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Executioner
- axe pathing is just weird, it clips tiles it shouldn't
- need to re-evaluate straight line hex pathing functions
- not a big deal but it means exe hits mad stuff it shouldn't
Skeleton King
- similar problem, the splash is just weird sometimes
- re-eval how we want to do it
Bandit
- bandit doesn't do straight line dashing, it just uses bfs i think?
- means it misses targets it should stun if it went straight line
- also i think bandit in the game has a much more generous hitbox than something like exe?
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bugSomething isn't workingSomething isn't working