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TablebaseManager.py
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352 lines (311 loc) · 17 KB
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# TablebaseManager.py (v7.1 - 5-Man Promo Fixes)
#
# Changes from v7.0:
# FIX-1: _canonical_tuple_5 now takes p1n, p2n, p3n (piece name strings) and uses the same
# 3-element bubble sort as TablebaseGenerator v12.1 _canonical_flat_5. v7.0 did
# sorted([sq0, sq1, sq2]) unconditionally, which mixed different-type pieces across
# dimension slots and produced wrong lookups for any mixed-piece 5-man same-side table.
# FIX-2: _canonical_tuple_5vs now takes wp1n, wp2n and only swaps same-type white pieces,
# matching _canonical_flat_5vs in the generator exactly.
# FIX-3: probe() 5-man sections updated to pass piece names into both canonical functions.
import os
import numpy as np
from GameLogic import King, Board
from itertools import combinations, combinations_with_replacement
def _flip(pos):
return (7 - pos[0], pos[1])
SYMMETRY_MAP = [[0]*8 for _ in range(64)]
for r in range(8):
for c in range(8):
sq = r * 8 + c
SYMMETRY_MAP[sq][0] = r * 8 + c
SYMMETRY_MAP[sq][1] = r * 8 + (7 - c)
SYMMETRY_MAP[sq][2] = (7 - r) * 8 + c
SYMMETRY_MAP[sq][3] = (7 - r) * 8 + (7 - c)
SYMMETRY_MAP[sq][4] = c * 8 + r
SYMMETRY_MAP[sq][5] = c * 8 + (7 - r)
SYMMETRY_MAP[sq][6] = (7 - c) * 8 + r
SYMMETRY_MAP[sq][7] = (7 - c) * 8 + (7 - r)
PAWN_VALID_T = [0 if (sq % 8) <= 3 else 1 for sq in range(64)]
PAWN_WK_SQUARES = [r*8+c for r in range(8) for c in range(4)]
PAWN_WK_IDX = {sq: i for i, sq in enumerate(PAWN_WK_SQUARES)}
NON_PAWN_WK_SQUARES = []
for c in range(4):
for r in range(c + 1):
NON_PAWN_WK_SQUARES.append(r * 8 + c)
NON_PAWN_WK_IDX = {sq: i for i, sq in enumerate(NON_PAWN_WK_SQUARES)}
NON_PAWN_VALID_TS = [[] for _ in range(64)]
for sq in range(64):
for t in range(8):
if SYMMETRY_MAP[sq][t] in NON_PAWN_WK_IDX:
NON_PAWN_VALID_TS[sq].append(t)
# Canonical order must match _PIECE_CANONICAL_ORDER in TablebaseGenerator
_PIECE_NAME_ORDER = {"Bishop": 0, "Knight": 1, "Pawn": 2, "Queen": 3, "Rook": 4}
class TablebaseManager:
def __init__(self):
self.tables = {}
self.tb_dir = "tablebases"
self.pre_load_all()
def pre_load_all(self):
if not os.path.exists(self.tb_dir): return
pieces = ['Queen', 'Rook', 'Knight', 'Bishop', 'Pawn']
# 3-Man
for p in pieces:
self.load_table(f"K_{p}_K_sml")
# 4-Man same-side
for p1, p2 in combinations_with_replacement(pieces, 2):
names = sorted([p1, p2])
self.load_table(f"K_{names[0]}_{names[1]}_K_sml")
# 4-Man cross
for i in range(len(pieces)):
for j in range(i, len(pieces)):
self.load_table(f"K_{pieces[i]}_vs_{pieces[j]}_K_sml")
# 5-Man same-side
for p1, p2, p3 in combinations_with_replacement(pieces, 3):
names = sorted([p1, p2, p3])
self.load_table(f"K_{names[0]}_{names[1]}_{names[2]}_K_sml")
