cast Spell"] = "Cast Spell"
L["Spell Name / Macro Text"] = "Spell Name / Macro Text"
L["DRTracker Space"] = "DRTracker Space"
L["Space between the icons"] = "Space between the icons"
L["DRTracker Cooldown Spiral"] = "DRTracker Cooldown Spiral"
L["DRTracker Cooldown Reverse"] = "DRTracker Cooldown Reverse"
L["DRTracker Gloss"] = "DRTracker Gloss"
L["Toggle gloss on the drTracker icon"] = "Toggle gloss on the drTracker icon"
L["DRTracker Gloss Color"] = "DRTracker Gloss Color"
L["Color of the drTracker icon gloss"] = "Color of the drTracker icon gloss"
L["DRTracker Frame Level"] = "DRTracker Frame Level"
L["Frame level of the drTracker"] = "Frame level of the drTracker"
L["DRTracker Adjust Size"] = "DRTracker Adjust Size"
L["Adjust drTracker size to the frame size"] = "Adjust drTracker size to the frame size"
L["DRTracker Size"] = "DRTracker Size"
L["Size of the drTracker"] = "Size of the drTracker"
L["DR Text Color"] = "DR Text Color"
L["Text color of the DR text"] = "Text color of the DR text"
L["DR Text Size"] = "DR Text Size"
L["Text size of the DR text"] = "Text size of the DR text"
L["DRTracker Attach To"] = "DRTracker Attach To"
L["Attach drTracker to the given frame"] = "Attach drTracker to the given frame"
L["DRTracker Position"] = "DRTracker Position"
L["DRTracker Anchor"] = "DRTracker Anchor"
L["Anchor of the drTracker"] = "Anchor of the drTracker"
L["DRTracker Relative Point"] = "DRTracker Relative Point"
L["Relative point of the drTracker"] = "Relative point of the drTracker"
L["DRTracker Offset X"] = "DRTracker Offset X"
L["X offset of the drTracker"] = "X offset of the drTracker"
L["DRTracker Offset Y"] = "DRTracker Offset Y"
L["Y offset of the drTracker"] = "Y offset of the drTracker"
L["Categories"] = "Categories"
L["Category settings"] = "Category settings"
L["Health bar class color"] = "Health bar class color"
L["Toggle health bar class color"] = "Toggle health bar class color"
L["Health bar color"] = "Health bar color"
L["Color of the health bar"] = "Color of the health bar"
L["Health bar background color"] = "Health bar background color"
L["Color of the health bar background"] = "Color of the health bar background"
L["Health bar inverse"] = "Health bar inverse"
L["Inverse the health bar"] = "Inverse the health bar"
L["Health bar texture"] = "Health bar texture"
L["Texture of the health bar"] = "Texture of the health bar"
L["Health bar adjust width"] = "Health bar adjust width"
L["Adjust health bar width to the frame width"] = "Adjust health bar width to the frame width"
L["Health bar width"] = "Health bar width"
L["Width of the health bar"] = "Width of the health bar"
L["Health bar height"] = "Health bar height"
L["Height of the health bar"] = "Height of the health bar"
L["Health Bar Attach To"] = "Health Bar Attach To"
L["Attach health bar to the given frame"] = "Attach health bar to the given frame"
L["Health Bar Anchor"] = "Health Bar Anchor"
L["Anchor of the health bar"] = "Anchor of the health bar"
L["Health Bar Relative Point"] = "Health Bar Relative Point"
L["Relative point of the health bar"] = "Relative point of the health bar"
L["Health bar offset X"] = "Health bar offset X"
L["X offset of the health bar"] = "X offset of the health bar"
L["Health bar offset Y"] = "Health bar offset Y"
L["Y offset of the health bar"] = "Y offset of the health bar"
L["Health colors"] = "Health colors"
L["Default priest color"] = "Default priest color"
L["Toggle default priest color"] = "Toggle default priest color"
L["Priest color"] = "Priest color"
L["Default paladin color"] = "Default paladin color"
L["Toggle default paladin color"] = "Toggle default paladin color"
L["Paladin color"] = "Paladin color"
L["Default shaman color"] = "Default shaman color"
L["Toggle default shaman color"] = "Toggle default shaman color"
L["Shaman color"] = "Shaman color"
L["Default druid color"] = "Default druid color"
L["Toggle default druid color"] = "Toggle default druid color"
L["Druid color"] = "Druid color"
L["Default mage color"] = "Default mage color"
L["Toggle default mage color"] = "Toggle default mage color"
L["Mage color"] = "Mage color"
L["Default warlock color"] = "Default warlock color"
L["Toggle default warlock color"] = "Toggle default warlock color"
L["Warlock color"] = "Warlock color"
L["Default hunter color"] = "Default hunter color"
L["Toggle default hunter color"] = "Toggle default hunter color"
L["Hunter color"] = "Hunter color"
