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TablebaseGenerator.py
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1509 lines (1355 loc) · 74.8 KB
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# TablebaseGenerator.py (v13.0 - The Ultimate 5-Man Generator)
#
# Features:
# - 3-Man, 4-Man, and 5-Man Tablebase generation (Same-Side and Cross).
# - Strict DTM BFS Retrograde Analysis.
# - SML Compression (Symmetry & Memory Layering).
# - 'is_possible' Filter: Skips impossible board states (e.g., 3 Knights).
# - Bishop Parity Filter: Skips states with 2 same-color Bishops on the same square color.
# - Dynamic Promotion Routing: Correctly maps 5-man pawns promoting into 5-man Queen tables.
import os
import time
import signal
from concurrent.futures import ProcessPoolExecutor
from itertools import combinations_with_replacement
import numpy as np
from GameLogic import *
from array import array
from collections import defaultdict
# --- CONFIGURATION ---
TB_DIR = "tablebases"
os.makedirs(TB_DIR, exist_ok=True)
LONGEST_MATES_NOTE_FILE = os.path.join(TB_DIR, "new_longest_mates_sml.tsv")
LONGEST_MATE_KEY_PREFIX = "regen_"
# Leave a couple of threads free so your PC doesn't freeze during generation
TB_THREADS_SUBTRACT = 2
PIECE_CLASS_BY_NAME = {
"Queen": Queen, "Rook": Rook, "Knight": Knight, "Bishop": Bishop, "Pawn": Pawn,
}
# Canonical order must match the Engine's TablebaseManager
_PIECE_CANONICAL_ORDER = {Bishop: 0, Knight: 1, Pawn: 2, Queen: 3, Rook: 4}
_CONSOLE_INTERRUPT_SIGNALS = [signal.SIGINT]
if hasattr(signal, "SIGBREAK"):
_CONSOLE_INTERRUPT_SIGNALS.append(signal.SIGBREAK)
# ==============================================================================
# FAST SYMMETRY MAPPINGS
# ==============================================================================
SYMMETRY_MAP = [[0]*8 for _ in range(64)]
for r in range(8):
for c in range(8):
sq = r * 8 + c
SYMMETRY_MAP[sq][0] = r * 8 + c
SYMMETRY_MAP[sq][1] = r * 8 + (7 - c)
SYMMETRY_MAP[sq][2] = (7 - r) * 8 + c
SYMMETRY_MAP[sq][3] = (7 - r) * 8 + (7 - c)
SYMMETRY_MAP[sq][4] = c * 8 + r
SYMMETRY_MAP[sq][5] = c * 8 + (7 - r)
SYMMETRY_MAP[sq][6] = (7 - c) * 8 + r
SYMMETRY_MAP[sq][7] = (7 - c) * 8 + (7 - r)
PAWN_VALID_T = [0 if (sq % 8) <= 3 else 1 for sq in range(64)]
PAWN_WK_SQUARES = [r*8+c for r in range(8) for c in range(4)]
PAWN_WK_IDX = {sq: i for i, sq in enumerate(PAWN_WK_SQUARES)}
NON_PAWN_WK_SQUARES = []
for c in range(4):
for r in range(c + 1):
NON_PAWN_WK_SQUARES.append(r * 8 + c)
NON_PAWN_WK_IDX = {sq: i for i, sq in enumerate(NON_PAWN_WK_SQUARES)}
NON_PAWN_VALID_TS = [[] for _ in range(64)]
for sq in range(64):
for t in range(8):
if SYMMETRY_MAP[sq][t] in NON_PAWN_WK_IDX:
NON_PAWN_VALID_TS[sq].append(t)
# ==============================================================================
# CANONICAL FLATS
# ==============================================================================
def _canonical_flat_3(wk, p1, bk, turn, has_pawn):
if has_pawn:
t = PAWN_VALID_T[wk]
m_wk = PAWN_WK_IDX[SYMMETRY_MAP[wk][t]]
m_p1, m_bk = SYMMETRY_MAP[p1][t], SYMMETRY_MAP[bk][t]
return ((m_wk * 64 + m_p1) * 64 + m_bk) * 2 + turn
else:
best = None
for t in NON_PAWN_VALID_TS[wk]:
m = (NON_PAWN_WK_IDX[SYMMETRY_MAP[wk][t]], SYMMETRY_MAP[p1][t], SYMMETRY_MAP[bk][t])
if best is None or m < best: best = m
return ((best[0] * 64 + best[1]) * 64 + best[2]) * 2 + turn
def _canonical_flat_4(wk, p1, p2, bk, turn, has_pawn, same_piece):
if has_pawn:
t = PAWN_VALID_T[wk]
m_wk = PAWN_WK_IDX[SYMMETRY_MAP[wk][t]]
m_p1, m_p2, m_bk = SYMMETRY_MAP[p1][t], SYMMETRY_MAP[p2][t], SYMMETRY_MAP[bk][t]
if same_piece and m_p1 > m_p2: m_p1, m_p2 = m_p2, m_p1
return (((m_wk * 64 + m_p1) * 64 + m_p2) * 64 + m_bk) * 2 + turn
else:
best = None
for t in NON_PAWN_VALID_TS[wk]:
m_p1, m_p2 = SYMMETRY_MAP[p1][t], SYMMETRY_MAP[p2][t]
if same_piece and m_p1 > m_p2: m_p1, m_p2 = m_p2, m_p1
m = (NON_PAWN_WK_IDX[SYMMETRY_MAP[wk][t]], m_p1, m_p2, SYMMETRY_MAP[bk][t])
if best is None or m < best: best = m
return (((best[0] * 64 + best[1]) * 64 + best[2]) * 64 + best[3]) * 2 + turn
def _canonical_flat_4vs(wk, wp, bk, bp, turn, has_pawn):
if has_pawn:
t = PAWN_VALID_T[wk]
m_wk = PAWN_WK_IDX[SYMMETRY_MAP[wk][t]]
m_wp, m_bk, m_bp = SYMMETRY_MAP[wp][t], SYMMETRY_MAP[bk][t], SYMMETRY_MAP[bp][t]
return (((m_wk * 64 + m_wp) * 64 + m_bk) * 64 + m_bp) * 2 + turn
else:
best = None
for t in NON_PAWN_VALID_TS[wk]:
m = (NON_PAWN_WK_IDX[SYMMETRY_MAP[wk][t]], SYMMETRY_MAP[wp][t], SYMMETRY_MAP[bk][t], SYMMETRY_MAP[bp][t])
if best is None or m < best: best = m
return (((best[0] * 64 + best[1]) * 64 + best[2]) * 64 + best[3]) * 2 + turn
def _canonical_flat_5(wk, p1, p2, p3, bk, turn, has_pawn, p1n, p2n, p3n):
if has_pawn:
t = PAWN_VALID_T[wk]
m_wk = PAWN_WK_IDX[SYMMETRY_MAP[wk][t]]
m_bk = SYMMETRY_MAP[bk][t]
m1, m2, m3 = SYMMETRY_MAP[p1][t], SYMMETRY_MAP[p2][t], SYMMETRY_MAP[p3][t]
if p1n == p2n and m1 > m2: m1, m2 = m2, m1
if p2n == p3n and m2 > m3: m2, m3 = m3, m2
if p1n == p2n and m1 > m2: m1, m2 = m2, m1
return ((((m_wk * 64 + m1) * 64 + m2) * 64 + m3) * 64 + m_bk) * 2 + turn
else:
best = None
for t in NON_PAWN_VALID_TS[wk]:
m_bk = SYMMETRY_MAP[bk][t]
m1, m2, m3 = SYMMETRY_MAP[p1][t], SYMMETRY_MAP[p2][t], SYMMETRY_MAP[p3][t]
if p1n == p2n and m1 > m2: m1, m2 = m2, m1
if p2n == p3n and m2 > m3: m2, m3 = m3, m2
if p1n == p2n and m1 > m2: m1, m2 = m2, m1