# 5-Man cross (2 white vs 1 black)
for p1, p2 in combinations_with_replacement(pieces, 2):
names_w = sorted([p1, p2])
for p3 in pieces:
self.load_table(f"K_{names_w[0]}_{names_w[1]}_vs_{p3}_K_sml")
def load_table(self, name):
if name in self.tables: return True
filename = os.path.join(self.tb_dir, f"{name}.bin")
if os.path.exists(filename):
try:
has_pawn = "Pawn" in name
wk_size = 32 if has_pawn else 10
parts = name.split('_')
num_pieces = len(parts) - 3
if 'vs' in parts:
num_pieces -= 1
shape = tuple([wk_size] + [64] * (num_pieces + 1) + [2])
self.tables[name] = np.memmap(filename, dtype=np.int16, mode='r', shape=shape)
return True
except Exception as e:
print(f"[TablebaseManager] Failed to memmap {name}: {e}")
return False
def _tb_score_to_ai_score(self, tb_val, is_win_for_white):
if tb_val == 0: return 0
score = 1000000 - abs(int(tb_val))
return score if is_win_for_white else -score
@staticmethod
def _canonical_tuple_3(wk, p1, bk, turn, has_pawn):
if has_pawn:
t = PAWN_VALID_T[wk]
return (PAWN_WK_IDX[SYMMETRY_MAP[wk][t]], SYMMETRY_MAP[p1][t], SYMMETRY_MAP[bk][t], turn)
else:
best = None
for t in NON_PAWN_VALID_TS[wk]:
m = (NON_PAWN_WK_IDX[SYMMETRY_MAP[wk][t]], SYMMETRY_MAP[p1][t], SYMMETRY_MAP[bk][t])
if best is None or m < best: best = m
return (best[0], best[1], best[2], turn)
@staticmethod
def _canonical_tuple_4(wk, p1, p2, bk, turn, has_pawn, same_piece):
if has_pawn:
t = PAWN_VALID_T[wk]
m_p1, m_p2 = SYMMETRY_MAP[p1][t], SYMMETRY_MAP[p2][t]
if same_piece and m_p1 > m_p2: m_p1, m_p2 = m_p2, m_p1
return (PAWN_WK_IDX[SYMMETRY_MAP[wk][t]], m_p1, m_p2, SYMMETRY_MAP[bk][t], turn)
else:
best = None
for t in NON_PAWN_VALID_TS[wk]:
m_p1, m_p2 = SYMMETRY_MAP[p1][t], SYMMETRY_MAP[p2][t]
if same_piece and m_p1 > m_p2: m_p1, m_p2 = m_p2, m_p1
m = (NON_PAWN_WK_IDX[SYMMETRY_MAP[wk][t]], m_p1, m_p2, SYMMETRY_MAP[bk][t])
if best is None or m < best: best = m
return (best[0], best[1], best[2], best[3], turn)
@staticmethod
def _canonical_tuple_4vs(wk, wp, bk, bp, turn, has_pawn):
if has_pawn:
t = PAWN_VALID_T[wk]
return (PAWN_WK_IDX[SYMMETRY_MAP[wk][t]], SYMMETRY_MAP[wp][t], SYMMETRY_MAP[bk][t], SYMMETRY_MAP[bp][t], turn)
else:
best = None
for t in NON_PAWN_VALID_TS[wk]:
m = (NON_PAWN_WK_IDX[SYMMETRY_MAP[wk][t]], SYMMETRY_MAP[wp][t], SYMMETRY_MAP[bk][t], SYMMETRY_MAP[bp][t])
if best is None or m < best: best = m
return (best[0], best[1], best[2], best[3], turn)
@staticmethod
def _canonical_tuple_5(wk, p1, p2, p3, bk, turn, has_pawn, p1n, p2n, p3n):
"""
FIX (v7.1): Now takes piece name strings p1n/p2n/p3n and uses a 3-element bubble
sort that ONLY swaps pieces of the EXACT SAME TYPE. This matches the generator's
_canonical_flat_5 exactly. v7.0 sorted all three squares unconditionally, which
broke lookups for any table where the three pieces are not all the same type.