L["Default warrior color"] = "Default warrior color"
L["Toggle default warrior color"] = "Toggle default warrior color"
L["Warrior color"] = "Warrior color"
L["Default rogue color"] = "Default rogue color"
L["Toggle default eogue color"] = "Toggle default eogue color"
L["Rogue color"] = "Rogue color"
L["Default death knight color"] = "Default death knight color"
L["Toggle default death knight color"] = "Toggle default death knight color"
L["Death knight color"] = "Death knight color"
L["Hover"] = "Hover"
L["Hover settings"] = "Hover settings"
L["Highlight On Mouseover"] = "Highlight On Mouseover"
L["Highlight frame on mouseover"] = "Highlight frame on mouseover"
L["Highlight Color"] = "Highlight Color"
L["Color of the highlight frame"] = "Color of the highlight frame"
L["Player Target"] = "Player Target"
L["Player target settings"] = "Player target settings"
L["Highlight Target"] = "Highlight Target"
L["Show border around player target"] = "Show border around player target"
L["Highlight Target Color"] = "Highlight Target Color"
L["Color of the target border"] = "Color of the target border"
L["Highlight Target Priority"] = "Highlight Target Priority"
L["Priority of the target border"] = "Priority of the target border"
L["Player Focus Target"] = "Player Focus Target"
L["Player focus target settings"] = "Player focus target settings"
L["Highlight Focus Target"] = "Highlight Focus Target"
L["Highlight Focus Target Color"] = "Highlight Focus Target Color"
L["Color of the focus target border"] = "Color of the focus target border"
L["Highlight Focus Target Priority"] = "Highlight Focus Target Priority"
L["Priority of the focus target border"] = "Priority of the focus target border"
L["Raid Assist Target"] = "Raid Assist Target"
L["Raid assist settings"] = "Raid assist settings"
L["Highlight Raid Assist"] = "Highlight Raid Assist"
L["Show border around raid assist"] = "Show border around raid assist"
L["Highlight Raid Assist Color"] = "Highlight Raid Assist Color"
L["Color of the raid assist border"] = "Color of the raid assist border"
L["Highlight Raid Assist Priority"] = "Highlight Raid Assist Priority"
L["Priority of the raid assist border"] = "Priority of the raid assist border"
L["Raid Icon Targets"] = "Raid Icon Targets"
L["Raid Icon target 1 settings"] = "Raid Icon target 1 settings"
L["Raid Icon target 2 settings"] = "Raid Icon target 2 settings"
L["Raid Icon target 3 settings"] = "Raid Icon target 3 settings"
L["Raid Icon target 4 settings"] = "Raid Icon target 4 settings"
L["Raid Icon target 5 settings"] = "Raid Icon target 5 settings"
L["Raid Icon target 6 settings"] = "Raid Icon target 6 settings"
L["Raid Icon target 7 settings"] = "Raid Icon target 7 settings"
L["Raid Icon target 8 settings"] = "Raid Icon target 8 settings"
L["Layout Code"] = "Layout Code"
L["Code of your layout."] = "Code of your layout."
L["Import layout"] = "Import layout"
L["Import your layout code."] = "Import your layout code."
L["Error while importing layout: %s"] = "Error while importing layout: %s"
L["Power Bar Default Color"] = "Power Bar Default Color"
L["Toggle power bar default color"] = "Toggle power bar default color"
L["Power Bar Color"] = "Power Bar Color"
L["Color of the power bar"] = "Color of the power bar"
L["Power Bar Background Color"] = "Power Bar Background Color"
L["Color of the power bar background"] = "Color of the power bar background"
L["Power Bar Inverse"] = "Power Bar Inverse"
L["Inverse the power bar"] = "Inverse the power bar"
L["Power Bar Texture"] = "Power Bar Texture"
L["Texture of the power bar"] = "Texture of the power bar"
L["Power Bar Adjust Width"] = "Power Bar Adjust Width"
L["Adjust power bar width to the frame width"] = "Adjust power bar width to the frame width"
L["Power Bar Width"] = "Power Bar Width"
L["Width of the power bar"] = "Width of the power bar"
L["Power Bar Height"] = "Power Bar Height"
L["Height of the power bar"] = "Height of the power bar"
L["Power Bar Attach To"] = "Power Bar Attach To"
L["Attach power bar to the given frame"] = "Attach power bar to the given frame"
L["Power Bar Anchor"] = "Power Bar Anchor"
L["Anchor of the power bar"] = "Anchor of the power bar"
L["Power Bar Relative Point"] = "Power Bar Relative Point"
L["Relative point of the power bar"] = "Relative point of the power bar"
L["Power Bar Offset X"] = "Power Bar Offset X"
L["X offset of the power bar"] = "X offset of the power bar"