m = (NON_PAWN_WK_IDX[SYMMETRY_MAP[wk][t]], m1, m2, m3, m_bk)
if best is None or m < best: best = m
return ((((best[0] * 64 + best[1]) * 64 + best[2]) * 64 + best[3]) * 64 + best[4]) * 2 + turn
def _canonical_flat_5vs(wk, wp1, wp2, bk, bp, turn, has_pawn, wp1n, wp2n):
if has_pawn:
t = PAWN_VALID_T[wk]
m_wk = PAWN_WK_IDX[SYMMETRY_MAP[wk][t]]
m1, m2 = SYMMETRY_MAP[wp1][t], SYMMETRY_MAP[wp2][t]
if wp1n == wp2n and m1 > m2: m1, m2 = m2, m1
m_bk, m_bp = SYMMETRY_MAP[bk][t], SYMMETRY_MAP[bp][t]
return ((((m_wk * 64 + m1) * 64 + m2) * 64 + m_bk) * 64 + m_bp) * 2 + turn
else:
best = None
for t in NON_PAWN_VALID_TS[wk]:
m1, m2 = SYMMETRY_MAP[wp1][t], SYMMETRY_MAP[wp2][t]
if wp1n == wp2n and m1 > m2: m1, m2 = m2, m1
m_bk, m_bp = SYMMETRY_MAP[bk][t], SYMMETRY_MAP[bp][t]
m = (NON_PAWN_WK_IDX[SYMMETRY_MAP[wk][t]], m1, m2, m_bk, m_bp)
if best is None or m < best: best = m
return ((((best[0] * 64 + best[1]) * 64 + best[2]) * 64 + best[3]) * 64 + best[4]) * 2 + turn
# ==============================================================================
# SHARED HELPERS & LOADERS
# ==============================================================================
def _main_interrupt_handler(signum, frame):
print("\n[Interrupt ignored] Use Ctrl+C again if stuck.", flush=True)
def _install_main_interrupt_ignores():
for sig in _CONSOLE_INTERRUPT_SIGNALS:
try: signal.signal(sig, _main_interrupt_handler)
except Exception: pass
def _install_worker_interrupt_ignores():
for sig in _CONSOLE_INTERRUPT_SIGNALS:
try: signal.signal(sig, signal.SIG_IGN)
except Exception: pass
def _load_3man_table_file(filename):
data16 = np.fromfile(filename, dtype=np.int16)
has_pawn = "Pawn" in os.path.basename(filename)
return data16.reshape((32 if has_pawn else 10, 64, 64, 2))
def _load_4man_table_file(filename):
data16 = np.fromfile(filename, dtype=np.int16)
has_pawn = "Pawn" in os.path.basename(filename)
return data16.reshape((32 if has_pawn else 10, 64, 64, 64, 2))
def _load_5man_table_file(filename):
data16 = np.fromfile(filename, dtype=np.int16)
has_pawn = "Pawn" in os.path.basename(filename)
return data16.reshape((32 if has_pawn else 10, 64, 64, 64, 64, 2))
def _flip(pos):
return (7 - pos[0], pos[1])
def _safe_record_longest_mate(table_key, max_dtm, decisive, remaining, elapsed_seconds):
try:
records = {}
if os.path.exists(LONGEST_MATES_NOTE_FILE):
with open(LONGEST_MATES_NOTE_FILE, "r", encoding="utf-8") as f:
for raw in f:
line = raw.strip()
if not line or line.startswith("#"): continue
parts = line.split("\t")
if len(parts) >= 6:
records[parts[0]] = parts[1:6]
records[f"{LONGEST_MATE_KEY_PREFIX}{table_key}"] = [
str(int(max_dtm)), str(int(decisive)), str(int(remaining)),
f"{elapsed_seconds / 60.0:.1f}", time.strftime("%Y-%m-%d %H:%M:%S", time.gmtime())
]
with open(LONGEST_MATES_NOTE_FILE, "w", encoding="utf-8") as f:
f.write("# table_key\tmax_dtm\tdecisive\tremaining\telapsed_min\tupdated_utc\n")
for key in sorted(records.keys()):
r = records[key]
f.write(f"{key}\t{r[0]}\t{r[1]}\t{r[2]}\t{r[3]}\t{r[4]}\n")
except Exception as e:
print(f"[LongestMate] Warning: failed to update note file ({e})")
def _run_bfs_retrograde(table, unsolved_flats, transitions, trans_lookup, btm_to_wtm, wtm_to_btm, candidate_states):
table_flat = table.reshape(-1)
pre_solved_set = set()
pending_work = defaultdict(list)
for flat, trans in zip(unsolved_flats, transitions):
t_idx = flat & 1
if t_idx == 0: # WTM
if trans[1]: # immediate_win
table_flat[flat] = 1
pre_solved_set.add(flat)
elif len(trans[2]) > 0:
pending_work[min(trans[2])].append(flat)
else: # BTM
if trans[1] == 0:
table_flat[flat] = -1
pre_solved_set.add(flat)
elif not trans[2]:
known_wins = trans[3] if len(trans) == 5 else array('H')
child_vals = trans[4] if len(trans) == 5 else trans[3]
if len(child_vals) == 0 and len(known_wins) > 0:
pending_work[max(known_wins) + 1].append(flat)
work_set = set()
for flat in pre_solved_set:
targets = btm_to_wtm if (flat & 1 == 1) else wtm_to_btm
for parent in targets.get(flat, []):
if table_flat[parent] == 0: work_set.add(parent)
iteration = 2
max_dtm_solved = 1 if pre_solved_set else 0
solved_count = len(pre_solved_set)
print(f"[Stage 4] Terminal States Found (DTM 1): {solved_count:,}", flush=True)
print("[Stage 5] Strict BFS Retrograde Analysis...", flush=True)
while work_set or pending_work:
iter_start = time.time()
if iteration in pending_work:
work_set.update(pending_work.pop(iteration))
if not work_set:
iteration += 1
continue
changed = 0
next_work_set = set()
snapshot = table_flat.copy()
for flat in work_set:
if table_flat[flat] != 0: continue
trans = trans_lookup[flat]
if (flat & 1) == 0:
_, imm_win, known_wins, child_vals = trans[0], trans[1], trans[2], trans[3]
best_win = None
for val in known_wins:
if best_win is None or val < best_win: best_win = val
for cflat in child_vals:
res = int(snapshot[cflat])
if res < 0:
val = abs(res) + 1
if best_win is None or val < best_win: best_win = val
if best_win == iteration:
table_flat[flat] = iteration; changed += 1
for parent in wtm_to_btm.get(flat, []):
if table_flat[parent] == 0: next_work_set.add(parent)
elif best_win is not None and best_win > iteration:
pending_work[best_win].append(flat)
else:
escape = trans[2]
if escape: continue
known_wins = trans[3] if len(trans) == 5 else array('H')
child_vals = trans[4] if len(trans) == 5 else trans[3]