"""
if has_pawn:
t = PAWN_VALID_T[wk]
m1, m2, m3 = SYMMETRY_MAP[p1][t], SYMMETRY_MAP[p2][t], SYMMETRY_MAP[p3][t]
if p1n == p2n and m1 > m2: m1, m2 = m2, m1
if p2n == p3n and m2 > m3: m2, m3 = m3, m2
if p1n == p2n and m1 > m2: m1, m2 = m2, m1
return (PAWN_WK_IDX[SYMMETRY_MAP[wk][t]], m1, m2, m3, SYMMETRY_MAP[bk][t], turn)
else:
best = None
for t in NON_PAWN_VALID_TS[wk]:
m1, m2, m3 = SYMMETRY_MAP[p1][t], SYMMETRY_MAP[p2][t], SYMMETRY_MAP[p3][t]
if p1n == p2n and m1 > m2: m1, m2 = m2, m1
if p2n == p3n and m2 > m3: m2, m3 = m3, m2
if p1n == p2n and m1 > m2: m1, m2 = m2, m1
m = (NON_PAWN_WK_IDX[SYMMETRY_MAP[wk][t]], m1, m2, m3, SYMMETRY_MAP[bk][t])
if best is None or m < best: best = m
return (best[0], best[1], best[2], best[3], best[4], turn)
@staticmethod
def _canonical_tuple_5vs(wk, wp1, wp2, bk, bp, turn, has_pawn, wp1n, wp2n):
"""
FIX (v7.1): Now takes white piece name strings wp1n/wp2n and only swaps same-type
white pieces, matching _canonical_flat_5vs in the generator exactly.
v7.0 sorted both white piece squares unconditionally, which broke lookups when the
two white pieces are different types (e.g. K+Queen+Rook vs K+Knight).
"""
if has_pawn:
t = PAWN_VALID_T[wk]
m1, m2 = SYMMETRY_MAP[wp1][t], SYMMETRY_MAP[wp2][t]
if wp1n == wp2n and m1 > m2: m1, m2 = m2, m1
return (PAWN_WK_IDX[SYMMETRY_MAP[wk][t]], m1, m2, SYMMETRY_MAP[bk][t], SYMMETRY_MAP[bp][t], turn)
else:
best = None
for t in NON_PAWN_VALID_TS[wk]:
m1, m2 = SYMMETRY_MAP[wp1][t], SYMMETRY_MAP[wp2][t]
if wp1n == wp2n and m1 > m2: m1, m2 = m2, m1
m = (NON_PAWN_WK_IDX[SYMMETRY_MAP[wk][t]], m1, m2, SYMMETRY_MAP[bk][t], SYMMETRY_MAP[bp][t])
if best is None or m < best: best = m
return (best[0], best[1], best[2], best[3], best[4], turn)
def probe(self, board, turn_to_move):
w_objs = [p for p in board.white_pieces if not isinstance(p, King)]
b_objs = [p for p in board.black_pieces if not isinstance(p, King)]
if not board.white_king_pos or not board.black_king_pos: return None
wk = board.white_king_pos[0] * 8 + board.white_king_pos[1]
bk = board.black_king_pos[0] * 8 + board.black_king_pos[1]
t_idx = 0 if turn_to_move == 'white' else 1
w_cnt, b_cnt = len(w_objs), len(b_objs)
# --- 3-MAN ---
if w_cnt == 1 and b_cnt == 0:
p = w_objs[0]
tb = f"K_{type(p).__name__}_K_sml"
if tb in self.tables:
p_sq = p.pos[0] * 8 + p.pos[1]
idx = self._canonical_tuple_3(wk, p_sq, bk, t_idx, type(p).__name__ == "Pawn")
val = int(self.tables[tb][idx])
is_win = (t_idx == 0 and val > 0) or (t_idx == 1 and val < 0)
return self._tb_score_to_ai_score(val, is_win)
elif b_cnt == 1 and w_cnt == 0:
p = b_objs[0]
tb = f"K_{type(p).__name__}_K_sml"
if tb in self.tables:
bk_f = _flip(board.black_king_pos)
p_f = _flip(p.pos)
wk_f = _flip(board.white_king_pos)
bk_sq, p_sq, wk_sq = bk_f[0]*8+bk_f[1], p_f[0]*8+p_f[1], wk_f[0]*8+wk_f[1]