L["Power Bar Offset Y"] = "Power Bar Offset Y"
L["Power colors"] = "Power colors"
L["Default Power Mana Color"] = "Default Power Mana Color"
L["Toggle default power mana color"] = "Toggle default power mana color"
L["Power Mana Color"] = "Power Mana Color"
L["Default Power Rage Color"] = "Default Power Rage Color"
L["Toggle default power rage color"] = "Toggle default power rage color"
L["Power Rage Color"] = "Power Rage Color"
L["Default Power Focus Color"] = "Default Power Focus Color"
L["Toggle default power focus color"] = "Toggle default power focus color"
L["Power Focus Color"] = "Power Focus Color"
L["Default Power Energy Color"] = "Default Power Energy Color"
L["Toggle default power energy color"] = "Toggle default power energy color"
L["Power Energy Color"] = "Power Energy Color"
L["Default Power Runic Power Color"] = "Default Power Runic Power Color"
L["Toggle default power runic power color"] = "Toggle default power runic power color"
L["Power Runic Power Color"] = "Power Runic Power Color"
L["Texts"] = "Texts"
L["Add text"] = "Add text"
L["Name of the text element"] = "Name of the text element"
L["Text Attach To"] = "Text Attach To"
L["Attach text to module bar"] = "Attach text to module bar"
L["Add Text"] = "Add Text"
L["Tags"] = "Tags"
L["Add tag"] = "Add tag"
L["Name of the tag"] = "Name of the tag"
L["Add Tag"] = "Add Tag"
L["Tag: %s"] = "Tag: %s"
L["Text to be displayed"] = "Text to be displayed"
L["Delete Text"] = "Delete Text"
L["Tag"] = "Tag"
L["Tag settings"] = "Tag settings"
L["Text Color"] = "Text Color"
L["Text color of the text"] = "Text color of the text"
L["Text Size"] = "Text Size"
L["Text size of the text"] = "Text size of the text"
L["Text Align"] = "Text Align"
L["Text align of the text"] = "Text align of the text"
L["Text Offset X"] = "Text Offset X"
L["X offset of the text"] = "X offset of the text"
L["Text Offset Y"] = "Text Offset Y"
L["Y offset of the text"] = "Y offset of the text"
L["Delete Tag"] = "Delete Tag"
L["Events"] = "Events"
L["Events which update the tag"] = "Events which update the tag"
L["Function"] = "Function"
L["DEAD"] = "DEAD"
L["Target bar health bar"] = "Target bar health bar"
L["Toggle health bar display"] = "Toggle health bar display"
L["Target bar class color"] = "Target bar class color"
L["Target bar color"] = "Target bar color"
L["Target bar background color"] = "Target bar background color"
L["Target bar inverse"] = "Target bar inverse"
L["Target bar texture"] = "Target bar texture"
L["Target bar class icon"] = "Target bar class icon"
L["Toggle the target bar class icon"] = "Toggle the target bar class icon"
L["Target bar icon position"] = "Target bar icon position"
L["Position of the target bar class icon"] = "Position of the target bar class icon"
L["Target bar adjust width"] = "Target bar adjust width"
L["Target bar width"] = "Target bar width"
L["Target bar height"] = "Target bar height"
L["Target Bar Attach To"] = "Target Bar Attach To"
L["Target Bar Anchor"] = "Target Bar Anchor"
L["Target Bar Relative Point"] = "Target Bar Relative Point"
L["Target bar offset X"] = "Target bar offset X"
L["Target bar offset Y"] = "Target bar offset Y"
L["Timer Soon Color"] = "Timer Soon Color"
L["Color of the timer when timeleft is less than 5 seconds."] = "Color of the timer when timeleft is less than 5 seconds."
L["Timer Soon Size"] = "Timer Soon Size"
L["Text size of the timer when timeleft is less than 5 seconds."] = "Text size of the timer when timeleft is less than 5 seconds."
L["Timer Seconds Color"] = "Timer Seconds Color"
L["Color of the timer when timeleft is less than 60 seconds."] = "Color of the timer when timeleft is less than 60 seconds."
L["Timer Seconds Size"] = "Timer Seconds Size"
L["Text size of the timer when timeleft is less than 60 seconds."] = "Text size of the timer when timeleft is less than 60 seconds."
L["Timer Minutes Color"] = "Timer Minutes Color"
L["Color of the timer when timeleft is greater than 60 seconds."] = "Color of the timer when timeleft is greater than 60 seconds."
L["Timer Minutes Size"] = "Timer Minutes Size"
L["Text size of the timer when timeleft is greater than 60 seconds."] = "Text size of the timer when timeleft is greater than 60 seconds."
L["TRINKET USED: %s (%s)"] = "TRINKET USED: %s (%s)"
L["TRINKET READY: %s (%s)"] = "TRINKET READY: %s (%s)"
L["Trinket"] = "Trinket"
L["Announces when an enemy uses a PvP trinket."] = "Announces when an enemy uses a PvP trinket."