max_win = 0
for val in known_wins:
if val > max_win: max_win = val
all_res = True
for cflat in child_vals:
res = int(snapshot[cflat])
if res <= 0: all_res = False; break
if res > max_win: max_win = res
if all_res:
if max_win + 1 == iteration:
table_flat[flat] = -iteration; changed += 1
for parent in btm_to_wtm.get(flat, []):
if table_flat[parent] == 0: next_work_set.add(parent)
elif max_win + 1 > iteration:
pending_work[max_win + 1].append(flat)
work_set = next_work_set
solved_count += changed
if changed > 0: max_dtm_solved = iteration
pending_count = sum(len(v) for v in pending_work.values())
print(f" [DTM {iteration:^3}] New: {changed:<8,} | Total: {solved_count:,}/{candidate_states:,} "
f"| Next Q: {len(work_set):<7,} | Held: {pending_count:<6,} | Time: {time.time()-iter_start:.1f}s", flush=True)
iteration += 1
return max_dtm_solved, solved_count
# ==============================================================================
# 3-MAN GENERATOR
# ==============================================================================
_W_PIECE_NAME = None; _W_HAS_PAWN = False; _W_QUEEN_TABLE = None
_W3_BOARD = None; _W3_WK_OBJ = None; _W3_WP_OBJ = None; _W3_BK_OBJ = None
def _init_transition_worker(piece_name, queen_tb_file):
_install_worker_interrupt_ignores()
global _W_PIECE_NAME, _W_HAS_PAWN, _W_QUEEN_TABLE
global _W3_BOARD, _W3_WK_OBJ, _W3_WP_OBJ, _W3_BK_OBJ
_W_PIECE_NAME = piece_name
_W_HAS_PAWN = (piece_name == "Pawn")
_W_QUEEN_TABLE = _load_3man_table_file(queen_tb_file) if (_W_HAS_PAWN and queen_tb_file) else None
_W3_BOARD = Board(setup=False)
_W3_WK_OBJ, _W3_WP_OBJ, _W3_BK_OBJ = King('white'), PIECE_CLASS_BY_NAME[piece_name]('white'), King('black')
pc = _W3_BOARD.piece_counts
pc['white'][King] = pc['black'][King] = 1
pc['white'][type(_W3_WP_OBJ)] += 1
def _build_transition_worker(flat):
rest = flat // 2
bk_sq = rest % 64; rest //= 64
p1_sq = rest % 64; wk_idx = rest // 64
wk_sq = PAWN_WK_SQUARES[wk_idx] if _W_HAS_PAWN else NON_PAWN_WK_SQUARES[wk_idx]
turn_is_white = (flat % 2 == 0); opp_turn_idx = 1 - (flat % 2)
wk, p1, bk = (wk_sq//8, wk_sq%8), (p1_sq//8, p1_sq%8), (bk_sq//8, bk_sq%8)
board = _W3_BOARD; g = board.grid
for p in (_W3_WK_OBJ, _W3_WP_OBJ, _W3_BK_OBJ):
if p.pos: g[p.pos[0]][p.pos[1]] = None
_W3_WK_OBJ.pos, _W3_WP_OBJ.pos, _W3_BK_OBJ.pos = wk, p1, bk
_W3_WK_OBJ._list_pos, _W3_WP_OBJ._list_pos, _W3_BK_OBJ._list_pos = 0, 1, 0
g[wk[0]][wk[1]], g[p1[0]][p1[1]], g[bk[0]][bk[1]] = _W3_WK_OBJ, _W3_WP_OBJ, _W3_BK_OBJ
board.white_king_pos, board.black_king_pos = wk, bk
board.white_pieces[:] = [_W3_WK_OBJ, _W3_WP_OBJ]
board.black_pieces[:] = [_W3_BK_OBJ]
if is_in_check(board, 'black' if turn_is_white else 'white'): return None
moves = get_all_pseudo_legal_moves(board, 'white' if turn_is_white else 'black')
if turn_is_white:
immediate_win, promo_win_vals, child_flats = False, [], []
for m in moves:
record = board.make_move_track(m[0], m[1])
if is_in_check(board, 'white'):
board.unmake_move(record); continue
wkp, bkp = board.white_king_pos, board.black_king_pos
if not bkp or not has_legal_moves(board, 'black'):
immediate_win = True; board.unmake_move(record); break
if _W_HAS_PAWN:
nk = next((x for x in board.white_pieces if not isinstance(x, King)), None)
if nk is not None and isinstance(nk, Queen):
q_idx = _canonical_flat_3(wkp[0]*8+wkp[1], nk.pos[0]*8+nk.pos[1], bkp[0]*8+bkp[1], 1, False)
q_val = int(_W_QUEEN_TABLE.flat[q_idx])
if q_val < 0: promo_win_vals.append(abs(q_val) + 1)
board.unmake_move(record); continue
p = next((x for x in board.white_pieces if not isinstance(x, King)), None)
if p is not None:
child_flats.append(_canonical_flat_3(wkp[0]*8+wkp[1], p.pos[0]*8+p.pos[1], bkp[0]*8+bkp[1], opp_turn_idx, _W_HAS_PAWN))
board.unmake_move(record)
return (flat, ('w', immediate_win, array('H', promo_win_vals), array('I', child_flats)))
else:
legal_moves, escape, child_flats = 0, False, []
for m in moves:
record = board.make_move_track(m[0], m[1])
if is_in_check(board, 'black'):
board.unmake_move(record); continue
legal_moves += 1
if not board.white_king_pos or len(board.white_pieces) < 2 or not has_legal_moves(board, 'white'):
escape = True; board.unmake_move(record); continue
if _W_HAS_PAWN:
nk = next((x for x in board.white_pieces if not isinstance(x, King)), None)
if nk is None or isinstance(nk, Queen):
escape = True; board.unmake_move(record); continue
p = next((x for x in board.white_pieces if not isinstance(x, King)), None)
if p is None:
escape = True; board.unmake_move(record); continue
wkp, bkp = board.white_king_pos, board.black_king_pos
child_flats.append(_canonical_flat_3(wkp[0]*8+wkp[1], p.pos[0]*8+p.pos[1], bkp[0]*8+bkp[1], opp_turn_idx, _W_HAS_PAWN))
board.unmake_move(record)
return (flat, ('b', legal_moves, escape, array('I', child_flats)))
class Generator:
def __init__(self, piece_class):
self.piece_name = piece_class.__name__
self.has_pawn = (self.piece_name == "Pawn")
self.filename = os.path.join(TB_DIR, f"K_{self.piece_name}_K_sml.bin")
self.queen_tb_file = os.path.join(TB_DIR, "K_Queen_K_sml.bin")
self.wk_size = 32 if self.has_pawn else 10
self.total_positions = self.wk_size * 64 * 64 * 2
self.table = np.zeros((self.wk_size, 64, 64, 2), dtype=np.int16)
self.transition_workers = min(8, max(1, (os.cpu_count() or 2) - TB_THREADS_SUBTRACT))
def generate(self):
if os.path.exists(self.filename): return
