Encountered in the 3-man seed 913318:
- Generation Date 2021-10-18 1:54:23 AM UTC
- Seed AUSYSKYQWQ
- Settings String CJASFCH8KAB87RAA2LBAJPTJMX2TTL62AYDLHSK2RAAAAJCAASGAAUWAA
Dunno what build/commit the site's using, but I'm sure it could be inferred based on generation time.
Behavior
The setting "Skip Child Zelda" is turned on and player 2 starts with a PotT in their pocket courtesy of the ZL check:
"Song from Impa [W2]": {"item": "Triforce Piece", "player": 2}
However, this PotT did not appear in worlds 1/3. We had to manually declare victory once world 2 finished the game.
Expected Behavior
The PotT spawns in everyone's pockets at the start of the game. I haven't peeked at the code, but I'm assuming propagation logic is already there and is simply choking on the fact that P2 "owns" this item.
Encountered in the 3-man seed 913318:
Dunno what build/commit the site's using, but I'm sure it could be inferred based on generation time.
Behavior
The setting "Skip Child Zelda" is turned on and player 2 starts with a PotT in their pocket courtesy of the ZL check:
However, this PotT did not appear in worlds 1/3. We had to manually declare victory once world 2 finished the game.
Expected Behavior
The PotT spawns in everyone's pockets at the start of the game. I haven't peeked at the code, but I'm assuming propagation logic is already there and is simply choking on the fact that P2 "owns" this item.