L["Trinket Grid Style Icon"] = "Trinket Grid Style Icon"
L["Toggle trinket grid style icon"] = "Toggle trinket grid style icon"
L["Trinket Grid Style Icon Color"] = "Trinket Grid Style Icon Color"
L["Color of the trinket grid style icon"] = "Color of the trinket grid style icon"
L["Trinket Grid Style Icon Used Color"] = "Trinket Grid Style Icon Used Color"
L["Color of the trinket grid style icon when it's on cooldown"] = "Color of the trinket grid style icon when it's on cooldown"
L["Trinket Cooldown Spiral"] = "Trinket Cooldown Spiral"
L["Trinket Cooldown Reverse"] = "Trinket Cooldown Reverse"
L["Trinket Gloss"] = "Trinket Gloss"
L["Toggle gloss on the trinket icon"] = "Toggle gloss on the trinket icon"
L["Trinket Gloss Color"] = "Trinket Gloss Color"
L["Color of the trinket icon gloss"] = "Color of the trinket icon gloss"
L["Trinket Icon Border Crop"] = "Trinket Icon Border Crop"
L["Toggle if the borders of the trinket icon should be cropped"] = "Toggle if the borders of the trinket icon should be cropped"
L["Trinket Icon Faction"] = "Trinket Icon Faction"
L["Toggle if the trinket icon should be changing based on the opponents faction"] = "Toggle if the trinket icon should be changing based on the opponents faction"
L["Trinket Frame Level"] = "Trinket Frame Level"
L["Frame level of the trinket"] = "Frame level of the trinket"
L["Trinket Adjust Size"] = "Trinket Adjust Size"
L["Adjust trinket size to the frame size"] = "Adjust trinket size to the frame size"
L["Trinket Size"] = "Trinket Size"
L["Size of the trinket"] = "Size of the trinket"
L["Trinket Attach To"] = "Trinket Attach To"
L["Attach trinket to the given frame"] = "Attach trinket to the given frame"
L["Trinket Position"] = "Trinket Position"
L["Position of the trinket"] = "Position of the trinket"
L["Trinket Anchor"] = "Trinket Anchor"
L["Anchor of the trinket"] = "Anchor of the trinket"
L["Trinket Relative Point"] = "Trinket Relative Point"
L["Relative point of the trinket"] = "Relative point of the trinket"
L["Trinket Offset X"] = "Trinket Offset X"
L["X offset of the trinket"] = "X offset of the trinket"
L["Trinket Offset Y"] = "Trinket Offset Y"
L["Y offset of the trinket"] = "Y offset of the trinket"
L["Export layout"] = "Export layout"
L["Export your layout code."] = "Export your layout code."
L["Target Bar Icon Crop Borders"] = "Target Bar Icon Crop Borders"
L["Toggle if the target bar icon borders should be cropped or not."] = "Toggle if the target bar icon borders should be cropped or not."
L["Timer Use OmniCC"] = "Timer Use OmniCC"
L["The timer module will use OmniCC for text display"] = "The timer module will use OmniCC for text display"
L["maxhealthTag"] = "Max Health"
L["maxpower:shortTag"] = "Max Power (Short)"
L["powerTag"] = "Power"
L["health:shortTag"] = "Health (Short)"
L["classTag"] = "Unit Class"
L["power:percentageTag"] = "Power (Percentage)"
L["power:shortTag"] = "Power (Short)"
L["raceTag"] = "Unit Race"
L["nameTag"] = "Unit Name"
L["name:statusTag"] = "Unit Name/Status"
L["specTag"] = "Unit Spec"
L["health:percentageTag"] = "Health (Percentage)"
L["healthTag"] = "Health"
L["maxhealth:shortTag"] = "Max Health (Short)"
L["maxpowerTag"] = "Max Power"
L["Unholy:short"] = "Unh"
L["Frost:short"] = "Frost"
L["Blood:short"] = "Blood"
L["Fire:short"] = "Fire"
L["Arcane:short"] = "Arcane"
L["Marksmanship:short"] = "Marks"
L["Survival:short"] = "Surv"
L["Beast Mastery:short"] = "BM"
L["Elemental:short"] = "Ele"
L["Enhancement:short"] = "Enh"
L["Restoration:short"] = "Resto"
L["Feral:short"] = "Feral"
L["Balance:short"] = "Balance"
L["Guardian:short"] = "Guardian"
L["Demonology:short"] = "Demo"
L["Destruction:short"] = "Destro"
L["Affliction:short"] = "Affli"
L["Subtlety:short"] = "Sub"
L["Combat:short"] = "Combat"
L["Assassination:short"] = "Assa"
L["Shadow:short"] = "Shadow"
L["Discipline:short"] = "Disc"
L["Holy:short"] = "Holy"
L["Retribution:short"] = "Ret"
L["Protection:short"] = "Prot"
L["Arms:short"] = "Arms"
L["Fury:short"] = "Fury"
L["Brewmaster:short"] = "Brewm"
L["Mistweaver:short"] = "Mistw"
L["Windwalker:short"] = "Windw"
L["Warrior:short"] = "Warr"
L["Death Knight:short"] = "DK"
L["Warlock:short"] = "Lock"
L["Priest:short"] = "Priest"
L["Hunter:short"] = "Hunter"
L["Rogue:short"] = "Rogue"
L["Shaman:short"] = "Shaman"
L["Druid:short"] = "Druid"
L["Paladin:short"] = "Pala"
L["Mage:short"] = "Mage"
L["Monk:short"] = "Monk"
elseif locale == "deDE" then
L["Add"] = "Hinzufügen"
L["Add text"] = "Text hinzufügen"
L["Add Text"] = "Text hinzufügen"
L["Adjust cast bar width to the frame width"] = "Anpassen der Zauberleistenbreite an die Rahmenbreite"
L["Adjust class icon size to the frame size"] = "Anpassen der Klassensymbolbreite an die Rahmenbreite"
L["Adjust health bar width to the frame width"] = "Anpassen der Lebensleistenbreite an die Rahmenbreite"
L["Advanced Options"] = "Erweiterte Optionen"
L["Affliction"] = "Gebrechen"
L["Affliction:short"] = "Gebr"
L["Anchor of the auras"] = "Ankerpunkt von Auren"
L["Anchor of the cast bar"] = "Ankerpunkt der Zauberleiste"
L["Anchor of the class icon"] = "Ankerpunkt des Klassnsymbols"
L["Anchor of the health bar"] = "Ankerpunkt der Lebensleiste"
L["Anchor of the power bar"] = "Ankerpunkte der Energieleiste"
L["Anchor of the trinket"] = "Ankerpunkt des Schmuckstücks"
L["Announcement toggles"] = "Umschalten der Benachrichtigung"
L["Announces when an enemy drops below a certain health threshold."] = "Benachrichtigung wenn ein Gegner unter den eingestellten Lebenswert fällt."