idx = self._canonical_tuple_3(bk_sq, p_sq, wk_sq, 1 - t_idx, type(p).__name__ == "Pawn")
val = int(self.tables[tb][idx])
b_wins = ((1 - t_idx) == 0 and val > 0) or ((1 - t_idx) == 1 and val < 0)
return self._tb_score_to_ai_score(val, not b_wins)
# --- 4-MAN SAME-SIDE ---
elif w_cnt == 2 and b_cnt == 0:
n1, n2 = type(w_objs[0]).__name__, type(w_objs[1]).__name__
p1_sq = w_objs[0].pos[0]*8 + w_objs[0].pos[1]
p2_sq = w_objs[1].pos[0]*8 + w_objs[1].pos[1]
if n1 > n2: n1, n2, p1_sq, p2_sq = n2, n1, p2_sq, p1_sq
tb = f"K_{n1}_{n2}_K_sml"
if tb in self.tables:
idx = self._canonical_tuple_4(wk, p1_sq, p2_sq, bk, t_idx, "Pawn" in tb, n1 == n2)
val = int(self.tables[tb][idx])
is_win = (t_idx == 0 and val > 0) or (t_idx == 1 and val < 0)
return self._tb_score_to_ai_score(val, is_win)
elif b_cnt == 2 and w_cnt == 0:
n1, n2 = type(b_objs[0]).__name__, type(b_objs[1]).__name__
p1_f = _flip(b_objs[0].pos); p2_f = _flip(b_objs[1].pos)
p1_sq, p2_sq = p1_f[0]*8+p1_f[1], p2_f[0]*8+p2_f[1]
if n1 > n2: n1, n2, p1_sq, p2_sq = n2, n1, p2_sq, p1_sq
tb = f"K_{n1}_{n2}_K_sml"
if tb in self.tables:
bk_f = _flip(board.black_king_pos); wk_f = _flip(board.white_king_pos)
bk_sq, wk_sq = bk_f[0]*8+bk_f[1], wk_f[0]*8+wk_f[1]
idx = self._canonical_tuple_4(bk_sq, p1_sq, p2_sq, wk_sq, 1 - t_idx, "Pawn" in tb, n1 == n2)
val = int(self.tables[tb][idx])
b_wins = ((1 - t_idx) == 0 and val > 0) or ((1 - t_idx) == 1 and val < 0)
return self._tb_score_to_ai_score(val, not b_wins)
# --- 4-MAN CROSS ---
elif w_cnt == 1 and b_cnt == 1:
wn, bn = type(w_objs[0]).__name__, type(b_objs[0]).__name__
wp_sq = w_objs[0].pos[0]*8 + w_objs[0].pos[1]
bp_sq = b_objs[0].pos[0]*8 + b_objs[0].pos[1]
if wn <= bn:
tb = f"K_{wn}_vs_{bn}_K_sml"
if tb in self.tables:
idx = self._canonical_tuple_4vs(wk, wp_sq, bk, bp_sq, t_idx, "Pawn" in tb)
val = int(self.tables[tb][idx])
is_win = (t_idx == 0 and val > 0) or (t_idx == 1 and val < 0)
return self._tb_score_to_ai_score(val, is_win)
else:
tb = f"K_{bn}_vs_{wn}_K_sml"
if tb in self.tables:
bk_f = _flip(board.black_king_pos); bp_f = _flip(b_objs[0].pos)
wk_f = _flip(board.white_king_pos); wp_f = _flip(w_objs[0].pos)
bk_sq = bk_f[0]*8+bk_f[1]; bp_sq2 = bp_f[0]*8+bp_f[1]
wk_sq = wk_f[0]*8+wk_f[1]; wp_sq2 = wp_f[0]*8+wp_f[1]
idx = self._canonical_tuple_4vs(bk_sq, bp_sq2, wk_sq, wp_sq2, 1 - t_idx, "Pawn" in tb)
val = int(self.tables[tb][idx])
b_wins = ((1 - t_idx) == 0 and val > 0) or ((1 - t_idx) == 1 and val < 0)
return self._tb_score_to_ai_score(val, not b_wins)
# --- 5-MAN SAME-SIDE ---
elif w_cnt == 3 and b_cnt == 0:
# Sort by (_PIECE_NAME_ORDER, square) to match generator canonical ordering
pairs = sorted([(type(p).__name__, p.pos[0]*8+p.pos[1]) for p in w_objs],
key=lambda x: (_PIECE_NAME_ORDER.get(x[0], 99), x[1]))