start_time = time.time()
print(f"\n{'='*60}\n GENERATING: K+{self.piece_name} vs K (SML)\n{'='*60}")
raw_candidates = []
for flat in range(self.total_positions):
rest = flat // 2
bk_sq = rest % 64; rest //= 64
p1_sq = rest % 64; wk_idx = rest // 64
wk_sq = PAWN_WK_SQUARES[wk_idx] if self.has_pawn else NON_PAWN_WK_SQUARES[wk_idx]
if wk_sq == p1_sq or wk_sq == bk_sq or p1_sq == bk_sq: continue
if self.has_pawn and (p1_sq // 8 == 0 or p1_sq // 8 == 7): continue
raw_candidates.append(flat)
s = time.time()
unsolved_flats = array('I'); transitions = []
trans_lookup = {}; btm_to_wtm = defaultdict(list); wtm_to_btm = defaultdict(list)
with ProcessPoolExecutor(max_workers=self.transition_workers,
initializer=_init_transition_worker,
initargs=(self.piece_name, self.queen_tb_file)) as ex:
for done, result in enumerate(ex.map(_build_transition_worker, raw_candidates, chunksize=1024), 1):
if result is not None:
flat, trans = result
unsolved_flats.append(flat); transitions.append(trans); trans_lookup[flat] = trans
if (flat & 1) == 0:
for cflat in trans[3]: btm_to_wtm[cflat].append(flat)
else:
if not trans[2]:
for cflat in trans[3]: wtm_to_btm[cflat].append(flat)
candidate_states = len(unsolved_flats)
max_dtm, decisive = _run_bfs_retrograde(self.table, unsolved_flats, transitions, trans_lookup, btm_to_wtm, wtm_to_btm, candidate_states)
with open(self.filename, 'wb') as f: self.table.tofile(f)
elapsed = time.time() - start_time
_safe_record_longest_mate(f"K_{self.piece_name}_K", max_dtm, decisive, candidate_states - decisive, elapsed)
print(f"SUCCESS: {self.filename}", flush=True)
# ==============================================================================
# 4-MAN GENERATOR
# ==============================================================================
_W4_HAS_PAWN = False; _W4_SAME_PIECE = False
_W4_P1_NAME = None; _W4_P2_NAME = None
_W4_3MAN_TABLES = {}; _W4_PROMO_TABLE = None
_W4_BOARD = None; _W4_WK_OBJ = None; _W4_P1_OBJ = None; _W4_P2_OBJ = None; _W4_BK_OBJ = None
def _init_transition_worker_4(p1_name, p2_name, promo_tb_file):
_install_worker_interrupt_ignores()
global _W4_P1_NAME, _W4_P2_NAME, _W4_HAS_PAWN, _W4_SAME_PIECE
global _W4_3MAN_TABLES, _W4_PROMO_TABLE
global _W4_BOARD, _W4_WK_OBJ, _W4_P1_OBJ, _W4_P2_OBJ, _W4_BK_OBJ
_W4_P1_NAME, _W4_P2_NAME = p1_name, p2_name
_W4_HAS_PAWN = (p1_name == "Pawn" or p2_name == "Pawn")
_W4_SAME_PIECE = (p1_name == p2_name)
_W4_3MAN_TABLES, _W4_PROMO_TABLE = {}, None
for name in PIECE_CLASS_BY_NAME:
path = os.path.join(TB_DIR, f"K_{name}_K_sml.bin")
if os.path.exists(path): _W4_3MAN_TABLES[name] = _load_3man_table_file(path)
if promo_tb_file and os.path.exists(promo_tb_file):
_W4_PROMO_TABLE = _load_4man_table_file(promo_tb_file)
_W4_BOARD = Board(setup=False)
_W4_WK_OBJ, _W4_P1_OBJ, _W4_P2_OBJ, _W4_BK_OBJ = King('white'), PIECE_CLASS_BY_NAME[p1_name]('white'), PIECE_CLASS_BY_NAME[p2_name]('white'), King('black')
pc = _W4_BOARD.piece_counts
pc['white'][King] = pc['black'][King] = 1
pc['white'][type(_W4_P1_OBJ)] += 1
pc['white'][type(_W4_P2_OBJ)] += 1
def _build_transition_worker_4(flat):
rest = flat // 2
bk_sq = rest % 64; rest //= 64
p2_sq = rest % 64; rest //= 64
p1_sq = rest % 64; wk_idx = rest // 64
wk_sq = PAWN_WK_SQUARES[wk_idx] if _W4_HAS_PAWN else NON_PAWN_WK_SQUARES[wk_idx]
turn_is_white = (flat % 2 == 0); opp_turn_idx = 1 - (flat % 2)
wk, p1, p2, bk = (wk_sq//8,wk_sq%8),(p1_sq//8,p1_sq%8),(p2_sq//8,p2_sq%8),(bk_sq//8,bk_sq%8)
board = _W4_BOARD; g = board.grid
for p in (_W4_WK_OBJ, _W4_P1_OBJ, _W4_P2_OBJ, _W4_BK_OBJ):
if p.pos: g[p.pos[0]][p.pos[1]] = None
_W4_WK_OBJ.pos, _W4_P1_OBJ.pos, _W4_P2_OBJ.pos, _W4_BK_OBJ.pos = wk, p1, p2, bk
_W4_WK_OBJ._list_pos, _W4_P1_OBJ._list_pos, _W4_P2_OBJ._list_pos, _W4_BK_OBJ._list_pos = 0,1,2,0
g[wk[0]][wk[1]],g[p1[0]][p1[1]],g[p2[0]][p2[1]],g[bk[0]][bk[1]] = _W4_WK_OBJ,_W4_P1_OBJ,_W4_P2_OBJ,_W4_BK_OBJ
board.white_king_pos, board.black_king_pos = wk, bk
board.white_pieces[:] = [_W4_WK_OBJ, _W4_P1_OBJ, _W4_P2_OBJ]
board.black_pieces[:] = [_W4_BK_OBJ]
if is_in_check(board, 'black' if turn_is_white else 'white'): return None
moves = get_all_pseudo_legal_moves(board, 'white' if turn_is_white else 'black')
if turn_is_white:
immediate_win, known_wins, child_flats = False, [], []
for start, end in moves:
record = board.make_move_track(start, end)
if is_in_check(board, 'white'):
board.unmake_move(record); continue
wkp, bkp = board.white_king_pos, board.black_king_pos
if not bkp or not has_legal_moves(board, 'black'):
immediate_win = True; board.unmake_move(record); break
w_pieces = [p for p in board.white_pieces if not isinstance(p, King)]
if len(w_pieces) < 2:
if len(w_pieces) == 1:
rem_name = type(w_pieces[0]).__name__
if rem_name in _W4_3MAN_TABLES:
q_idx = _canonical_flat_3(wkp[0]*8+wkp[1], w_pieces[0].pos[0]*8+w_pieces[0].pos[1], bkp[0]*8+bkp[1], 1, rem_name=="Pawn")
val = int(_W4_3MAN_TABLES[rem_name].flat[q_idx])
if val < 0: known_wins.append(abs(val) + 1)
board.unmake_move(record); continue
if _PIECE_CANONICAL_ORDER.get(type(w_pieces[0]),99) > _PIECE_CANONICAL_ORDER.get(type(w_pieces[1]),99):
w_pieces[0], w_pieces[1] = w_pieces[1], w_pieces[0]
n1, n2 = type(w_pieces[0]).__name__, type(w_pieces[1]).__name__
if n1 != _W4_P1_NAME or n2 != _W4_P2_NAME:
if _W4_PROMO_TABLE is not None:
sq1, sq2 = w_pieces[0].pos[0]*8+w_pieces[0].pos[1], w_pieces[1].pos[0]*8+w_pieces[1].pos[1]