L["Announces when an enemy tries to resurrect a teammate."] = "Benachrichtigung wenn ein Gegner versucht einen gegnerischen Spieler wiederzubeleben."
L["Announces when an enemy uses a PvP trinket."] = "Benachrichtigung wenn ein Gegner ein Schmuckstück benutzt."
L["Announces when enemies sit down to drink."] = "Benachrichtigung wenn ein Gegner sich zum Trinken hinsetzt."
L["Announces when new enemies are discovered."] = "Anzeige wenn ein neuer Gegner entdeckt wird."
L["Background Color"] = "Hintergrundfarbe"
L["Balance"] = "Gleichgewicht"
L["Balance:short"] = "Eule"
L["Bar"] = "Leiste"
L["Bar settings"] = "Leisteneinstellung"
L["Bar width"] = "Leistenbreite"
L["Beast Mastery"] = "Tierherrschaft"
L["Beast Mastery:short"] = "BM"
L["Blood"] = "Blut"
L["Blood:short"] = "Blut"
L["Bottom Left"] = "Unten Links"
L["Bottom Margin"] = "Unten Mittig"
L["Bottom Right"] = "Unten Rechts"
L["Buffs"] = "Buffs"
L["Center Left"] = "Zentriert Links"
L["Center Right"] = "Zentriert Rechts"
L["Choose how low an enemy must be before low health is announced."] = "Wähle wieviel Leben ein Gegner verloren haben muss, bevor niedriges Leben angekündigt wird."
L["Choose how your announcements are displayed."] = "Wähle wie deine Benachrichtigungen angezeigt werden sollen."
L["Class Icon Adjust Size"] = "Klassensymbolgröße verändern"
L["Class Icon Anchor"] = "Ankerpunkt des Klassensymbols"
L["Class Icon Cooldown Reverse"] = "Klassensymbolcooldown rückwärts"
L["Color of the focus target border"] = "Farbe der Umrandung des Fokusziels"
L["Color of the frame background"] = "Farbe des Rahmenhintergrunds"
L["Color of the health bar"] = "Farbe des Lebensbalkens"
L["Color of the health bar background"] = "Farbe vom Hintergrund des Lebensbalkens"
L["Color of the highlight frame"] = "Farbe des Rahmens der im Vordergrund ist"
L["Color of the target border"] = "Rahmenfarbe des Ziels"
L["Feral"] = "Katze"
L["Feral:short"] = "Katze"
L["Fire"] = "Feuer"
L["Fire:short"] = "Feuer"
L["First run has been detected displaying test frame."] = "Erststart wurde festgestellt, es wird die Testumgebung angezeigt."
L["Font"] = "Schriftart"
L["Font settings"] = "Schriftarteinstellung"
L["Frame"] = "Rahmen"
L["Frame scale"] = "Rahmenskalierung"
L["Frame settings"] = "Rahmeneinstellungen"
L["Frost"] = "Frost"
L["Frost:short"] = "Frost"
L["Function"] = "Funktion"
L["Fury"] = "Furor"
L["Fury:short"] = "Furor"
L["General"] = "Generell"
L["General settings"] = "Generelle Einstellungen"
L["/gladius hide"] = "/gladius hide"
L["/gladius reset"] = "/gladius reset"
L["/gladius test 2-5"] = "/gladius test 2-5"
L["/gladius ui"] = "/gladius ui"
L["Global Font"] = "Allgemeine Schriftart"
L["Global Font Size"] = "Allgemeine Schriftartgröße"
L["Global font used by the modules"] = "Allgemeine Schriftart (von Modulen verwendet)"
L["If this is not your first run please lock or move the frame to prevent this from happening."] = "Wenn dies nicht das erste Mal ist, das Gladius geladen wird, verschiebe oder sperre den Rahmen um dies zu verhindern."