(n1, p1_sq), (n2, p2_sq), (n3, p3_sq) = pairs[0], pairs[1], pairs[2]
tb = f"K_{n1}_{n2}_{n3}_K_sml"
if tb in self.tables:
# FIX: pass piece names so bubble sort only swaps same-type pieces
idx = self._canonical_tuple_5(wk, p1_sq, p2_sq, p3_sq, bk, t_idx, "Pawn" in tb, n1, n2, n3)
val = int(self.tables[tb][idx])
is_win = (t_idx == 0 and val > 0) or (t_idx == 1 and val < 0)
return self._tb_score_to_ai_score(val, is_win)
elif b_cnt == 3 and w_cnt == 0:
pairs = sorted([(type(p).__name__, _flip(p.pos)[0]*8+_flip(p.pos)[1]) for p in b_objs],
key=lambda x: (_PIECE_NAME_ORDER.get(x[0], 99), x[1]))
(n1, p1_sq), (n2, p2_sq), (n3, p3_sq) = pairs[0], pairs[1], pairs[2]
tb = f"K_{n1}_{n2}_{n3}_K_sml"
if tb in self.tables:
bk_f = _flip(board.black_king_pos); wk_f = _flip(board.white_king_pos)
bk_sq, wk_sq = bk_f[0]*8+bk_f[1], wk_f[0]*8+wk_f[1]
# FIX: pass piece names so bubble sort only swaps same-type pieces
idx = self._canonical_tuple_5(bk_sq, p1_sq, p2_sq, p3_sq, wk_sq, 1 - t_idx, "Pawn" in tb, n1, n2, n3)
val = int(self.tables[tb][idx])
b_wins = ((1 - t_idx) == 0 and val > 0) or ((1 - t_idx) == 1 and val < 0)
return self._tb_score_to_ai_score(val, not b_wins)
# --- 5-MAN CROSS (2 white vs 1 black) ---
elif w_cnt == 2 and b_cnt == 1:
w_pairs = sorted([(type(p).__name__, p.pos[0]*8+p.pos[1]) for p in w_objs],
key=lambda x: (_PIECE_NAME_ORDER.get(x[0], 99), x[1]))
(wn1, wp1_sq), (wn2, wp2_sq) = w_pairs[0], w_pairs[1]
bn = type(b_objs[0]).__name__
bp_sq = b_objs[0].pos[0]*8 + b_objs[0].pos[1]
tb = f"K_{wn1}_{wn2}_vs_{bn}_K_sml"
if tb in self.tables:
idx = self._canonical_tuple_5vs(wk_sq, wp1_sq, wp2_sq, bk_sq, bp_sq, t_idx, "Pawn" in tb, wn1, wn2)
val = int(self.tables[tb][idx])
is_win = (t_idx == 0 and val > 0) or (t_idx == 1 and val < 0)
return self._tb_score_to_ai_score(val, is_win)
# --- 5-MAN CROSS (1 white vs 2 black) ---
elif w_cnt == 1 and b_cnt == 2:
# Sort black pieces by (_PIECE_NAME_ORDER, flipped square)
b_pairs = sorted([(type(p).__name__, _flip(p.pos)[0]*8+_flip(p.pos)[1]) for p in b_objs],
key=lambda x: (_PIECE_NAME_ORDER.get(x[0], 99), x[1]))
(bn1, bp1_sq), (bn2, bp2_sq) = b_pairs[0], b_pairs[1]
wn = type(w_objs[0]).__name__
wp_sq = _flip(w_objs[0].pos)[0]*8 + _flip(w_objs[0].pos)[1]
tb = f"K_{bn1}_{bn2}_vs_{wn}_K_sml"
if tb in self.tables:
bk_f = _flip(board.black_king_pos)
wk_f = _flip(board.white_king_pos)
# Flipped probe: pass t_idx inverted (1 - t_idx), and pass Black's pieces as the "White" parameters
idx = self._canonical_tuple_5vs(bk_f[0]*8+bk_f[1], bp1_sq, bp2_sq, wk_f[0]*8+wk_f[1], wp_sq, 1 - t_idx, "Pawn" in tb, bn1, bn2)
val = int(self.tables[tb][idx])
# Invert the win condition since we flipped the board
b_wins = ((1 - t_idx) == 0 and val > 0) or ((1 - t_idx) == 1 and val < 0)
return self._tb_score_to_ai_score(val, not b_wins)
return None