q_idx = _canonical_flat_4(wkp[0]*8+wkp[1], sq1, sq2, bkp[0]*8+bkp[1], 1, "Pawn" in {n1,n2}, n1==n2)
val = int(_W4_PROMO_TABLE.flat[q_idx])
if val < 0: known_wins.append(abs(val) + 1)
board.unmake_move(record); continue
cflat = _canonical_flat_4(wkp[0]*8+wkp[1], w_pieces[0].pos[0]*8+w_pieces[0].pos[1], w_pieces[1].pos[0]*8+w_pieces[1].pos[1], bkp[0]*8+bkp[1], opp_turn_idx, _W4_HAS_PAWN, _W4_SAME_PIECE)
child_flats.append(cflat); board.unmake_move(record)
return (flat, ('w', immediate_win, array('H', known_wins), array('I', child_flats)))
else:
legal_moves, escape, known_3man, child_flats = 0, False, [], []
for start, end in moves:
record = board.make_move_track(start, end)
if is_in_check(board, 'black'):
board.unmake_move(record); continue
legal_moves += 1
if not board.white_king_pos or len(board.white_pieces) < 2 or not has_legal_moves(board, 'white'):
escape = True; board.unmake_move(record); continue
w_pieces = [p for p in board.white_pieces if not isinstance(p, King)]
if len(w_pieces) < 2:
if len(w_pieces) == 1:
rem_name = type(w_pieces[0]).__name__
if rem_name in _W4_3MAN_TABLES:
wkp, bkp = board.white_king_pos, board.black_king_pos
q_idx = _canonical_flat_3(wkp[0]*8+wkp[1], w_pieces[0].pos[0]*8+w_pieces[0].pos[1], bkp[0]*8+bkp[1], 0, rem_name=="Pawn")
val = int(_W4_3MAN_TABLES[rem_name].flat[q_idx])
if val <= 0: escape = True
else: known_3man.append(val)
else: escape = True
board.unmake_move(record); continue
if _PIECE_CANONICAL_ORDER.get(type(w_pieces[0]),99) > _PIECE_CANONICAL_ORDER.get(type(w_pieces[1]),99):
w_pieces[0], w_pieces[1] = w_pieces[1], w_pieces[0]
wkp, bkp = board.white_king_pos, board.black_king_pos
cflat = _canonical_flat_4(wkp[0]*8+wkp[1], w_pieces[0].pos[0]*8+w_pieces[0].pos[1], w_pieces[1].pos[0]*8+w_pieces[1].pos[1], bkp[0]*8+bkp[1], opp_turn_idx, _W4_HAS_PAWN, _W4_SAME_PIECE)
child_flats.append(cflat); board.unmake_move(record)
return (flat, ('b', legal_moves, escape, array('H', known_3man), array('I', child_flats)))
def _gen_valid_4man_indices_numpy(total_positions, p1_name, p2_name, same_piece, has_pawn, chunk_size=8_000_000):
for start in range(0, total_positions, chunk_size):
end_c = min(start + chunk_size, total_positions)
flat = np.arange(start, end_c, dtype=np.int64)
rest = flat // 2
bk_arr = rest % 64; rest //= 64
p2_arr = rest % 64; rest //= 64
p1_arr = rest % 64; wk_idx_arr = rest // 64
wk_arr = np.array(PAWN_WK_SQUARES if has_pawn else NON_PAWN_WK_SQUARES)[wk_idx_arr]
mask = ((wk_arr != p1_arr) & (wk_arr != p2_arr) & (wk_arr != bk_arr) &
(p1_arr != p2_arr) & (p1_arr != bk_arr) & (p2_arr != bk_arr))
if p1_name == "Pawn": mask &= (p1_arr >= 8) & (p1_arr < 56)
if p2_name == "Pawn": mask &= (p2_arr >= 8) & (p2_arr < 56)
if same_piece: mask &= (p1_arr <= p2_arr)
# BISHOP PARITY FIX
if p1_name == "Bishop" and p2_name == "Bishop":
mask &= ((p1_arr // 8 + p1_arr % 8) % 2) != ((p2_arr // 8 + p2_arr % 8) % 2)
if not mask.any(): continue
yield flat[mask].tolist()
class Generator4:
def __init__(self, p1_class, p2_class):
names = sorted([p1_class.__name__, p2_class.__name__])
self.p1_name, self.p2_name = names[0], names[1]
self.same_piece = (self.p1_name == self.p2_name)
self.has_pawn = (self.p1_name == "Pawn" or self.p2_name == "Pawn")
self.filename = os.path.join(TB_DIR, f"K_{self.p1_name}_{self.p2_name}_K_sml.bin")
self.wk_size = 32 if self.has_pawn else 10
self.total_positions = self.wk_size * 64 * 64 * 64 * 2
self.table = np.zeros((self.wk_size, 64, 64, 64, 2), dtype=np.int16)
self.promo_tb_file = None
if self.has_pawn:
other = self.p2_name if self.p1_name == "Pawn" else self.p1_name
p_names = sorted(["Pawn", "Queen"]) if self.same_piece else sorted(["Queen", other])
self.promo_tb_file = os.path.join(TB_DIR, f"K_{p_names[0]}_{p_names[1]}_K_sml.bin")
self.transition_workers = max(1, (os.cpu_count() or 2) - TB_THREADS_SUBTRACT)
def generate(self):
if os.path.exists(self.filename): return
start_time = time.time()
print(f"\n{'='*60}\n GENERATING: K+{self.p1_name}+{self.p2_name} vs K (SML)\n{'='*60}", flush=True)
all_flats = array('I')
for chunk in _gen_valid_4man_indices_numpy(self.total_positions, self.p1_name, self.p2_name, self.same_piece, self.has_pawn):
all_flats.extend(chunk)
s = time.time()
unsolved_flats = array('I'); transitions = []
trans_lookup = {}; btm_to_wtm = defaultdict(list); wtm_to_btm = defaultdict(list)
with ProcessPoolExecutor(max_workers=self.transition_workers,
initializer=_init_transition_worker_4,
initargs=(self.p1_name, self.p2_name, self.promo_tb_file)) as ex:
for done, result in enumerate(ex.map(_build_transition_worker_4, all_flats, chunksize=4096), 1):
if result is not None:
flat, trans = result
unsolved_flats.append(flat); transitions.append(trans); trans_lookup[flat] = trans
if (flat & 1) == 0:
for cflat in trans[3]: btm_to_wtm[cflat].append(flat)
else:
if not trans[2]:
for cflat in trans[4]: wtm_to_btm[cflat].append(flat)
candidate_states = len(unsolved_flats)
max_dtm, decisive = _run_bfs_retrograde(self.table, unsolved_flats, transitions, trans_lookup, btm_to_wtm, wtm_to_btm, candidate_states)
with open(self.filename, 'wb') as f: self.table.tofile(f)
elapsed = time.time() - start_time
_safe_record_longest_mate(f"K_{self.p1_name}_{self.p2_name}_K", max_dtm, decisive, candidate_states - decisive, elapsed)
print(f"SUCCESS: {self.filename}", flush=True)