L["Left"] = "Links"
L["LEFT"] = "LINKS"
L["Lock frame"] = "Sperre Rahmen"
L["Low health"] = "Wenig Leben"
L["LOW HEALTH: %s (%s)"] = "WENIG LEBEN: %s (%s)"
L["Low health threshold"] = "Grenzwert der Wenig Leben Anzeige"
L["Mage color"] = "Magier Farbe"
L["Mage:short"] = "Magier"
L["Middle"] = "Mitte"
L["Number of max buffs"] = "Anzahl der Maximalen Buffs"
L["Options"] = "Optionen"
L["Paladin color"] = "Paladin Anzeigefarbe"
L["Paladin:short"] = "Pala"
L["Party"] = "Gruppe"
L["Player Focus Target"] = "Spieler Fokus Ziel"
L["Player focus target settings"] = "Spieler Fokus Ziel Einstellungen"
L["Player Target"] = "Spieler Ziel"
L["Raid Warning"] = "Schlachtzugswarnung"
L["Restoration"] = "Wiederherstellung"
L["Restoration:short"] = "Baum"
L["RESURRECTING: %s (%s)"] = "WIEDERBELEBEN: %s (%s)"
L["Resurrection"] = "Wiederbelebung"
L["Retribution"] = "Vergelter"
L["Retribution:short"] = "Retri"
L["Right"] = "Rechts"
L["RIGHT"] = "RECHTS"
L["Rogue color"] = "Schurken Farbe"
L["Rogue:short"] = "Schurke"
L["Say"] = "Sagen"
L["Scale of the frame"] = "Skallierung des Rahmens"
L["Self"] = "Selbst"
L["Shadow"] = "Schatten"
L["Size"] = "Größe"
L["Size of the class icon"] = "Größe des Klassensymbols"
L["Size settings"] = "Größeneinstellungen"
L["SPEC DETECTED: %s (%s)"] = "SPEZIALISIERUNG ENTDECKT: %s (%s)"
L["Spec Detection"] = "Spezialisierungserkennung"
L["Spell Name / Macro Text"] = "Zaubername / Makrotext"
L["Survival"] = "Überleben"
L["Survival:short"] = "Überleben"
L["TRINKET READY: %s (%s)"] = "SCHMUCKSTÜCK BEREIT %s (%s)"
L["TRINKET USED: %s (%s)"] = "SCHMUCKSTÜCK BENUTZT %s (%s)"
L["Unholy"] = "Unheilig"
L["Unholy:short"] = "Unheilig"
L["Up Left"] = "Oben Links"
L["Up Right"] = "Oben Rechts"
L["Use Global Font Size"] = "Verwende Generelle Schriftart Größe"
L["Warlock color"] = "Farbe des Hexenmeisters"
L["Warlock:short"] = "Lock"
L["Warrior color"] = "Farbe des Kriegers"
L["Warrior:short"] = "Warr"
L["Welcome to Gladius!"] = "Willkommen bei Gladius!"
L["Width of the cast bar"] = "Breite der Zauberleiste"
elseif locale == "esES" then
L["Action"] = "Accion"
L["Add"] = "Añadir"
L["Affliction"] = "Afliccion"
L["Arcane"] = "Arcano"
L["Arms"] = "Armas"
L["Assassination"] = "Asesinato"
L["Auras"] = "Auras"
L["Balance"] = "Equilibrio"
L["Bar settings"] = "Ajuste de barras"
L["Bar width"] = "Ancho de la barra"
L["Beast Mastery"] = "Maestro de bestias"
L["Blizzard's Floating Combat Text"] = "Texto de Combate Flotante de Blizzard"
L["Blood"] = "Sangre"
L["Button 4"] = "Boton 4"
L["Button 5"] = "Boton 5"
L["Cast Spell"] = "Lanzar Hechizo"
L["Color of the cast bar"] = "Color de la barra de lanzamiento"
L["Color of the cast bar background"] = "Color de fondo de la barra de lanzamiento"
L["Color of the health bar"] = "Color de la barra de salud"
L["Combat"] = "Combate"
L["Delete"] = "Borrar"
L["Demonology"] = "Demonologia"
L["Destruction"] = "Destruccion"
L["Discipline"] = "Disciplina"
L["Drinking"] = "Bebiendo"
L["DRINKING: %s (%s)"] = "BEBIENDO: %s (%s)"
L["Elemental"] = "Elemental"
L["Enhancement"] = "Mejora"
L["Feral"] = "Combate Feral"
L["Fire"] = "Fuego"
L["Frame scale"] = "Escala del marco"
L["Frost"] = "Escarcha"
L["Fury"] = "Furia"
L["General"] = "General"
L["General settings"] = "Ajustes generales"
L["/gladius hide"] = "/gladius hide"
L["/gladius ui"] = "/gladius ui"
L["Grow frame upwards"] = "Crecer los macros hacia arriba"
L["Health bar color"] = "Color de la barra de salud"
L["Health bar height"] = "Alto de la barra de salud"
L["Holy"] = "Sagrado"
L["If this is not your first run please lock or move the frame to prevent this from happening."] = "Si esta no es la primera ejecucion por favor bloquea o mueve el marco para evitar que esto suceda."
L["If this is toggled the frame will grow upwards instead of downwards."] = "Activando esto el marco crecerá hacia arriba en vez de hacia abajo."
L["Left"] = "Izquierda"
L["Lock frame"] = "Bloquear marco"
L["Marksmanship"] = "Punteria"
L["MikScrollingBattleText"] = "MikScrollingBattleText"
L["Modifier"] = "Modificador"
L["Name"] = "Nombre"
L["Name of the aura"] = "Nombre del aura"
L["New enemies"] = "Nuevos enemigos"
L["None"] = "Ninguno"
L["Parrot"] = "Loro"
L["Party"] = "Grupo"
L["Priority"] = "Prioridad"
L["Protection"] = "Proteccion"
L["Raid Warning"] = "Alerta de banda"
L["Restoration"] = "Restauracion"
L["RESURRECTING: %s (%s)"] = "RESUCITANDO: %s (%s)"
L["Retribution"] = "Reprension"
L["Right"] = "Derecha"
L["Say"] = "Decir"
L["Scale of the frame"] = "Escala del marco"
L["Scrolling Combat Text"] = "Texto deslizante de Combate"
L["Select what priority the aura should have - higher equals more priority"] = "Prioridad"
L["Self"] = "A si mismo"
L["Shadow"] = "Sombras"
L["Subtlety"] = "Sutileza"
L["Survival"] = "Supervivencia"
L["Text"] = "Texto"
L["Text settings"] = "Ajustes de texto"
L["Toggle if the frame can be moved"] = "Indique si se puede mover el marco"
L["TRINKET READY: %s (%s)"] = "ABALORIO LISTO: %s (%s)"
L["TRINKET USED: %s (%s)"] = "ABALORIO UTILIZADO: %s (%s)"
L["Unholy"] = "Profano"
L["Valid slash commands are:"] = "Los comandos de barra validos son:"
L["Welcome to Gladius!"] = "Bienvenido a Gladius!"
elseif locale == "esMX" then
L["Affliction"] = "Aflicción"
L["Arcane"] = "Arcano"
L["Arms"] = "Armas"
L["Assassination"] = "Asesinato"
L["Balance"] = "Balance"
L["Beast Mastery"] = "Bestias"
L["Blood"] = "Sangre"
L["Combat"] = "Combate"
L["Demonology"] = "Demonología"
L["Destruction"] = "Destrucción"
L["Discipline"] = "Disciplina"
L["Elemental"] = "Elemental"
L["Enhancement"] = "Mejora"
L["Feral"] = "Combate feral"
L["Fire"] = "Fuego"
L["Frost"] = "Escarcha"
L["Fury"] = "Furia"
L["Holy"] = "Sagrado"
L["Marksmanship"] = "Puntería"
L["Protection"] = "Protección"
L["Restoration"] = "Restauración"
L["Retribution"] = "Reprensión"
L["Shadow"] = "Sombra"
L["Subtlety"] = "Sutileza"
L["Survival"] = "Supervivencia"
L["Unholy"] = "Profano"
elseif locale == "frFR" then
L["Action"] = "Action"
L["Add"] = "Ajouter"
L["Add click action"] = "Ajouter une action par clic"
L["Add new Aura"] = "ajouter nouvel aura"
L["Add text"] = "Ajouter texte"
L["Add Text"] = "Ajouter texte"
L["Adjust cast bar width to the frame width"] = "Ajuster la barre d'incantation au cadre"
L["Adjust class icon size to the frame size"] = "Ajuster la taille de l'icone de classe au cadre"
L["Adjust health bar width to the frame width"] = "ajuster la barre de vie au cadre"
L["Adjust power bar width to the frame width"] = "ajuster la barre d'énergie au cadre"
L["Adjust trinket size to the frame size"] = "ajuster la taille du bijou au cadre"
L["Advanced Options"] = "options avancées"
L["Affliction"] = "Affliction"
L["Anchor of the auras"] = "ancre des auras"
L["Anchor of the cast bar"] = "ancre de la barre d'incantation"
L["Anchor of the class icon"] = "ancre de l'icone de classe"
L["Anchor of the health bar"] = "Ancre de la barre de vie"
L["Anchor of the power bar"] = "Ancre de la barre d'énergie"
L["Anchor of the trinket"] = "ancre du bijou"
L["Announces when an enemy drops below a certain health threshold."] = "Annonce quand un ennemi passe en dessous d'un seuil de points de vie"
L["Announces when an enemy tries to resurrect a teammate."] = "Annonce quand un ennemi tente de ressusciter un équipier"
L["Announces when an enemy uses a PvP trinket."] = "Annonce quand un ennemi utilise un bijou PVP"
L["Announces when enemies sit down to drink."] = "Annonce quand un ennemi s'assoit pour boire"
L["Announces when new enemies are discovered."] = "Annonce quand un ennemi est visible"
L["Announces when the spec of an enemy was detected."] = "Annonce quand la spécialisation d'un ennemi est detectée"
L["Arcane"] = "Arcane"
L["Arms"] = "Armes"
L["Arms:short"] = "Armes"
L["Assassination"] = "Assassinat"
L["Attach auras to the given frame"] = "Attache les auras au cadre donné"
L["Attach cast bar to the given frame"] = "Attachela barre d'incantation au cadre donné"
L["Attach class icon to given frame"] = "Attache l'icone de classe au cadre donné"
L["Attach health bar to the given frame"] = "Attache la barre de vie au cadre donné"
L["Attach power bar to the given frame"] = "Attache la barre d'énergie au cadre donné"
L["Attach text to module bar"] = "Attache le texte à la barre de module"
L["Auras"] = "Auras"
L["Balance"] = "Equilibre"
L["Bar settings"] = "Paramètres de la barre"
L["Bar width"] = "Largeur de la barre"
L["Beast Mastery"] = "Maîtrise des bêtes"
L["Blizzard's Floating Combat Text"] = "Texte de combats flottants de Blizzard"
L["Blood"] = "Sang"
L["Button 4"] = "Bouton 4"
L["Button 5"] = "Bouton 5"
L["Cast Spell"] = "Lancer le sort"
L["Color of the cast bar"] = "Couleur de la barre d'incantation"
L["Color of the cast bar background"] = "Couleur de fond de la barre d'incantation"
L["Color of the health bar"] = "Couleur de la barre de vie "
L["Combat"] = "Combat"
L["Delete"] = "Effacer"
L["Demonology"] = "Démonologie"
L["Destruction"] = "Destruction"
L["Discipline"] = "Discipline"