# ==============================================================================
# 4-MAN CROSS GENERATOR
# ==============================================================================
_W4V_HAS_PAWN = False; _W4V_W_NAME = None; _W4V_B_NAME = None
_W4V_3MAN_TABLES = {}; _W4V_PROMO_TABLES = {}
_W4V_BOARD = None; _W4V_WK_OBJ = None; _W4V_WP_OBJ = None; _W4V_BK_OBJ = None; _W4V_BP_OBJ = None
_IN_TABLE_SENTINEL = "IN_TABLE"
def _init_transition_worker_4vs(w_name, b_name):
_install_worker_interrupt_ignores()
global _W4V_W_NAME, _W4V_B_NAME, _W4V_HAS_PAWN
global _W4V_3MAN_TABLES, _W4V_PROMO_TABLES
global _W4V_BOARD, _W4V_WK_OBJ, _W4V_WP_OBJ, _W4V_BK_OBJ, _W4V_BP_OBJ
names = sorted([w_name, b_name])
_W4V_W_NAME, _W4V_B_NAME = names[0], names[1]
_W4V_HAS_PAWN = ("Pawn" in {w_name, b_name})
_W4V_3MAN_TABLES.clear(); _W4V_PROMO_TABLES.clear()
names_needed = {w_name, b_name}
if _W4V_HAS_PAWN: names_needed.add("Queen")
for name in names_needed:
path = os.path.join(TB_DIR, f"K_{name}_K_sml.bin")
if os.path.exists(path): _W4V_3MAN_TABLES[name] = _load_3man_table_file(path)
promo_targets = set()
if w_name == "Pawn": promo_targets.add(("Queen", b_name))
if b_name == "Pawn": promo_targets.add((w_name, "Queen"))
for key in promo_targets:
sk = tuple(sorted(key))
path = os.path.join(TB_DIR, f"K_{sk[0]}_vs_{sk[1]}_K_sml.bin")
if os.path.exists(path):
_W4V_PROMO_TABLES[sk] = _load_4man_table_file(path)
_W4V_BOARD = Board(setup=False)
_W4V_WK_OBJ, _W4V_WP_OBJ = King('white'), PIECE_CLASS_BY_NAME[_W4V_W_NAME]('white')
_W4V_BK_OBJ, _W4V_BP_OBJ = King('black'), PIECE_CLASS_BY_NAME[_W4V_B_NAME]('black')
pc = _W4V_BOARD.piece_counts
pc['white'][King] = pc['black'][King] = 1
pc['white'][type(_W4V_WP_OBJ)] += 1
pc['black'][type(_W4V_BP_OBJ)] += 1
def _white_win_dtm_3man(piece_name, wk, p, bk, turn_idx, is_white_piece):
tb = _W4V_3MAN_TABLES.get(piece_name)
if tb is None: return None
if is_white_piece:
q_idx = _canonical_flat_3(wk[0]*8+wk[1], p[0]*8+p[1], bk[0]*8+bk[1], turn_idx, piece_name=="Pawn")
val = int(tb.flat[q_idx])
if val == 0: return None
return abs(val) if ((turn_idx==0 and val>0) or (turn_idx==1 and val<0)) else None
else:
t2 = 1 - turn_idx
atk_k, atk_p, def_k = _flip(bk), _flip(p), _flip(wk)
q_idx = _canonical_flat_3(atk_k[0]*8+atk_k[1], atk_p[0]*8+atk_p[1], def_k[0]*8+def_k[1], t2, piece_name=="Pawn")
val = int(tb.flat[q_idx])
if val == 0: return None
b_wins = (t2==0 and val>0) or (t2==1 and val<0)
return None if b_wins else abs(val)
def _white_win_dtm_promo_vs(w_name, b_name, wk, wp, bk, bp, turn_idx):
key = tuple(sorted((w_name, b_name)))
tb = _W4V_PROMO_TABLES.get(key)
if tb is None: return None
hp = ("Pawn" in {w_name, b_name})
if w_name > b_name:
t2 = 1 - turn_idx
bk_f,bp_f,wk_f,wp_f = _flip(bk),_flip(bp),_flip(wk),_flip(wp)
q_idx = _canonical_flat_4vs(bk_f[0]*8+bk_f[1], bp_f[0]*8+bp_f[1],
wk_f[0]*8+wk_f[1], wp_f[0]*8+wp_f[1], t2, hp)
val = int(tb.flat[q_idx])
if val == 0: return None
b_wins = (t2==0 and val>0) or (t2==1 and val<0)
return None if b_wins else abs(val)
else:
q_idx = _canonical_flat_4vs(wk[0]*8+wk[1], wp[0]*8+wp[1],
bk[0]*8+bk[1], bp[0]*8+bp[1], turn_idx, hp)
val = int(tb.flat[q_idx])
if val == 0: return None
return abs(val) if ((turn_idx==0 and val>0) or (turn_idx==1 and val<0)) else None
def _ext_white_win_4vs(child, turn_idx):
w_nk = [p for p in child.white_pieces if not isinstance(p, King)]
b_nk = [p for p in child.black_pieces if not isinstance(p, King)]
wkp, bkp = child.white_king_pos, child.black_king_pos
if len(w_nk)==1 and len(b_nk)==1:
wn, bn = type(w_nk[0]).__name__, type(b_nk[0]).__name__
if wn==_W4V_W_NAME and bn==_W4V_B_NAME: return _IN_TABLE_SENTINEL
return _white_win_dtm_promo_vs(wn, bn, wkp, w_nk[0].pos, bkp, b_nk[0].pos, turn_idx)
if len(w_nk)==1 and len(b_nk)==0: return _white_win_dtm_3man(type(w_nk[0]).__name__, wkp, w_nk[0].pos, bkp, turn_idx, True)
if len(w_nk)==0 and len(b_nk)==1: return _white_win_dtm_3man(type(b_nk[0]).__name__, wkp, b_nk[0].pos, bkp, turn_idx, False)
if len(w_nk)==0 and len(b_nk)==0:
if not bkp: return 1
if turn_idx==1 and not has_legal_moves(child, 'black'): return 1
return None
return None
def _build_transition_worker_4vs(flat):
rest = flat // 2
bp_sq = rest % 64; rest //= 64
bk_sq = rest % 64; rest //= 64
wp_sq = rest % 64; wk_idx = rest // 64
wk_sq = PAWN_WK_SQUARES[wk_idx] if _W4V_HAS_PAWN else NON_PAWN_WK_SQUARES[wk_idx]
turn_is_white = (flat % 2 == 0); opp_turn_idx = 1 - (flat % 2)
wk = (wk_sq//8,wk_sq%8); wp = (wp_sq//8,wp_sq%8)
bk = (bk_sq//8,bk_sq%8); bp = (bp_sq//8,bp_sq%8)
board = _W4V_BOARD; g = board.grid
for p in (_W4V_WK_OBJ,_W4V_WP_OBJ,_W4V_BK_OBJ,_W4V_BP_OBJ):
if p.pos: g[p.pos[0]][p.pos[1]] = None
_W4V_WK_OBJ.pos,_W4V_WP_OBJ.pos = wk,wp
_W4V_BK_OBJ.pos,_W4V_BP_OBJ.pos = bk,bp
_W4V_WK_OBJ._list_pos,_W4V_WP_OBJ._list_pos = 0,1
_W4V_BK_OBJ._list_pos,_W4V_BP_OBJ._list_pos = 0,1
g[wk[0]][wk[1]],g[wp[0]][wp[1]] = _W4V_WK_OBJ,_W4V_WP_OBJ
g[bk[0]][bk[1]],g[bp[0]][bp[1]] = _W4V_BK_OBJ,_W4V_BP_OBJ
board.white_king_pos,board.black_king_pos = wk,bk
board.white_pieces[:] = [_W4V_WK_OBJ,_W4V_WP_OBJ]
board.black_pieces[:] = [_W4V_BK_OBJ,_W4V_BP_OBJ]
if is_in_check(board, 'black' if turn_is_white else 'white'): return None
moves = get_all_pseudo_legal_moves(board, 'white' if turn_is_white else 'black')
if turn_is_white:
immediate_win, known_wins, child_flats = False, [], []
for start, end in moves:
record = board.make_move_track(start, end)
if not board.white_king_pos or not board.black_king_pos or is_in_check(board, 'white'):
board.unmake_move(record); continue
if not has_legal_moves(board, 'black'):
immediate_win = True; board.unmake_move(record); break
ext = _ext_white_win_4vs(board, opp_turn_idx)
if ext == _IN_TABLE_SENTINEL:
w_p = next((p for p in board.white_pieces if not isinstance(p, King)), None)
b_p = next((p for p in board.black_pieces if not isinstance(p, King)), None)
if w_p and b_p:
child_flats.append(_canonical_flat_4vs(
board.white_king_pos[0]*8+board.white_king_pos[1], w_p.pos[0]*8+w_p.pos[1],
board.black_king_pos[0]*8+board.black_king_pos[1], b_p.pos[0]*8+b_p.pos[1],
opp_turn_idx, _W4V_HAS_PAWN))
elif ext is not None and ext > 0:
known_wins.append(ext + 1)
board.unmake_move(record)
return (flat, ('w', immediate_win, array('H', known_wins), array('I', child_flats)))
else:
legal_moves, escape, known_wins, child_flats = 0, False, [], []
for start, end in moves:
record = board.make_move_track(start, end)
if not board.black_king_pos or not board.white_king_pos or is_in_check(board, 'black'):
board.unmake_move(record); continue
legal_moves += 1
if not has_legal_moves(board, 'white'):
escape = True; board.unmake_move(record); continue
ext = _ext_white_win_4vs(board, opp_turn_idx)
if ext == _IN_TABLE_SENTINEL:
w_p = next((p for p in board.white_pieces if not isinstance(p, King)), None)
b_p = next((p for p in board.black_pieces if not isinstance(p, King)), None)
if not w_p or not b_p: escape = True
else:
child_flats.append(_canonical_flat_4vs(
board.white_king_pos[0]*8+board.white_king_pos[1], w_p.pos[0]*8+w_p.pos[1],
board.black_king_pos[0]*8+board.black_king_pos[1], b_p.pos[0]*8+b_p.pos[1],
opp_turn_idx, _W4V_HAS_PAWN))
elif ext is not None and ext > 0: known_wins.append(ext)
else: escape = True
board.unmake_move(record)
return (flat, ('b', legal_moves, escape, array('H', known_wins), array('I', child_flats)))
def _gen_valid_4man_vs_indices_numpy(total_positions, w_name, b_name, has_pawn, chunk_size=8_000_000):
for start in range(0, total_positions, chunk_size):
end_c = min(start + chunk_size, total_positions)
flat = np.arange(start, end_c, dtype=np.int64)
rest = flat // 2
bp_arr = rest % 64; rest //= 64
bk_arr = rest % 64; rest //= 64
wp_arr = rest % 64; wk_idx_arr = rest // 64
wk_arr = np.array(PAWN_WK_SQUARES if has_pawn else NON_PAWN_WK_SQUARES)[wk_idx_arr]
mask = ((wk_arr != wp_arr) & (wk_arr != bk_arr) & (wk_arr != bp_arr) &
(wp_arr != bk_arr) & (wp_arr != bp_arr) & (bk_arr != bp_arr))
if w_name == "Pawn": mask &= (wp_arr >= 8) & (wp_arr < 56)
if b_name == "Pawn": mask &= (bp_arr >= 8) & (bp_arr < 56)
if not mask.any(): continue
yield flat[mask].tolist()
class Generator4Vs:
def __init__(self, w_piece_class, b_piece_class):
names = sorted([w_piece_class.__name__, b_piece_class.__name__])
self.w_name, self.b_name = names[0], names[1]
self.has_pawn = ("Pawn" in {self.w_name, self.b_name})
self.filename = os.path.join(TB_DIR, f"K_{self.w_name}_vs_{self.b_name}_K_sml.bin")
self.wk_size = 32 if self.has_pawn else 10
self.total_positions = self.wk_size * 64 * 64 * 64 * 2
self.table = np.zeros((self.wk_size, 64, 64, 64, 2), dtype=np.int16)
self.transition_workers = max(1, (os.cpu_count() or 2) - TB_THREADS_SUBTRACT)
def generate(self):
if os.path.exists(self.filename): return
start_time = time.time()
print(f"\n{'='*60}\n GENERATING: K+{self.w_name} vs K+{self.b_name} (SML)\n{'='*60}", flush=True)
all_flats = array('I')
for chunk in _gen_valid_4man_vs_indices_numpy(self.total_positions, self.w_name, self.b_name, self.has_pawn):
all_flats.extend(chunk)
s = time.time()
unsolved_flats = array('I'); transitions = []
trans_lookup = {}; btm_to_wtm = defaultdict(list); wtm_to_btm = defaultdict(list)
with ProcessPoolExecutor(max_workers=self.transition_workers,
initializer=_init_transition_worker_4vs,
initargs=(self.w_name, self.b_name)) as ex:
for done, result in enumerate(ex.map(_build_transition_worker_4vs, all_flats, chunksize=4096), 1):
if result is not None:
flat, trans = result
unsolved_flats.append(flat); transitions.append(trans); trans_lookup[flat] = trans
if (flat & 1) == 0:
for cflat in trans[3]: btm_to_wtm[cflat].append(flat)
else:
if not trans[2]:
for cflat in trans[4]: wtm_to_btm[cflat].append(flat)
candidate_states = len(unsolved_flats)
max_dtm, decisive = _run_bfs_retrograde(self.table, unsolved_flats, transitions, trans_lookup, btm_to_wtm, wtm_to_btm, candidate_states)
with open(self.filename, 'wb') as f: self.table.tofile(f)
elapsed = time.time() - start_time
_safe_record_longest_mate(f"K_{self.w_name}_vs_{self.b_name}_K", max_dtm, decisive, candidate_states - decisive, elapsed)
print(f"SUCCESS: {self.filename}", flush=True)
# ==============================================================================
# 5-MAN SAME-SIDE GENERATOR
# ==============================================================================
_W5_HAS_PAWN = False
_W5_P1_NAME = None; _W5_P2_NAME = None; _W5_P3_NAME = None
_W5_3MAN_TABLES = {}; _W5_4MAN_TABLES = {}; _W5_PROMO_TABLES = {}
_W5_BOARD = None; _W5_WK_OBJ = None; _W5_P1_OBJ = None; _W5_P2_OBJ = None; _W5_P3_OBJ = None; _W5_BK_OBJ = None
def _init_transition_worker_5(p1_name, p2_name, p3_name):
_install_worker_interrupt_ignores()
global _W5_HAS_PAWN, _W5_P1_NAME, _W5_P2_NAME, _W5_P3_NAME