L["Drinking"] = "Boire"
L["DRINKING: %s (%s)"] = "Boire: %s (%s)"
L["Elemental"] = "Elémentaire"
L["Enhancement"] = "Amélioration"
L["Feral"] = "Combat farouche"
L["Fire"] = "Feu"
L["Frame scale"] = "Taille des fenêtres"
L["Frost"] = "Givre"
L["Fury"] = "Fureur"
L["General"] = "Général"
L["General settings"] = "Configuration générale"
L["/gladius hide"] = "/gladius hide"
L["/gladius reset"] = "/gladius reset"
L["/gladius test 2-5"] = "/gladius test 2-5"
L["/gladius ui"] = "/gladius ui"
L["Grow frame upwards"] = "Diriger vers le haut"
L["Health bar color"] = "Couleur de la barre de vie"
L["Health bar height"] = "Hauteur de la barre de vie"
L["Holy"] = "Sacré"
L["If this is not your first run please lock or move the frame to prevent this from happening."] = "Si ce n'est pas votre première arène s'il vous plaît verrouillez ou déplacez le cadre pour éviter que cela se produise"
L["If this is toggled the frame will grow upwards instead of downwards."] = "Si cela est activé le cadre sera diriger vers le haut au lieu de vers le bas"
L["Left"] = "Gauche"
L["Lock frame"] = "Verrouiller cadre"
L["Marksmanship"] = "Précision"
L["MikScrollingBattleText"] = "Défilement du texte de combat"
L["Modifier"] = "Modifier"
L["Name"] = "Nom"
L["Name of the aura"] = "Nom de l'aura"
L["New enemies"] = "Nouveaux ennemis"
L["None"] = "Aucun"
L["Parrot"] = "Perroquet"
L["Party"] = "Groupe"
L["Priority"] = "Priorité"
L["Protection"] = "Protection"
L["Raid Warning"] = "Avertissement de Raid"
L["Restoration"] = "Restauration"
L["RESURRECTING: %s (%s)"] = "RESURRECTION: %s (%s)"
L["Retribution"] = "Vindicte"
L["Right"] = "Droite"
L["Say"] = "Dire"
L["Scale of the frame"] = "Echelle du cadre"
L["Scrolling Combat Text"] = "Défilement du Texte de Combat"
L["Select what priority the aura should have - higher equals more priority"] = "Priorité"
L["Self"] = "Soi-même"
L["Shadow"] = "Ombre"
L["Subtlety"] = "Finesse"
L["Survival"] = "Survie"
L["Text"] = "Texte"
L["Text settings"] = "Réglages du texte"
L["Toggle if the frame can be moved"] = "Sélectionnez si le cadre peut être bougé"
L["Trinket"] = "Bijou"
L["TRINKET READY: %s (%s)"] = "BIJOU PRET: %s (%s)"
L["TRINKET USED: %s (%s)"] = "BIJOU UTILISE: %s (%s)"
L["Unholy"] = "Impie"
L["Valid slash commands are:"] = "Commandes slash valides sont:"
L["Welcome to Gladius!"] = "Bienvenue sur Gladius!"
elseif locale == "itIT" then
L["Action"] = "Azione"
L["Add"] = "Aggiungi"
L["Auras"] = "Aure"
L["Bar settings"] = "Impostazioni Barra"
L["Bar width"] = "Spessore Barra"
L["Blizzard's Floating Combat Text"] = "Testo di Combattimento Flottante della Blizzard"
L["Button 4"] = "Bottone 4"
L["Button 5"] = "Bottone 5"
L["Cast Spell"] = "Lancio Magia"
L["Color of the cast bar"] = "Colore della barra di lancio magia"
L["/gladius ui"] = "/gladius ui"
elseif locale == "koKR" then
L["Action"] = "행동"
L["Add"] = "추가"
L["Add click action"] = "클릭 액션 추가"
L["Add new Aura"] = "새 오라 추가"
L["Add tag"] = "태그 추가"
L["Add Tag"] = "태그 추가"
L["Add text"] = "문자 추가"
L["Add Text"] = "문자 추가"
L["Adjust cast bar width to the frame width"] = "시전 바의 프레임 너비를 조절합니다."
L["Adjust class icon size to the frame size"] = "직업 아이콘의 프레임 크기를 조절합니다."
L["Adjust drTracker size to the frame size"] = "점감표시기의 프레임 크기를 조절합니다."
L["Adjust health bar width to the frame width"] = "생명력 바의 프레임 너비를 조절합니다."
L["Adjust power bar width to the frame width"] = "파워바 프레임의 너비를 조절합니다."
L["Adjust trinket size to the frame size"] = "계급장 프레임의 크기를 조절합니다."
L["Advanced Options"] = "설정 확장"
L["Affliction"] = "고통"
L["Affliction:short"] = "고통"
L["alt-"] = "alt-"
L["Anchor of the auras"] = "오라 표시 기준점을 설정합니다"
L["Anchor of the cast bar"] = "시전 바의 기준 점을 설정합니다."
L["Anchor of the class icon"] = "직업 아이콘의 기준점을 설정합니다"
L["Anchor of the drTracker"] = "점감표시기의 기준점을 설정합니다."
L["Anchor of the health bar"] = "생명력 바의 기준점을 설정합니다."