global _W5_3MAN_TABLES, _W5_4MAN_TABLES, _W5_PROMO_TABLES
global _W5_BOARD, _W5_WK_OBJ, _W5_P1_OBJ, _W5_P2_OBJ, _W5_P3_OBJ, _W5_BK_OBJ
_W5_P1_NAME, _W5_P2_NAME, _W5_P3_NAME = p1_name, p2_name, p3_name
_W5_HAS_PAWN = ("Pawn" in {p1_name, p2_name, p3_name})
_W5_3MAN_TABLES.clear(); _W5_4MAN_TABLES.clear(); _W5_PROMO_TABLES.clear()
for name in PIECE_CLASS_BY_NAME:
path = os.path.join(TB_DIR, f"K_{name}_K_sml.bin")
if os.path.exists(path): _W5_3MAN_TABLES[name] = _load_3man_table_file(path)
pieces = sorted(PIECE_CLASS_BY_NAME.keys())
seen = set()
for n1 in pieces:
for n2 in pieces:
key = tuple(sorted([n1, n2]))
if key in seen: continue
seen.add(key)
path = os.path.join(TB_DIR, f"K_{key[0]}_{key[1]}_K_sml.bin")
if os.path.exists(path):
_W5_4MAN_TABLES[f"{key[0]}_{key[1]}"] = _load_4man_table_file(path)
if _W5_HAS_PAWN:
names = [p1_name, p2_name, p3_name]
if "Pawn" in names:
idx = names.index("Pawn")
promo_names = names.copy()
promo_names[idx] = "Queen"
promo_names.sort(key=lambda n: (_PIECE_CANONICAL_ORDER.get(PIECE_CLASS_BY_NAME[n], 99), n))
tb_name = f"K_{promo_names[0]}_{promo_names[1]}_{promo_names[2]}_K_sml.bin"
path = os.path.join(TB_DIR, tb_name)
if os.path.exists(path):
_W5_PROMO_TABLES[tuple(promo_names)] = _load_5man_table_file(path)
_W5_BOARD = Board(setup=False)
_W5_WK_OBJ = King('white')
_W5_P1_OBJ = PIECE_CLASS_BY_NAME[p1_name]('white')
_W5_P2_OBJ = PIECE_CLASS_BY_NAME[p2_name]('white')
_W5_P3_OBJ = PIECE_CLASS_BY_NAME[p3_name]('white')
_W5_BK_OBJ = King('black')
pc = _W5_BOARD.piece_counts
pc['white'][King] = pc['black'][King] = 1
pc['white'][type(_W5_P1_OBJ)] += 1
pc['white'][type(_W5_P2_OBJ)] += 1
pc['white'][type(_W5_P3_OBJ)] += 1
def _w5_ext_dtm(board, turn_idx):
w_nk = [p for p in board.white_pieces if not isinstance(p, King)]
wkp, bkp = board.white_king_pos, board.black_king_pos
nw = len(w_nk)
if nw == 2:
names = sorted([type(p).__name__ for p in w_nk])
key = f"{names[0]}_{names[1]}"
tb = _W5_4MAN_TABLES.get(key)
if tb is None: return None
ws = sorted(w_nk, key=lambda p: (_PIECE_CANONICAL_ORDER.get(type(p),99), p.pos[0]*8+p.pos[1]))
n1,n2 = type(ws[0]).__name__, type(ws[1]).__name__
hp = ("Pawn" in {n1, n2})
q_idx = _canonical_flat_4(wkp[0]*8+wkp[1],
ws[0].pos[0]*8+ws[0].pos[1], ws[1].pos[0]*8+ws[1].pos[1],
bkp[0]*8+bkp[1], turn_idx, hp, n1==n2)
val = int(tb.flat[q_idx])
if val == 0: return None
return abs(val) if ((turn_idx==0 and val>0) or (turn_idx==1 and val<0)) else None
if nw == 1:
wn = type(w_nk[0]).__name__
tb = _W5_3MAN_TABLES.get(wn)
if tb is None: return None
q_idx = _canonical_flat_3(wkp[0]*8+wkp[1], w_nk[0].pos[0]*8+w_nk[0].pos[1],
bkp[0]*8+bkp[1], turn_idx, wn=="Pawn")
val = int(tb.flat[q_idx])
if val == 0: return None
return abs(val) if ((turn_idx==0 and val>0) or (turn_idx==1 and val<0)) else None
if nw == 0:
if not bkp: return 1
if turn_idx==1 and not has_legal_moves(board, 'black'): return 1
return None
return None
def _build_transition_worker_5(flat):
rest = flat // 2
bk_sq = rest % 64; rest //= 64
p3_sq = rest % 64; rest //= 64
p2_sq = rest % 64; rest //= 64
p1_sq = rest % 64; wk_idx = rest // 64
wk_sq = PAWN_WK_SQUARES[wk_idx] if _W5_HAS_PAWN else NON_PAWN_WK_SQUARES[wk_idx]
turn_is_white = (flat % 2 == 0); opp_turn_idx = 1 - (flat % 2)
wk=(wk_sq//8,wk_sq%8); p1=(p1_sq//8,p1_sq%8); p2=(p2_sq//8,p2_sq%8)
p3=(p3_sq//8,p3_sq%8); bk=(bk_sq//8,bk_sq%8)
board = _W5_BOARD; g = board.grid
for p in (_W5_WK_OBJ,_W5_P1_OBJ,_W5_P2_OBJ,_W5_P3_OBJ,_W5_BK_OBJ):
if p.pos: g[p.pos[0]][p.pos[1]] = None
_W5_WK_OBJ.pos,_W5_P1_OBJ.pos,_W5_P2_OBJ.pos = wk,p1,p2
_W5_P3_OBJ.pos,_W5_BK_OBJ.pos = p3,bk
_W5_WK_OBJ._list_pos,_W5_P1_OBJ._list_pos,_W5_P2_OBJ._list_pos = 0,1,2
_W5_P3_OBJ._list_pos,_W5_BK_OBJ._list_pos = 3,0
g[wk[0]][wk[1]],g[p1[0]][p1[1]],g[p2[0]][p2[1]] = _W5_WK_OBJ,_W5_P1_OBJ,_W5_P2_OBJ
g[p3[0]][p3[1]],g[bk[0]][bk[1]] = _W5_P3_OBJ,_W5_BK_OBJ
board.white_king_pos,board.black_king_pos = wk,bk
board.white_pieces[:] = [_W5_WK_OBJ,_W5_P1_OBJ,_W5_P2_OBJ,_W5_P3_OBJ]
board.black_pieces[:] = [_W5_BK_OBJ]
if is_in_check(board, 'black' if turn_is_white else 'white'): return None
moves = get_all_pseudo_legal_moves(board, 'white' if turn_is_white else 'black')
if turn_is_white:
immediate_win, known_wins, child_flats = False, [], []
for start, end in moves:
record = board.make_move_track(start, end)
if not board.white_king_pos or is_in_check(board, 'white'):
board.unmake_move(record); continue
bkp = board.black_king_pos
if not bkp or not has_legal_moves(board, 'black'):
immediate_win = True; board.unmake_move(record); break
wkp = board.white_king_pos
w_nk = [p for p in board.white_pieces if not isinstance(p, King)]
if len(w_nk) == 3:
ws = sorted(w_nk, key=lambda p: (_PIECE_CANONICAL_ORDER.get(type(p),99), p.pos[0]*8+p.pos[1]))
cn1,cn2,cn3 = type(ws[0]).__name__,type(ws[1]).__name__,type(ws[2]).__name__
if cn1==_W5_P1_NAME and cn2==_W5_P2_NAME and cn3==_W5_P3_NAME:
child_flats.append(_canonical_flat_5(
wkp[0]*8+wkp[1],
ws[0].pos[0]*8+ws[0].pos[1], ws[1].pos[0]*8+ws[1].pos[1],
ws[2].pos[0]*8+ws[2].pos[1], bkp[0]*8+bkp[1],
opp_turn_idx, _W5_HAS_PAWN, cn1, cn2, cn3))
else:
key = (cn1, cn2, cn3)
if key in _W5_PROMO_TABLES:
tb = _W5_PROMO_TABLES[key]
hp = ("Pawn" in key)
q_idx = _canonical_flat_5(
wkp[0]*8+wkp[1],
ws[0].pos[0]*8+ws[0].pos[1], ws[1].pos[0]*8+ws[1].pos[1],
ws[2].pos[0]*8+ws[2].pos[1], bkp[0]*8+bkp[1],